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#1 Aug 16 2014 at 12:59 PM Rating: Decent
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Can you make the stone of marking stackable when you come out with the new expansion, watched the live feed from Vegas how you talked about saving bag space well that would be a nice to be able to stack them too :)

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Edited, Aug 16th 2014 2:59pm by Wendena
#2 Aug 16 2014 at 8:45 PM Rating: Good
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#3 Aug 17 2014 at 7:23 AM Rating: Excellent
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Personally, I'd like to see an expanded Trader satchel rather than what I'm in the middle of doing now, which s creating a mule just to hold all the stuff for my Bazaar trader.
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#4 Aug 17 2014 at 11:10 AM Rating: Decent
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nekokirei wrote:
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Personally, I'd like to see an expanded Trader satchel rather than what I'm in the middle of doing now, which s creating a mule just to hold all the stuff for my Bazaar trader.


I agree ten slots are not enough
#5 Aug 19 2014 at 2:57 PM Rating: Good
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Wendena wrote:
nekokirei wrote:
~
Personally, I'd like to see an expanded Trader satchel rather than what I'm in the middle of doing now, which s creating a mule just to hold all the stuff for my Bazaar trader.


I agree ten slots are not enough


This. So much this. Totally ridiculous that my characters are walking around with 30+ slot 100% WR bags on their backs, but my bank is full of ancient (SoL era ancient) 10 slot bags. I have to assume they haven't increased the size of the trader satchels because by not doing so, they force people into choosing to spend ridiculous amounts of money on big bags for their bank slots *or* spend money for housing (which I'm assuming is the real push). Housing (for most people anyway) is about being able to store stuff, so anything that increases the amount you can hold for free in the bank reduces the revenue for housing (which I'm not sure even makes sense, but whatever).

And yes, it also means that you have to create a mule or three just to hold the extra stuff that your trade mule can't hold to sell. Which is annoying.

EDIT: Oh. And ditto on the stone of marking. It's an item that you get as a random global drop, don't use often, but need to keep around "just in case" (and may need to use a number of them in short order so it's not like you can just keep one or two in the bank). My poor wizard is already struggling to hold all his groovy loot, and this makes him cry.

Edited, Aug 19th 2014 1:59pm by gbaji
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#6 Aug 30 2014 at 2:10 PM Rating: Good
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gbaji wrote:
Wendena wrote:
nekokirei wrote:
~
Personally, I'd like to see an expanded Trader satchel rather than what I'm in the middle of doing now, which s creating a mule just to hold all the stuff for my Bazaar trader.


I agree ten slots are not enough


This. So much this. Totally ridiculous that my characters are walking around with 30+ slot 100% WR bags on their backs, but my bank is full of ancient (SoL era ancient) 10 slot bags. I have to assume they haven't increased the size of the trader satchels because by not doing so, they force people into choosing to spend ridiculous amounts of money on big bags for their bank slots *or* spend money for housing (which I'm assuming is the real push). Housing (for most people anyway) is about being able to store stuff, so anything that increases the amount you can hold for free in the bank reduces the revenue for housing (which I'm not sure even makes sense, but whatever).

And yes, it also means that you have to create a mule or three just to hold the extra stuff that your trade mule can't hold to sell. Which is annoying.

EDIT: Oh. And ditto on the stone of marking. It's an item that you get as a random global drop, don't use often, but need to keep around "just in case" (and may need to use a number of them in short order so it's not like you can just keep one or two in the bank). My poor wizard is already struggling to hold all his groovy loot, and this makes him cry.

Edited, Aug 19th 2014 1:59pm by gbaji


That is not the sole reason. SOE is purposely restricting traders in bazaar to 10 slot trader satchels to force you to pay for another account if you want more than 100 slots (10 slot bag x 10 satchels) for your trader. This way they are able to leech more money through membership if you put up another trader. That is also the reason why you have to have All-Access Membership to have a trader/buyer up in bazaar. For you to pay for another account basically. Whole system doesn't make sense nowadays because there are over 500k+ tradable items in-game. Restricting you to 100 slots is just bad game design.

