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Possible wide ranging nerfs and AA autogrant incomingFollow

#27 Feb 08 2014 at 1:09 AM Rating: Excellent
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I disagree that it's not about boosting new or returning players. SOE would love to have everyone just in the newer content. The less time new players spend bumbling alone through Befallen and Runnyeye, looking at antiquated graphics and wondering where all the other players are, the better it is for SOE. that's not to say it's exclusively about it but, if SOE could quietly kick all the pre-70 content under a rug and pretend it doesn't exist, they'd love to do it.

Edited, Feb 8th 2014 1:10am by Jophiel
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#28 Feb 08 2014 at 8:02 AM Rating: Good
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Jophiel wrote:
I disagree that it's not about boosting new or returning players. SOE would love to have everyone just in the newer content. The less time new players spend bumbling alone through Befallen and Runnyeye, looking at antiquated graphics and wondering where all the other players are, the better it is for SOE. that's not to say it's exclusively about it but, if SOE could quietly kick all the pre-70 content under a rug and pretend it doesn't exist, they'd love to do it.

Edited, Feb 8th 2014 1:10am by Jophiel



"aging classic dungeons" which was part of the dev post would be further to the aim you speak of in my interpretation.


My lame old computer can't run TSS with full graphics on. TSS with full graphics on looks really really good (having seen it on my brother's rig). I imagine that if they ever could get me into the 85+ content I might be further blown away but what they have done in the last few years.

I do miss my boxy orc pawns and short-haired pixelly kobolds though. Not all shiny is better, but in EQ population doing the content is critical. Having played the last round of progression pre-kunark it was really fun for a while when the 1-30 zones were full again. Once that was spent it was as empty as live servers and harder to do --so a special kind of fun for some. A lot of people couldn't muster alt enthusiasm though.
#29 Feb 08 2014 at 8:30 AM Rating: Excellent
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I miss boxy orcs and old kobolds as well but I'm not a 15 year old mentally comparing the game to Skyrim or the latest fantasy-themed MMO coming around (which I guess, coincidentally, would be ESO).
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#30 Feb 08 2014 at 1:01 PM Rating: Good
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Jophiel wrote:
I miss boxy orcs and old kobolds as well but I'm not a 15 year old mentally comparing the game to Skyrim or the latest fantasy-themed MMO coming around (which I guess, coincidentally, would be ESO).



Oh absolutely. Even WoW is updating their original race models in the next expac.

Kobold redesign wouldn't have phased me at all if they had kept them the same "breed". Old models were kind of like shorthaired german shepherd colouring with a labrador retriever-esque body/head. New model is English terrier meets the muppets, all gloomingdeep needs is a red-orange one playing drums.

They've updated a lot of other mob models in EQ too though, and I pretty much like all of them as refinements.
#31 Feb 09 2014 at 7:14 PM Rating: Good
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People who are mad about the change.. are already level 100... This AA change is great for Returning Players and New Players as well as for casual players who do not have max level characters to help them.. The game is a solo game untill level 85, and unless you already know what to do, have friends that actually play or a guild you are stuck with a huge impass in the current game.

Giving these players the chance to catch up to group content is a great way to do it, and there is very little that can be done to do this. When you play a class like a warrior and the only way you can do current content is have max AA's for your level on top of Gear and Augments.. you find yourself frustrated if you do not have help.. Playing the game solo is reason why you see a million Mages and no Warriors being Leveled. Getting the AA's also means that new/returning players can spend more time working on their actual playing instead of farming AA's in grind spots that require no ability to play your class.

