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Love my friend, the Cleric tankFollow

#1 Oct 09 2013 at 10:45 AM Rating: Excellent
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Having a blast playing with " Lunar Mutant Rights now" Guild. Such a cool group of people. Here are a few notes from last nights adventures...

1. Even though my monk is totally OP and puts out huge amounts of damage, ( I even had a few hits last night ) it is great to have a friend like Trinmer the cleric to tank mobs in Echo caverns for you...Smiley: grin
2. Even with said great tank, try not to pull 3 yellow mobs trying to get that cool looking hand to hand weapon, because having only one piece of cloth means you go down before a heal can even go off.
3. Joph's berserker looks truly pimp!!!
4. Dwarf hurdling ( while they are medding ) is a great way to pass the time.

Seriously, thanks to Joph and Always ( Holkyn and Trinmer ) for helping me level last night. Went from 8-11 in a very short time and had some good fun...great way to unwind after a long day...
Looking forward to the next time I can get on...Smiley: yippee
#2 Oct 09 2013 at 11:11 AM Rating: Excellent
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Echo or Paludal? Who knows what antics you guys got into after I camped.

Awesome to hear you made level 11. Grouping ahoy!
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#3 Oct 09 2013 at 11:32 AM Rating: Good
47 posts
Only one piece of cloth! oh dear..
I'll have to give you some tailored upgrades when i find you :P
I'm only lvl 7 i have a bit of catching up to do, if i hire a merc it wont take that long, glad i only have to get to around lvl 12.
#4 Oct 09 2013 at 3:57 PM Rating: Excellent
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AtnaEverywhere wrote:
Only one piece of cloth! oh dear..
I'll have to give you some tailored upgrades when i find you :P
I'm only lvl 7 i have a bit of catching up to do, if i hire a merc it wont take that long, glad i only have to get to around lvl 12.



Catching up with a warrior merc is pretty effective. Shadeweavers Thicket alone a merc can push you 2-16 in a pretty tight area. Paludal is probably the fastest if a person is comfortable working the tunnels for the lower levels.

Holkyn and I were repeat killing beetles and hoppers in Hollowshade... a much riskier spot at level 12ish, but you can use the guards at the little outpost to reduce adds. This was without a merc. After a few hours we cracked out some mercs just to push the quest drops faster. XP was fine both ways, getting the quest drops was faster with the merc lol.
#5 Oct 11 2013 at 4:21 AM Rating: Good
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One of the tricks of ranger head shot activity is to let the cleric get heal aggro as you pick your targets off one at a time.
#6 Oct 11 2013 at 5:30 AM Rating: Excellent
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Not many ranger headshots at level 14.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#7 Oct 11 2013 at 9:42 AM Rating: Decent
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902 posts
Jophiel wrote:
Not many ranger headshots at level 14.


Smiley: lol Smiley: lol Smiley: lol Smiley: lol Smiley: lol Smiley: lol
#8 Oct 11 2013 at 10:32 AM Rating: Excellent
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I was just killing some hoppers in hollowshade, they have a lot more hp than some other similar level monsters.
Turned out kinda badly for my wizard, once i was out of mana i had to run to the outpost to the guards Smiley: glare

I had a similar issue with a big hopper in shadeweaver, AHHH run to the hills its gonna eat me!!!!~~

#9 Oct 11 2013 at 11:19 AM Rating: Excellent
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902 posts
AtnaEverywhere wrote:
I was just killing some hoppers in hollowshade, they have a lot more hp than some other similar level monsters.
Turned out kinda badly for my wizard, once i was out of mana i had to run to the outpost to the guards Smiley: glare

I had a similar issue with a big hopper in shadeweaver, AHHH run to the hills its gonna eat me!!!!~~



Hey...was awesome hanging with your wizard last night...your DPS rocks ( actually, my monk was a little jealous as his DPS currently sucks...Smiley: glare ) We should definitely do that again...and maybe I can add just enough to help you kill those Hoppers...Smiley: sly
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