Honestly, the whole buyer/trader system is bad in general. Any type of barter system that locks up your main character from being played (current system and even the new offline trader mode system) is just ridiculous.
#7 Aug 31 2014 at 9:51 AM Rating: Good
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Nikoral wrote:


That is not the sole reason. SOE is purposely restricting traders in bazaar to 10 slot trader satchels to force you to pay for another account if you want more than 100 slots (10 slot bag x 10 satchels) for your trader. This way they are able to leech more money through membership if you put up another trader. That is also the reason why you have to have All-Access Membership to have a trader/buyer up in bazaar. For you to pay for another account basically. Whole system doesn't make sense nowadays because there are over 500k+ tradable items in-game. Restricting you to 100 slots is just bad game design.

Honestly, the whole buyer/trader system is bad in general. Any type of barter system that locks up your main character from being played (current system and even the new offline trader mode system) is just ridiculous.


Yeah, the auction hall in WoW (as terrible as that is for various reasons) is miles above the EQ version.




Let's use easy math (and ignore servers like Trakanon that dont' have the "usual" number of traders on).

Suppose 10 servers that average 100 trader accounts up per night. That's 1000 paid accounts per month. Let's do 1000 accounts x $10 a month so $10 000 a month generated from a game feature they put in place in Luclin, and updated via an expac you had to buy (for offline mode).

So I think the problem is simply can they make enough money on the expac (or marketplace unlock for an auction hall style system) to justify losing the $120 000 a year for years to come (which I think is low numbers, some servers still have 200+ traders on weekends) and that is not even factoring in the development cost.


With the system EQ has... letting free accounts fill up the baz would make it a very full place. I know I have had a second paid account that had a full bank of stuff waiting to be able to sell at times in the past and I am not a heavy farmer. If a casual like me could fill 5-6 free trader accounts without effort...
#8 Aug 31 2014 at 1:15 PM Rating: Good
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Yep that is exactly the reason. I'm surprised people don't see the math like you do. If you look at all the regular servers, there are atleast 250 traders up at any given time, so thats $25,000 they would loose a month, or $300,000 a year per SERVER, so about 13 servers, they would loose ~ $4 million. I know its their thinking cause I've talked to devs about improving the system at SOE Live and its a flat out NO on changing the current bazaar system. Its why they offered offline trading and not a full overhaul of the system to something like what the newer games or what WoW system is, because it still ties up your account. It truly is bad game design when you can't play your character and have to buy another account just to setup a trader, but they are in it for the $$$, regardless of the way they please their customers.

What I would be curious about is how many subscriptions they've lost over the years cause people get frustrated, with paying the insanely high bazaar prices cause only the select few can have traders or buyers up (not a "equally" fair system for everyone if you think about it, cause the time involved keeping your 1 account up , so you can't play the other aspects of the game). If one real person is able to have 10 accounts in bazaar to sell 1000 items, a person with 1 account should also have the means of selling 1000 items, that is where the fairness should be. I'm sure they've lost a ton of subscriptions from players moving onto other games cause of the frustration with how the current system works. I mean lets face it if you have to pay those ridiculous prices in bazaar cause a select few hold a monopoly on all items, you aren't going to find that aspect of the game very enjoyable.



Edited, Aug 31st 2014 3:17pm by Nikoral
#9 Aug 31 2014 at 8:34 PM Rating: Good
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Well EQ is really a special niche game now. It gets away with stuff no new game could ever dare to try, and can't update some stuff for the same reason as the playerbase expects it to be the way it is.

The core players that have been around the whole time have aged 15 years (!) so if we pretend everyone was 15 when they started playing EQ (which is totally not true as this game has always had a more mature range of playerbase especially compared to mmo that have followed) we're still looking at a demographic that is primarily 30+ (and probably 30-50 though I have known players who were much older... and one of my fave guildies years ago was 8 years old but she would still be in her 20s now... yikes had never thought of that before).

Where I am leading with this is that most 30+ year olds are past the college/university uncertain living arrangement in the short term and so on part of life. Income is probably steady (or you can't afford something like EQ at the moment anyways). Most of this demographic that can afford to pay a monthly sub to a mmo for entertainment can probably afford 3-4 subs if it came to that. A month of EQ is less than a single movie at the theatre where I live (as an example). IF EQ is a serious part of your entertainment budget... $30 a month isn't a huge hit.

