hexeez wrote:
Its not a really big deal..But I'll tell you why I find it good for the Necromancer class.
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This even in level appropriate content for a soloing lvl 95 Necro ie VOA t3 and t4 zones like Beasts Domain or City of Bronze..and in that scenario it makes an average of 20 AA's for me in a LOD. A difference of about +5-6 AA's per lesson burn in COB or Beasts Domain than when its off... At 95 solo, each kill gives roughly 1 AA while LOD is active. My Necro is well over the AA bonus cap and with focus, AA's etc the Necro's 5 tick dots actually last 14 ticks.
Ok. Guess that makes sense. Once you play a class you can get a "feel" for what might seem to be minor effects, so I get it. Like I said, I have a shaman friend who swears by using tribute as well.
I think the biggest problem with tribute is that when it was initially introduced it was a means of obtaining special effects that were difficult/expensive to obtain otherwise. Today, with pretty much any set of gear you'd wear having a full set of somewhat standardized focus effects plus the introduction of all those special combat effects, the effect of tribute just seems so minimal (even when it's not just directly overwritten by those other things). Add in all the clicky effects and it's hard to even find any tribute effects that will do anything at all.
Not sure what the solution is (or if one is really important to create), but I've found it to be incredibly situational. I've stopped bothering to gather it because, as I mentioned earlier, I've got like hundreds of thousands of points on a couple characters, and never use them for anything. When I tribute something that I'd otherwise toss, I generally do guild tribute, so maybe someone else can take advantage of it if they want.
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The biggest pain for this tribute system is forgetting to deactivate it and burning 220 favour per 10 mins while AFK.
Lol! Yeah. Totally get that.
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I want to say sorry to the OP (Nalinee) for causing this thread to get derailed off your original topic by bringing up the tribute issue conflict with the staff and bow for POW access.. In hindsight 20/20 I should have opened a new thread.
Derails are us! Nah. Useful info is useful info. And I think that the tribute aspect of this is relevant. Debates on tribute in general aside, it clearly is a sought after item for tribute, so it's relevant to the question of impact from choosing this as a bottleneck for flagging. I'm kinda surprised that they introduced such an odd and annoying flagging process in the first place. I get that this zone was originally designed back in PoP, but they could have chosen to use a more modern method for flagging rather than what feels like a throwback to exactly the kinds of methods that people hated about PoP back in the day.
IMO, all flagging/advancement beyond say tier2 should primarily involve instanced zones. Certainly, it should *never* involve camping in real zones for a rare drop from a smallish number of mobs. That's just asking for trouble IMO.