Third party Everquest map viewer Mappie
EQ Wiki Maps and Cartography
EQ Wiki Everquest Mapping Standards
Trappin's updated Luclin (work in progress) maps at Mediafire - Bundled when completed.
Select line, text and label size conventions and colors. Primary colors preferred.
General - colors:
zone wall borders = black (0, 0, 0)
building / house walls = black (0, 0, 0)
water = Blue (0,0,255)
grass = Green (0, 127, 0)
hills and plateau = dark tan (127, 64, 0)
ramps on single layer maps = white (255, 255, 255)
paths/roads outside towns = light tan (240, 127, 0)
zone lines, teleport gnomes, statue and pads = purple (127, 0, 127)
mobs locations (hostile) general = dark red (127, 0, 0)
named mobs = orange (255, 64, 0)
player camps / safe area ( exp and such) = white (255, 255, 255)
traps = yellow (240, 240, 0)
ground spawn (GS)= cyan / light blue (0, 240, 255)
epic (E-name-class) = pink (255, 0, 255) Class10_name example: Rng10 for Ranger 1.0
place names ( bank, tavern, armory, brewery) = white (255, 255, 255)
other = teal
NPC - colors:
Merchant general = black (0, 0, 0)
Merchant crafting = black (0, 0, 0)
Tasks = light green
Bankers = black (0, 0, 0)
NPC - labels: size small / medium / large
merchant general = small
merchant crafting = small
tasks = medium
bankers = small
zone connections = large
mobs locations (hostile) general = small
named mobs = medium
player camps ( exp and such) = small
ground spawn = small
traps = small
epic (E-name-class) = medium
place names (tavern, armory, brewery = small
Edited, Nov 25th 2013 8:42am by Trappin