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#1 Apr 11 2014 at 12:04 PM Rating: Good
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As stated in another thread, last weekend I decided to max out my skills on my level 41 now 44 Bard. Since last Friday evening, I have parked him in the Plane of Tranquility and left him playing various instruments. As of right now, only 2 of his skills are maxed to level. I am playing the highest level song in each category that doesn't require a target other than self. On Wednesday, I used some of my meager funds (Member of the Lunar Mutant Rights Now bunch, so poor and gear light, lol) to purchase some Defiant gear to use only to help up the skills. I have logged in between 7-9AM and leave him playing until 11PM-1AM each day. I am doing nothing else since Monday. Skill ups are laughable. I usually have a hard time skilling up my chars. It has always been this way. Not sure why, but the frustration caused a 6 year AFK until the late fall of 2012. Nothing comes close to the futility of this char however. Soon it will be almost a full week and only 2 skills maxed??? Crazy! Smiley: oyvey

I don't know what else to try, and I have a 52 SK that needs skilling up next. Smiley: banghead
#2 Apr 11 2014 at 1:16 PM Rating: Good
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I dont know that seems strange that your not getting skill ups. I know for me I just play my guy in my groups or whatever and they just go up. I know with melee skill ups you cant level up on grey con mobs. I dont know about bards. I find that it goes faster if i just casually use them in a box or group situations and they go up faster.
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#3 Apr 11 2014 at 5:57 PM Rating: Good
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KC13 wrote:
As stated in another thread, last weekend I decided to max out my skills on my level 41 now 44 Bard. Since last Friday evening, I have parked him in the Plane of Tranquility and left him playing various instruments. As of right now, only 2 of his skills are maxed to level. I am playing the highest level song in each category that doesn't require a target other than self. On Wednesday, I used some of my meager funds (Member of the Lunar Mutant Rights Now bunch, so poor and gear light, lol) to purchase some Defiant gear to use only to help up the skills. I have logged in between 7-9AM and leave him playing until 11PM-1AM each day. I am doing nothing else since Monday. Skill ups are laughable. I usually have a hard time skilling up my chars. It has always been this way. Not sure why, but the frustration caused a 6 year AFK until the late fall of 2012. Nothing comes close to the futility of this char however. Soon it will be almost a full week and only 2 skills maxed??? Crazy! Smiley: oyvey

I don't know what else to try, and I have a 52 SK that needs skilling up next. Smiley: banghead


KC, you gonna be on Saturday night? I have been playing ESO, but if you are on my 40' crew could group with ya and at least you could have some fun while trying to skill up, and we could see if that could make a difference.
#4 Apr 12 2014 at 4:07 AM Rating: Excellent
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Do the lowest level songs. They go faster than higher level as your less likely to fizzle a low level one and thus not get a skill up. It's just like spells, don't use high level spells to skill up on unless your main isn't to skill up but to make use of the spells. Even then, some lower level spells tend to better, like the Ensnare snare isn't often resisted and lasts 15 mins. The only benefit of the higher level ones is less chance of being resisted, but at much higher mana cost and shorter duration.

I don't know which is true, but I've heard both of sticking to one song the entire skill up time, and using a melody. Personally I got with one song. You get a chance for a skill up every tick. And once it's playing it won't fizzle, and will only stop on an interruption or a missed note (unusual if not doing anything else).

Yther Ore.

Edited, Apr 12th 2014 6:11am by Yther
#5 Apr 12 2014 at 7:14 AM Rating: Good
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I usually get the highest level song playing, minimize the screen and leave the char playing all day. You're correct in saying the songs almost always keep playing when doing nothing. I have yet to see a missed note once the song fully casts. I tried earlier with lower level songs and the skill ups almost never came. It may be just a coincidence or my flawed perception, but the higher level songs seem to get skill ups much more frequently once you get them going.

Edited, Apr 12th 2014 9:17am by KC13
#6 Apr 12 2014 at 7:16 AM Rating: Good
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yenwangweh wrote:
KC, you gonna be on Saturday night? I have been playing ESO, but if you are on my 40' crew could group with ya and at least you could have some fun while trying to skill up, and we could see if that could make a difference.


Thanks for the offer, but although the char will likely be on, I won't be watching. Maybe another time!!!!!
#7 Apr 12 2014 at 8:01 AM Rating: Good
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I have a mage that was 82 w/1300 AA and before the freebie heroic upgrade I still had a few skills such as abjuration that were 80ish points below max. I was purposely casting spells trying to get skillups but just didn't happen.

Seems like there are enough timesinks in the game without having to fight with getting your skills high enough to use your abilities. I understand your asking for it if you Plvl and whatnot but I never did any of that.
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#8 Apr 12 2014 at 11:49 AM Rating: Good
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fronglo wrote:
I have a mage that was 82 w/1300 AA and before the freebie heroic upgrade I still had a few skills such as abjuration that were 80ish points below max. I was purposely casting spells trying to get skillups but just didn't happen.

Seems like there are enough timesinks in the game without having to fight with getting your skills high enough to use your abilities. I understand your asking for it if you Plvl and whatnot but I never did any of that.