The spin I choose to take on it is this:

I don't mind paying for my account when I play EQ because I like the full-service game and feel I get value for my $10. (or $15 since I usually month by month sub as I like the "savings" of cancelling at 7 months vs. paying for a year and not using 5 months of it).

If I was a bit more serious about the game (which I haven't been in a very long time...) I would feel an extra $10 for a perma baz mule account would be worth the expense. I might even shell out for a buff box account (I refuse to multibox so I save myself costs there). I have only paid for a baz mule account in a few short stretches in all my years of playing EQ. Normally an alt on my main account is fine (though I have run two full traders at times too).

I guess my last thought would be that while an auction hall system is something I would prefer, I see why SoE doesn't do it. If I had to make a list of things I really want to see done in the game baz doesn't make it very high (rather have extended quests, more work with epics, new races, finished content and extended zones like Najena's dead hallways, etc.).
#10 Sep 01 2014 at 3:07 PM Rating: Good
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WoW still requires you to pay subscription fees to be able to post to the auction house, so Blizz is still earning their monthly fees, despite players using alternate characters after making a trade. SOE could do this as well, institute an auction system where you can swap characters after posting trades. They would still require us to pay monthly fees to do so. That way they would continue to meet their income threshold. Its way way way past time time to they did this, too. Its just so archaic. I suggest they create 20 or 30 slot trad satchels and offer them for sale for station cash, AND throw in a free one for each account for each new expansion, including, say, each expac since HoT.

$15/month isn't bad, no... Its a movie ticket once a month. But its $180/year. That thought makes me dislike paying the fee, and thus I don't play anymore. It still rankles me that my characters are locked out of their cultural HoT gear and their augs due to it all being purple. They remain unplayable until I buy a sub again... But I feel like an 85, heroiced, has little to do, besides camping augs, and my camping days are over.
#11 Sep 01 2014 at 8:15 PM Rating: Good
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xlitin wrote:
WoW still requires you to pay subscription fees to be able to post to the auction house, so Blizz is still earning their monthly fees, despite players using alternate characters after making a trade. SOE could do this as well, institute an auction system where you can swap characters after posting trades. They would still require us to pay monthly fees to do so. That way they would continue to meet their income threshold. Its way way way past time time to they did this, too. Its just so archaic. I suggest they create 20 or 30 slot trad satchels and offer them for sale for station cash, AND throw in a free one for each account for each new expansion, including, say, each expac since HoT.

$15/month isn't bad, no... Its a movie ticket once a month. But its $180/year. That thought makes me dislike paying the fee, and thus I don't play anymore. It still rankles me that my characters are locked out of their cultural HoT gear and their augs due to it all being purple. They remain unplayable until I buy a sub again... But I feel like an 85, heroiced, has little to do, besides camping augs, and my camping days are over.




Ah you're totally right... a better auction system into EQ that still requires a monthly sub shouldn't cost them money in subs*



*unless many baz mules are baz only accounts for the same person. In that case they would have to maintain a limit on how many items an account can post to auction to maintain the need for more accounts? I don't think this would really add up to that much impact (just trying to contemplate possible downside).
#12 Sep 02 2014 at 2:41 PM Rating: Good
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I'm not sure if I buy the idea that they have kept the trader satchels 10 slot to force people to operate more trade mules (and have to buy more accounts to do so). Most people who pay for multiple accounts do so to box while playing. The potential for extra trade mules is (I assume) secondary. Hell. If you aren't boxing, you probably aren't actually generating so much stuff that you need more than one mule. Honestly, with just one account, it's mostly the extra junk that gets vendored rather than put on my mule. I imagine folks heavily into trade skills might have more of a need for this, but I really think it's the storage capacity rather than being able to put more than 100 items for sale in the bazaar that is the pressure point for most players. I've never come close to having 100 high value items on my trader. 20 maybe, then maybe 30-40 medium priced items, and the rest of the lots get filled with junk that might sell for a few hundred plat. What gets killed is the low priced items floating around. I don't bother looted ornaments, for example, because you can't sell them for enough to justify using a slot. So there is a hole in the market being created by this, but I just don't think it's the driving factor for SOE.

IMO, the bigger deal is that most people use the trade satchels to fill their bank slots. So right now, if you want more storage, you either have to create alts just to hold the stuff (which may require more accounts), or buy bigger bags (in game, or with SC), or pay for housing. If they up the size of the satchels, they cost themselves potential revenue.