Those who scream at this as a handout, well Im sorry but so was the removal of Heck levels.. the increase in exp gain etc...etc...etc... guess what the game changes.. you reached level 100 without it.. great... now others will get to enjoy the game too without have to climb the mountain that has been erected behind you.
#32 Feb 10 2014 at 10:21 AM Rating: Decent
thoes screaming are the ones selling leveling to others so they can buy krono's.

you can opt-in or opt-out its not that game game changing execpt for new toons who need the AA's.
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#33 Feb 10 2014 at 12:08 PM Rating: Good
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I know... right? This means that old timers coming back to the game do not have to look at the giant mountain ahead of them and get discouraged because they see thousands of AA's and no one to group with. Now they will be able to catch up to everyone else. This is a good thing, there is no reason to have people struggle alone and we may see people start up Tanks again, since most would not because of the heavy AA cost that they have.
#34 Feb 10 2014 at 12:22 PM Rating: Excellent
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snailish wrote:

Newer games with much simpler systems (talent trees, etc.) have radically revised theirs in the past few years as they didn't age well into upper levels --so they simplfied them even more, and this is games with far less years/levels in the discussion compared to EQ. EQ is long overdue at rethinking the AA system seriously. You don't have to do Luclin content for anything (unless you want to) since what... PoP? Yet the AA system didn't follow this basic premise of the rest of the game's design... and Luclin AA remain some of the best overall too.


This.

I don't know about know a whole lot about WoW, but I do recall they had some sort of abilities path. I do know that LotRo went the same path and I think they've revamped their Traits tree at least twice if not more. And it was to keep up with the game. Good point Snailish, very good point.
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#35 Feb 10 2014 at 5:35 PM Rating: Good
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Jophiel wrote:
Fair enough but then the obvious answer is "Yes, there was a demand for this" since people were paying for PLs.


I would submit the idea that the casual players that the devs are claiming would benefit from heroic characters are mostly not the same folks who were paying for PLs. I'm reasonably certain that the primary target for heroic characters is the guy who's PLing his 8th character to level 100, since this shaves some time off that (and will counteract the nerf to swarming they're doing).


I just didn't see a whole lot of folks who PLed their first character, or even their second. It's usually the 3rd or 4th character that people start PLing, because at that point they've gone through those levels with enough characters that it's not "fun" anymore. And I'm not saying that's not just a valid a way to play. PL and box away if you want. My point is that it's misleading to claim that this is some kind of benefit for the casual players, who have altitis and never get characters past 70something. I find it unlikely a whole lot of those players are going to find getting a level 85 character without working for it satisfying at all.
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#36 Feb 10 2014 at 6:22 PM Rating: Excellent
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gbaji wrote:
I find it unlikely a whole lot of those players are going to find getting a level 85 character without working for it satisfying at all.

I think you have a pretty pollyanna view of it. We live in a world of cheat codes, 3rd party cheat devices (like the old Gamesharks), hacks, game "trainers", etc etc. There's tons of people out there who would rather take the easiest route to being powerful. It's unprovable since I doubt SOE will be releasing stats on it but I expect this will be very successful for them. Which would imply that it's something people wanted even if they weren't running around vocally demanding it.
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#37 Feb 10 2014 at 6:37 PM Rating: Good
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Yeah I for one will not be interested in heroic Characters... I have tons of alts and I love the leveling.. im glad that Now I can level and gear up without worring so much about AA's. The heroic characters will cater to people bored who do not want to level a character or box... for people who want to have a back up for guild/raid... for players who love to cheat or be powerful fast..... for PVP players who want to get a jump in PVP...
#38 Feb 13 2014 at 5:57 PM Rating: Excellent
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For anyone wondering what the actual changes to class abilities and spells may be. The link below has a list by class that went on test server last night (Feb 12th-2014 ) :

http://eqresource.com/board/index.php?topic=2123

Good luck.
#39 Feb 14 2014 at 7:27 AM Rating: Excellent
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~
Beastlords:

AA's:
Sha's Reprisal. New Spell data.
Changes made: Melee slow increased from 66% to 68%.

/sigh

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#40 Feb 14 2014 at 11:26 AM Rating: Good
dev chat says Feb 19th patch (99% sure its going in that day)
http://eqresource.com/board/index.php?topic=2125.0
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