I often wished they had implemented a few quests, set at points past the content. So for example you would go to Thurgadin for the quest that set your skills at level 50 cap, Plane of Justice quest put you at level 60 skill caps, (there was a bit of a level squish capwise for a few expacs so I would skip ahead maybe) DoN for 65, TSS for 70 and so on.

The quests could be framed in the "summary of the lore of the content you are probably skipping" type context and be built around some travel and npc interaction rather than killing X mobs X times.


Even better would be questlines for specific skills (i.e., you go to frogloks or Iksars for swimming skill up quest) but I'm realistic that they would not write several 100 quests to accomplish this. ...although, I wonder how hard it would be to retrofit rewarding skill ups onto a bunch of old quests, things like the stein quests nearly ever caster used to do.
#9 Apr 12 2014 at 6:19 PM Rating: Good
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KC13 wrote:
yenwangweh wrote:
KC, you gonna be on Saturday night? I have been playing ESO, but if you are on my 40' crew could group with ya and at least you could have some fun while trying to skill up, and we could see if that could make a difference.


Thanks for the offer, but although the char will likely be on, I won't be watching. Maybe another time!!!!!



No sweat...let me know if you ever want to play. Be happy to log-in...Smiley: grinSmiley: grinSmiley: grin
#10 Apr 14 2014 at 1:22 PM Rating: Excellent
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Skills maxed as of 1AM this morning. Rough estimate was 162 hours of doing nothing but leaving the char playing instruments all day long for 10 straight days......Smiley: yikes
#11 Apr 14 2014 at 4:45 PM Rating: Good
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KC13 wrote:
Skills maxed as of 1AM this morning. Rough estimate was 162 hours of doing nothing but leaving the char playing instruments all day long for 10 straight days......Smiley: yikes



Seems odd.

What stat influences bard skill ups?

I remember odd classes wanting KEI from my chanter years ago to do tradeskilling or something is the reason I ask.
#12 Apr 15 2014 at 6:14 AM Rating: Excellent
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My trick was to get skills maxxed, and then never let them get more than two levels (10 pts) below cap. Making up a deficit of more than that was just painful -- wasn't a jolly good ol'time getting 10 but at least it was typically within reason. Except for the odd skill -- some levels it seemed like Div would never max, others Abjuration.

Am I mistaken, but at one point, weren't we able to get skills 5 points above cap? Like, the formula was lvl*5 + 5? So, say a lvl 10 is working on some skill, the cap at lvl 10 would be 10 * 5 = 50 + 5 = 55 as skill cap for that skill at that level.
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#13 Apr 15 2014 at 8:37 AM Rating: Good
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162 hours, 10 straight days... very odd. Maybe that's something to do specifically with bard music skills.

I got the urge to max out every one of my skills recently and nothing took anywhere near that long. Even lame skills (for a Halfling druid) like H2H I leveled from 1 to 300 in a "few" hours. One of the last ones I did was FISHING and, again, it only took about 4 hours and 3 broken fishing rods. LOL. It's conceivable level and WIS/INT plays some role but surely not THIS much.

I still have to max out BANDAGES and ALCOHOL TOLERANCE. I'll let you know how those go, if I remember. Smiley: smile
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#14 Apr 15 2014 at 11:51 AM Rating: Good
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nekokirei wrote:
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My trick was to get skills maxxed, and then never let them get more than two levels (10 pts) below cap. Making up a deficit of more than that was just painful -- wasn't a jolly good ol'time getting 10 but at least it was typically within reason. Except for the odd skill -- some levels it seemed like Div would never max, others Abjuration.

Am I mistaken, but at one point, weren't we able to get skills 5 points above cap? Like, the formula was lvl*5 + 5? So, say a lvl 10 is working on some skill, the cap at lvl 10 would be 10 * 5 = 50 + 5 = 55 as skill cap for that skill at that level.



I agree here... work on skills every 2-3 levels.. This keeps your skills closer to max. With AA's its easy to turn AA exp on and work on skills without leveling. Also for spells I have found that lower level spells skill up faster then trying high level.

The formula you posted there was for Melee weapons/defense/offense skills. I think at low levels this still occurs but not so sure at high levels.
#15 Apr 15 2014 at 2:19 PM Rating: Good
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Sippin wrote:
162 hours, 10 straight days... very odd. Maybe that's something to do specifically with bard music skills.


I sure hope not! Smiley: cry I almost feel like dropping the Bard now. Spell casting doesn't take near as long and even that seemed slow compared to what others report. This "slowness" has been an ongoing issue throughout my EQ "career". Maybe it's something messed up with my main account. I remember standing on the hill outside Felwithe early on trying to skill up my main, a Paladin. If memory serves correct, that was also a marathon of sorts.....
#16 Apr 15 2014 at 3:34 PM Rating: Excellent
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Bards level their music skills of their INT scores. Back when I played a bard, I never had that much trouble leveling my skills -- the most obnoxious was brass because you got a brass song so late and it was opponent targeted so I'd wind up having to harass moss snakes and crap to skill it up. But everything else I leveled either during the course of natural game play or idling for much shorter periods than you describe.

