I am encountering an interesting phenomenon on my server, Fironia Vie, and wonder if other players experience this.
I'm always attuned to newcomers and returning players because the health of the game requires population growth. So if any player issues a plaintiff plea for assistance, usually in their home race language, I will make every reasonable effort to help. I never respond to pleas for plat, altho I will donate some plat to a new or long-time returning player, once I've talked with them a bit and determined that their newness is "real." Usually I prefer to help with info, buffs, ports, gear, etc.
I run into 2-4 players a week of this sort and I usually friend them, ask them to friend me if they so desire and encourage them to feel free to send me tells with questions whenever they like.
When I log in one of the first commands I issue is "/who friends all", like I think most of us do. I see these players for a while, sometimes leveling up quickly, sometimes slowly, sometimes not and I like to think the last group is enjoying just exploring and querying quest NPCs, etc. But the sad truth is that gradually all these players seem to "fade away." That isn't to say that I'm online 24-7, but it strikes me that if I run into them a few times in the early days of their EQ "careers" I would still see them online from time to time as they continue playing. Most of the time I do NOT. Which leads me to think that after a week or two or four of gameplay, they grow bored and retire.
Which is disappointing. I'd estimate that I've added probably over 60 players to my friends list this way over the last few months and I can count exactly TWO who I still see online many weeks after their first appearance. One is level 84 now, and the other level 60ish. Neither is focused heavily on fast leveling. In fact, I offered both PL sessions at some point in the past and got turned down. Kudos to them. They want to level up the "old fashioned" way and enjoy the journey along the way.
What does this all mean? Well, I think F2P gets people to try out EQ---and encourages those who quit long ago to come back and check the game out again. But most of them don't seem to "stick." Beyond making the game F2P and turning gameplay into a "Care Bear" Fest, I don't know what more Sony could do to keep these people playing. As with many hobbies, I guess, most people just pass through and only a small percentage become long-term adherents.
Anyone else experience this "interesting phenomenon"?
BTW on the occasions I've asked such players what they like the least about the game, the common answer is its complexity. It can be overwhelming. Long-time players, who have learned at least the basic keystrokes, strats, zones, spells, etc. can't always appreciate how overwhelmingly massive is the EQ universe. I know I felt the same way when I logged in my level 60 tauren shaman in WoW a few months back, after not playing him for two years, and I was so lost I just gave up. I didn't last even as long as most of the EQ returnees I run into. And at least I remembered the very basics of WoW.
Food for thought...
Edited, May 7th 2014 4:12pm by Sippin