Duskrequim wrote:
Dont think of Beastlords summoning animals.
Beastlord, not Spiritlord
The original concept was a class that had a single persistent pet who grew and gained powers by buffing it. Without the buffs, your wolf pet was just a little regular wolf (or bear, etc) and the 'Spirit' line was the spell that brought your pet up to your appropriate level. But persistent pets didn't play well with the code at the time and they were forced to abandon that soon after Luclin launched and go to the more traditional system. The class description still hints at it:
Everquest.com wrote:
Beastlords are the masters of the raw energies of nature. They can focus these energies into themselves and their warder pets. Beastlords are primarily a melee class, with the ability to wear leather armor and wield blunt weapons, or use their bare hands to attack.
Beastlords prepare for battle by calling on their animal warder and increasing the creature's natural abilities with spells
Edit: Whoops, it was about a good 10 months after launch that they changed it.
Oct 16, 2002 patch notes wrote:
In order to allow us to better tune warders, we have made changes to the way that these pets work. Previously a Beastlord would summon a pet using an ability button and then use level-appropriate buff spells to increase the pet's level. Because of the way this mechanic works, it was very difficult to tune these pets. Hopefully this will have the side benefit of making things a little easier on Beastlords by reducing the number of steps required to cast the pet.
Beastlords will now summon their pets using spells rather than an ability. The series of spells that was previously used to buff the pets will now simply summon the appropriate pet.
Unfortunately, these pets will no longer zone with the Beastlord, and will need to be resummoned (instead of rebuffed) after zoning.
I remember a dev saying the long-term nature of the pet (it was essentially a 10 hour buff) caused problems with the code as well as any balancing issues but don't have a source for that.
Oh, and all this is of course largely irrelevant since EQ devs are gonna do what EQ devs wanna do.
Edited, Jan 19th 2014 9:10pm by Jophiel