Dunno. Maybe my experience is different than most, but for me, it's about being able to hold all the stuff my character is using. Most tradeskill stuff can be shuffled off to alts (to a point), but the quest stuff can easily fill up a hell of a lot of slots. I'm one of those silly people who holds on to things I find and then checks the quest for them. Even if the reward isn't anything I can use, I like to actually complete quests. Yeah, silly me! But this is *really* hard to do with the limited bank space in the game. Like I said earlier, I bought housing for my main purely to store old gear he has so that there was enough space in his bank to hold quest items he's working on now. Now that character is a bit of an exception due to age. I seriously have full or nearly full sets of the old class based armor, then the old planar armor, some bits of kunark armor, PoS class rares, Skyfire armor, and OOW armor (that's about the point I took a several year hiatus). And no way am I not displaying my Falchion of Koda Via, or my bullsmasher, or my PGT, Morning star of Light, Shiny Brass Shield, Theologian Claymore, etc, etc, etc.
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#13 Sep 02 2014 at 4:36 PM Rating: Decent
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snailish wrote:
xlitin wrote:
WoW still requires you to pay subscription fees to be able to post to the auction house, so Blizz is still earning their monthly fees, despite players using alternate characters after making a trade. SOE could do this as well, institute an auction system where you can swap characters after posting trades. They would still require us to pay monthly fees to do so. That way they would continue to meet their income threshold. Its way way way past time time to they did this, too. Its just so archaic. I suggest they create 20 or 30 slot trad satchels and offer them for sale for station cash, AND throw in a free one for each account for each new expansion, including, say, each expac since HoT.

$15/month isn't bad, no... Its a movie ticket once a month. But its $180/year. That thought makes me dislike paying the fee, and thus I don't play anymore. It still rankles me that my characters are locked out of their cultural HoT gear and their augs due to it all being purple. They remain unplayable until I buy a sub again... But I feel like an 85, heroiced, has little to do, besides camping augs, and my camping days are over.




Ah you're totally right... a better auction system into EQ that still requires a monthly sub shouldn't cost them money in subs*



*unless many baz mules are baz only accounts for the same person. In that case they would have to maintain a limit on how many items an account can post to auction to maintain the need for more accounts? I don't think this would really add up to that much impact (just trying to contemplate possible downside).


Adding trader satchels that have more than 10 slots is still not the right solution imo. It will still be the same scenario, Real Player1 with only one account, has 200 items he can sell vs, Reaplayer2 who has 8 accounts, can sell 1600 items. Plus, this still restricts your account from being able to do other things in game if you have a trader/buyer up. The fix is definitely an auction house where every player has equal opportunity to post.

If WoW can do it with gold subs only, I'm sure the EQ dev team can fix it that way as well, requiring you to have gold sub to post to an auction house. I mean come on they fixed bag space issues( after years of saying it wasn't possible to fix) by expanding the inventory and shared bank and even fixed it so you can put bags in bags. Its just a matter of are they willing to take the time and resources to fix it right.
#14 Sep 02 2014 at 5:47 PM Rating: Good
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They could probably mutate current guild bank coding (nicer bank interface with the list in my view too) to provide each character a personal vault. Likely the size of this (and guild bank) could be increased too. This would likely make a killing on the marketplace as a $10.00 unlock for the basic with 2-3 tiers of upgrades in slot #'s for $5 a piece. [I think we have to give SoE a financial incentive]

As an aside, but connected to some ideas in the thread I personally feel three things have hurt the baz far more than the paid-account trader thing:

1. No $ in the lowbie gear market. This died before defiant (which really is the only occasional bump aside from the uber twink weapons) and they went attunable so long ago (now) that we no longer recycle much in EQ. Once upon a time you could name the 3 characters (that weren't on your account) that wore that chestpiece before you.

2. Tribute... sucked the "junk" out of baz. Made some "junk" worth more as tribute than it ever was as a twink item. Now most that use tribute have so much saved they don't even need to farm it anymore... so there isn't even the spin off of the 1-2 items from a tribute run that might be worth selling in baz vs. tributing.

