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Everquest 1 creator Brad Mcquaid making a classic style MMOFollow

#1 Jan 18 2014 at 2:13 AM Rating: Default
If anyone is interested, Brad Mcquaid has formed a team to make an Everquest classic style mmo. The project is about getting back to the MMO roots, with challenging gameplay, very social and active communities. They plan to achieve this by making the game more group focused and challenging.

There will be no running from quest hub to quest hub to reach max level in 3 days like most modern mmos. They are bringing back open world dungeons (non-instanced). There will be very limited instant teleport in the game, so travelling the world will feel adventurous. For anyone who remembers EQ 1, in most cases, you stayed in an area for a while, since travelling wasn't easy. This usually led to you seeing the same players, and grouping with them, and before you know it, they were put on friends list. The game will also feature a death penatly. I could go on and on with how these features make an MMO more immersive. For those that played EQ1, i don't have to. You already know. For those who haven't, and are wondering why modern mmo's get so boring, you should give this a try.

There are a lot more information on the Kickstarter site, and more being revealed daily.
http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/comments



If you are unsure how a kickstarter works, it's very simple. You pledge an amount of money of your choice, and you are NOT charged until the target goal has been reached. In this case, $800,000. At any time during the kickstarter period, you can change, or remove your pledge entirely.
#2 Jan 19 2014 at 3:40 PM Rating: Decent
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Sebilis creator Vu Nguyen is working on this!!! The start of Sunken Sanctum map has been posted on Kickstarter.
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#3 Jan 19 2014 at 3:52 PM Rating: Decent
I saw that, looks very interesting so far.
#4 Jan 20 2014 at 12:01 AM Rating: Excellent
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I hope it works out but I think the majority of today's player base wants to be able to solo and doesn't want to fight with other players for dungeon loots etc. I have very found memories of the old days of eq1. I also remember how aggravating it was when you logged on and spent HOURS traveling from location to location LFG unable to solo anything that would help increase your level. I also remember how annoying it was having to fight with other groups over rare boss spawns etc. Can also remember the days of guild planning to raid X zone on a certain day and when you get there the zone was completely empty because another guild slipped in there during the middle of the night and wiped it out (looking at you Plane of Fear).

I hate to say it but there is a reason why games where you run from quest hub to quest hub and hit max level in 3 days are excelling these days. That is what the average person seems want.
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