I agree completely. The main issue for me is that pretty much no one spends sufficient time in the level ranges that we used to have to spend a lot of time in that "learning your class" gets pushed back quite a bit. Back in the day, it might take you several months just to get a character to level 20. And months more getting high enough to enter the raid game. I remember returning to Faydwer around level 20 with my Dwarf Paladin (cause travel was so slow that you tended to stay in one area for a long time, hence "returning"), and felt like I was on top of the darn world at that level. I distinctly remember the excitement when I first got double attack and when damage for the first time exceeded the default (2xdam+1) equation. Weapons were slow enough (and haste rare enough) that you could watch each individual swing, dread a miss, hope for a hit, and hope for good damage.
You learned, maybe not just your class, but also the role you played in a group during those levels. That's just not the case anymore. No one spends 5 hours at a time pulling orc1 (in whatever zone that particular orc camp is in) at level 8 with 4-5 other characters, and having to work to break the camp and keep the spawns managed in order to maximize exp gain rate (and maybe gaining a bubble or two of exp at that level after doing all of that). The game is just so much faster that you don't have time to learn anything anymore. Not saying that's bad, just that you aren't going to learn much until you get high enough level that the game slows down enough for you to notice the tactics that are needed to succeed.
You're also absolutely correct that the roles and tactics of different classes can change radically over the range of their levels. Also, they'll change over time. Tactics which were godly back in the day (like say kiting giants in your mid 30s) are a complete waste of time today. If I were playing a new wizard from scratch, it's a good bet that I'd never use many of the tactics I learned the first time through. Using bolt spells to make root/nuke work better, for example. Hell, I'd wager most people who started their wizards in the last 4-5 years don't even know what bolt spells are, or how they work. They don't exist at higher levels. While my paladin still more or less fights the same way (meleeing mobs doesn't provide for a lot of variation), the specific spells and abilities are completely different. Hell, even just in the post 80 game, paladins get a whole set of different spells that change what you're doing during a fight. A couple lines of "hit target with something bad, while providing something good to targets target" spells completely change the spell lineup in my bar. A spell like remorse for the fallen changes how you approach and time your self heals. It puts a 2 charge effect in the short term window when you deal the final damage that defeats a mob, each of which nearly doubles the effectiveness of a direct heal spell. Certain discs change things radically (freaking armor of courage ftw!). And yeah, AAs change things as well.
I'd wager that about 80% of the spells and abilities I actively use on my Paladin in a fight simply didn't exist prior to maybe level 70. And I don't mean that specific spell, but the actual lines don't exist. The Ward of Tunare line (proc heals when you take hits) starts at level 70. Challenge spells (agro generation without having to use a stun) show up at level 72. Fast (.25 second) cast heals (the burst line) don't exist prior to level 73. The remorse spell I mentioned is level 75. The first "mark" spell (debuff that hurts the mob and heals his target when attacking. It's minor, but acts as a great pulling spell) shows up at level 79. Aurora group heals (heals each member just what they need, taking just the mana needed) don't appear until level 80. And that's just new spells. Add in new discs, and new hotkeyed AA combat abilities, and it's seriously a completely different game. It's not like the stuff I learned in the first 70 levels playing a paladin no longer applies (mob pulling and positioning is always important!), but that there's a ton more stuff you have to learn how to use properly and that maybe doesn't change the broad strokes of what you're doing (still pulling and tanking), but completely changes what buttons you're mashing, in what order, and at what times, and for what reasons, during the fight.
Hence my response to the idea that level 51 is even remotely the point at which you can have "learned your class". It really is just the beginning.
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King Nobby wrote:
More words please