3. Augments, nodrop and Attunable. Augments stopped people switching out their weapons/armor for minor upgrades due to the cost/hassle of taking off augments (I realize they have simplified this lately). Before LDoN era, you'd login to my guild and there was a few people that replaced half their gear every day in baz for tiny (+1 stats) increases for maybe a +10 gain overall. They'd hunt for deals and sell the stuff they were moving on from. Nodrop gear really starting increase in Luclin for the desirable stuff but there was so much 1-60 available from the older content it didn't matter. Some attunable stuff is sellable, but not reusable so it is a compromise that gave a bit back to the baz economy.


In a defiant world I can't see any reason to try and resurrect the lowbie gear economy (and lowbie is arguably under level 85 now).

Tribute is one thing they could really scrap/revise.

I think they have played with the balance of tradable/nodrop/attunable gear for years. Unless they go extreme such as "nothing is tradable except raw materials and player crafted" I don't see a change they can make there (vs. just tweaking the balance more).
#15 Sep 02 2014 at 6:39 PM Rating: Good
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snailish wrote:

In a defiant world I can't see any reason to try and resurrect the lowbie gear economy (and lowbie is arguably under level 85 now).

Tribute is one thing they could really scrap/revise.

I think they have played with the balance of tradable/nodrop/attunable gear for years. Unless they go extreme such as "nothing is tradable except raw materials and player crafted" I don't see a change they can make there (vs. just tweaking the balance more).


What if they granted tribute for posting non-defiant gear to the bazaar? The tribute reward could be greater than what would be gained by using the tribute vendor. That way, players would get tribute, and the bazaar would be fat with lowbie gear... until there is too much and there aren't enough lowbies buying the gear.. but i'd rather be lvl 20 and perusing the bazaar window, and finding 30 SSOYs for sale for sub-100p, than one for sale for 45,000pp.

More importantly I think SOE would question why they would even bother implementing it. Most of the player base is 85+...
#16 Sep 03 2014 at 3:16 PM Rating: Excellent
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Actually, I find that the lowbie defiant stuff sells quite well. Surprising, but true. The last couple levels of defiant get washed out with much better sellable gear out there, but prior to that folks will drop 1k per piece without blinking. This is actually where I get most of my sales. The higher value stuff sells for a lot more, but you might sell a few pieces a week (maybe). Every time I log my trader back in, I'll see 8-10 messages of various bits of defiant I've sold (well, that and spells). The global drop stuff actually does seem to work pretty well market wise.
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#17 Sep 03 2014 at 5:19 PM Rating: Excellent
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gbaji wrote:
Actually, I find that the lowbie defiant stuff sells quite well. Surprising, but true. The last couple levels of defiant get washed out with much better sellable gear out there, but prior to that folks will drop 1k per piece without blinking. This is actually where I get most of my sales. The higher value stuff sells for a lot more, but you might sell a few pieces a week (maybe). Every time I log my trader back in, I'll see 8-10 messages of various bits of defiant I've sold (well, that and spells). The global drop stuff actually does seem to work pretty well market wise.



That's a good point. I'd agree that much of the current lowbie economy revolves around defiant world drops. I'll concede there is even modest platinum to be made there on most servers. The joy and variety of buying in baz at low levels is definately far narrower I would add though.


Last time I ran a trader steady for a bit it was 20s-70s defiant that moved a lot. I always priced mine at low end of the baz (some people sit on the same chest item for months at a high price hoping for that desperate buyer I guess). I do recall some slots not moving near as much (gloves?) and that silk definately moved more than leather and chain --at least on my server at the time.


Defiant weapons aren't the best for any given level so there's always going to be some sort of market there (for the uber non defiant weapons).

The vendor in Plane of Knowledge is hard to beat for the nonvisible armor slots (versus stuff obtainable at-level in the actual world). Most people I see wearing the awesome crafted bits are either the tradeskiller or friends with the tradeskiller or someone that doesn't mind paying huge prices (I think that one is getting harder to be as less people are making the items on speculation to sell).

Defiant armor you basically have to cherry pick old raid stuff with higherlevel characters from places you can either zone into as a super lowbie or manipulate campfires with (or play on FV with the different loot code) to do better than. Probably the thing that hurts defiant sales is the fact that you outlevel the tiers rather fast, and are overgeared/statted so easily with it that you certainly don't need a full or matched set to progress.

