nekokirei wrote:
Jophiel wrote:
The best is AI rules about mezzes and how mobs/pets won't go after mezzed targets. So you pull a mob, he mezzes you and then just wanders off because he lost his aggro.
AH HA! That explains it! I think, at any rate. Was running a LDoN solo on Tuesday night and got a mess of mobs on a pull -- still a bit rusty on aggro range -- of the 5 mobs, 1 was definitely a healer of some sort, the other I couldn't really tell. All of sudden I'm not swinging, my pet isn't swinging, and nothing's hitting me, though, I can spin in a circle but can't move f/b/l/r. It was like that scene in the second Matrix after Neo does his Superman thing after the fight with all the Smiths; all the mobs are just sorta standing around looking at each other, looking at me, back at each other, and then start to wander off. Before the last 3 wander off, BAM! I'm back in action mode.
Made a messy pull much easier to work. I figured it was a glitch in the Matri...erm... LDoN glitch.
Edited, Oct 31st 2013 8:14am by nekokirei
Yeah those mobs in Ldons were just wrong sometimes. I remember in a normal grp back when it came out and loathing those damn mezzing mobs. they were defiantly the 1st to drop followed shortly by the healer :) I miss those zones they were fun to say the least and normally got a good drop or 2 and some decent xp. And when/if the named mob popped up on my track that was super exciting back then :) everyone got ready for a tough fight. ah good times. Think i might try to do an ldon or 3 on my ranger and monk 2 box combo this weekend :)