I don't doubt your experience but I don't have an answer for it either; that seems very out of bounds.
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#17 Apr 25 2014 at 11:57 AM Rating: Decent
Slow skill ups? You clearly lack INT/WIS. Always use the lowest and fastest spell/song. Don't forget to have an instrument equipped. Doing the skilling session makes most sense once you have gear which takes you close to 255 INT (which shouldn't be hard with defiant stuff).
#18 May 01 2014 at 1:11 PM Rating: Decent
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Yep.. something wasn't being done right. I power lvl'd a bard to 75 without him every playing a note. At 75 I set him up with the lvl 1 songs and left him over night. The next morning all skills were maxxed... less than 12 hours.
#19 May 02 2014 at 10:07 AM Rating: Good
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Yep.. something wasn't being done right. I power lvl'd a bard to 75 without him every playing a note. At 75 I set him up with the lvl 1 songs and left him over night. The next morning all skills were maxxed... less than 12 hours.


Powerleveling skills in EQ 101

1. For casters (and Bards), you only use the lowest level skill of the spell skill you're looking to raise. For example, a Shaman would use Burst of Fire (Flame?) to raise Evocation. Bards should not use any skill over level 20 (19, really. Shauri's for Wind). Wizards raising skill for familiars should use Halo of Light, NOT the low level Minor Familiar spell. The reason is simple: lower casting time, lower refresh time, lower mana cost (for non-Bards) means more attempts before having to rest/med.

2. For melee, raising melee skills is easy, though it requires more attention than Bards (obviously). If you don't box, I would recruit a friend who also wants to raise skills (like a caster or a cleric). Find a secluded arena (Neriak was my go-to before the expansion since I have a lot of DEs but Thurgadin, Kaladim, and Qeynos are also good). You're looking for a place with very little foot traffic. Pop your healer mercs and put them on passive (unless one of the PCs is a class with healing skills then you don't need the merc). Equip the fastest low level weapon of the skill you want to increase and then go to town on each other. If you're grouped, the healer merc will keep you alive so you can just beat the heck out of each other. Change weapons as the skills max. It's risky but you could also conceivably go afk (I'd recommend parking one character in a corner to cancel the effects of melee push). As a telecommuter (and a boxer), I often do this while at work and just glance over at the screen every now and then. I keep both characters' skills window open so I can see progress and change as needed.

I should note that while the 'duel' mechanic does allow for occasional skillups, it's glacial in comparison to just being in a PvP area.
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#20 May 02 2014 at 5:33 PM Rating: Decent
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Just FYI, I don't think that a healer merc on "passive" will do any healing at all. My understanding is that a merc on the passive stance does nothing but follow you around. It can be buffed, but will not cost you money to keep and will not actually do anything for you. The only reason to put a merc in passive is for going afk in the GL for buffs (so as to not cost you money), or as an alternative to suspending the merc. You can't unsuspend a merc in combat, but you can change it's stance, so when wandering around in potentially dangerous places but not settled and actively using the merc, setting it to passive is a better way to go. If you actually need the healer merc to heal you, but don't want it to overheal and run out of mana, you should probably set it on "efficient".


Depending on class, it's not terribly hard to just level up combat skills directly (ie: against mobs). There's a slowdown point around 200 or so, but other than that you can just equip any weapon skill you suck at and fight lt blue mobs like you might normally do. I got on a combat skills kick with my paladin last weekend and raised all of my weapon skills to max in about 30 minutes fighting "normal" mobs. To be fair, about half of them were just a few points shy of max, but I had one that was about 50 points down, and another (1hb, cause there's a dearth of good 1hb weapons for paladins in my level range) that was about 100 points down. Then, for kicks, I decided to work up fist attack. That skill zipped up to around 100 (like going up 20 points per kill), then slowed down dramatically for the next hundred points or so. By around 200, I got bored and logged out. Not sure how long in total it would take, but given that I was still gaining exp (lots slower than normal though, since I was killing mobs I usually swarm, but just one or two at a time) it wasn't that big of a deal. Got enough procs and swing based stuff that it really didn't matter that the actual weapon damage was terrible.


I do this with my wizard too. Depending on what I'm fighting, it's not uncommon for me to just stand in melee range and whack the mob with whatever random weapon I feel like. Course, my wiz has far fewer weapon skills to work up, so there is that.

Edited, May 2nd 2014 4:35pm by gbaji
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#21 May 03 2014 at 6:52 PM Rating: Good
gbaji wrote:
Just FYI, I don't think that a healer merc on "passive" will do any healing at all.


Yeah, you're right. I meant 'reactive'. I do reactive because I've never had a situation where much healing was even required. Most of the weapons I use are extremely low damage so even a maxed out melee class isn't doing as much damage as they could be doing with an "actual" weapon.

Doing too many things at once (like reading a thread on the o-forums complaining about the AFK mechanic turning the merc to passive).

Edited, May 3rd 2014 8:54pm by Remianen
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