Edited, Sep 3rd 2014 7:20pm by snailish
#18 Sep 04 2014 at 5:09 PM Rating: Good
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I don't know what you consider modest amount of plat, but I surely don't put anything below 5k in value on my trader, since we are restricted to 100 slots. If you count inflation over the years, 1000 plat is equivalent to 1pp from about 14 years ago. Its so easy to make 1k plat in less than 10 minutes in game just from killing mobs, practically every 1 out 3 mobs drops blue diamonds or diamonds post level 70. Recently, the best way I've found to compare the value of plat is to compare how much a Krono is selling for. On my server Krono is going for 900k+, so 0.1% of that is a good guestimate of the value of 1pp from the old days.
#19 Sep 06 2014 at 10:11 AM Rating: Decent
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A lot of people use trader satchels for their personal bank storage too would be nice to have them expanded at least to 20 slot bags
#20 Sep 06 2014 at 10:43 AM Rating: Good
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Wendena wrote:
A lot of people use trader satchels for their personal bank storage too would be nice to have them expanded at least to 20 slot bags


Right now SoE makes a fair bit of $ selling bigger bags through the marketplace. Quest content over the years has pretty much always provided "good bags". Raid drop bags have traditionally been elite...


It would likely be easier to get SoE to move on some more items being stackable, and stack sizes.

Tradeskillers (been one at times) fill their banks super fast. I'm out of the loop (I know some things have been made better) on which things many people are storing a lot of, but there is probably a handful of items/materials they could change and really free up some bank space.
#21 Sep 08 2014 at 2:54 PM Rating: Good
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Nikoral wrote:
I don't know what you consider modest amount of plat, but I surely don't put anything below 5k in value on my trader, since we are restricted to 100 slots. If you count inflation over the years, 1000 plat is equivalent to 1pp from about 14 years ago. Its so easy to make 1k plat in less than 10 minutes in game just from killing mobs, practically every 1 out 3 mobs drops blue diamonds or diamonds post level 70.


I suppose it depends on where you're hunting (and whether you're boxing or not). I find that the high ticket items tend to move slowly. Also, as you say, the cash drop rate is so high at the higher levels that folks really don't blink at spending 1-2k on a defiant piece for a new alt they're leveling up (even though they know the character will outlevel it soon). I probably get about 80% of my total trader revenue from items that are in the sub 5k range. To be fair, mostly it's spell drops rather than gear, but the same principle applies. There's a ton of spells you can move quickly for ~2kish. I can get 8 or 10 of those in a single hunting session. That adds up to a lot more cash over time than the occasional sale of a 40-50k rare drop I lucked into.

I'd rather use trader slots on things that will sell quickly than effectively waste them on things that may take weeks to sell. Now, I'm coming from the perspective of someone who does not box, and does not trade skill. So I'm not getting a ton of the rarer pieces that will sell for a ton of cash. YMMV
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#22 Sep 08 2014 at 7:30 PM Rating: Decent
Nikoral wrote:
gbaji wrote:
Wendena wrote:
nekokirei wrote:
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Personally, I'd like to see an expanded Trader satchel rather than what I'm in the middle of doing now, which s creating a mule just to hold all the stuff for my Bazaar trader.


I agree ten slots are not enough


This. So much this. Totally ridiculous that my characters are walking around with 30+ slot 100% WR bags on their backs, but my bank is full of ancient (SoL era ancient) 10 slot bags. I have to assume they haven't increased the size of the trader satchels because by not doing so, they force people into choosing to spend ridiculous amounts of money on big bags for their bank slots *or* spend money for housing (which I'm assuming is the real push). Housing (for most people anyway) is about being able to store stuff, so anything that increases the amount you can hold for free in the bank reduces the revenue for housing (which I'm not sure even makes sense, but whatever).

And yes, it also means that you have to create a mule or three just to hold the extra stuff that your trade mule can't hold to sell. Which is annoying.

EDIT: Oh. And ditto on the stone of marking. It's an item that you get as a random global drop, don't use often, but need to keep around "just in case" (and may need to use a number of them in short order so it's not like you can just keep one or two in the bank). My poor wizard is already struggling to hold all his groovy loot, and this makes him cry.

Edited, Aug 19th 2014 1:59pm by gbaji


That is not the sole reason. SOE is purposely restricting traders in bazaar to 10 slot trader satchels to force you to pay for another account if you want more than 100 slots (10 slot bag x 10 satchels) for your trader. This way they are able to leech more money through membership if you put up another trader. That is also the reason why you have to have All-Access Membership to have a trader/buyer up in bazaar. For you to pay for another account basically. Whole system doesn't make sense nowadays because there are over 500k+ tradable items in-game. Restricting you to 100 slots is just bad game design.

Honestly, the whole buyer/trader system is bad in general. Any type of barter system that locks up your main character from being played (current system and even the new offline trader mode system) is just ridiculous.



I see no problem with the current system. In fact I'm loving it. I am one of those individuals that runs quite a few traders, usually 10-11 traders, sometimes I"ll put up 14 if I have alot of stuff to sell. And usually have 2 buyers up. I do have to say I've pretty much monopolized the bazaar on my server with my setup. But this is a game and that's what I find enjoyable instead of experiencing and questing. I usually make 2-4 million pp a day, sometimes on weekends I'm able to make about 6 million pp, and my record has been 9 million pp or so in a single day. This has enabled me to buy over 1500 krono in the past year or so. I haven't payed for my EQ subs in over a year and half now cause of it. The only thing I pay for is expansions.

You do have to realize this is a game, and each person has their own opinion of what is fun in the game. For me the fun is playing the bazaar.
#23 Sep 09 2014 at 11:05 AM Rating: Excellent
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I went fishing last week and I caught a trout.... I mean it had to be 12 inches long.... um, no it was more like 18 inches.... er, actually 3 feet! Yeah!

Did I say 3 feet? I meant 13 feet! 13 AND A HALF feet! Oh, wait, it was METERS! So call it, 40 feet! Yeah!

Yeah, that's the ticket! I went fishing last week and a caught a 40-foot trout! Yeah, I did, yeah!
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#24 Sep 09 2014 at 11:37 AM Rating: Excellent
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RMathias1995 wrote:
This has enabled me to buy over 1500 krono in the past year or so. I haven't payed for my EQ subs in over a year and half now cause of it. The only thing I pay for is expansions.

You do have to realize this is a game, and each person has their own opinion of what is fun in the game. For me the fun is playing the bazaar.


Good for you...

So that may be why the price of all Dreadmotes and Latent Ether Armor drops have gone through the roof of late. From an average of 20-25KPP for a glowing dreadmote 7-8 months ago (when I initially began stockpiling for my main crew), to a staggering 60-80 KPP for one glowing Dreadmote presently on my server..

Now it costs around a million plat just to outfit a character with his 96-100 Rk2 spells..I feel sorry for a true returning player who wants to reach max level without help and in game resources, guild groups etc...

You're right though..One mans junk is another's gold the same way that one mans hobby is another's punishment.

Sippin,

I caught a 41 foot trout in a 2 foot deep creek in the outskirts of Toronto when I was eight years old ! Smiley: lol


Edited, Sep 9th 2014 5:19pm by hexeez
#25 Sep 09 2014 at 11:48 AM Rating: Excellent
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782 posts
hexeez wrote:
Sippin,

I caught a 41 foot trout in a 2 foot deep creek in the outskirts of Toronto when I was eight years old ! Smiley: lol


while barefoot in the snow, going uphill /oldmanflex :)

Tat

PS - now where did I leave my dentures?
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#26 Sep 13 2014 at 2:02 PM Rating: Decent
Sippin wrote:
I went fishing last week and I caught a trout.... I mean it had to be 12 inches long.... um, no it was more like 18 inches.... er, actually 3 feet! Yeah!

Did I say 3 feet? I meant 13 feet! 13 AND A HALF feet! Oh, wait, it was METERS! So call it, 40 feet! Yeah!

Yeah, that's the ticket! I went fishing last week and a caught a 40-foot trout! Yeah, I did, yeah!



Lol, be sarcastic all you want. I'm the one walking away with over 1500 krono (down to about 1k krono now, for supporting all those traders for a year and half on Krono alone), thats $27,000 US dollars buddy for doing nothing but setting up multiple traders in bazaar.
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