Sippin wrote:
Raiders would still raid because ultimately they prefer to acquire top-notch gear by participating in a raid over engaging in long drawn-out challenging quests. I never said the good stuff should just be HANDED to non-raiders. Heck, I'm OK with them having to work HARDER than raiders for the same end result.
As Yther said (quite well, in fact), the issue revolves around whether or not it will actually be "harder" (or how one even defines that). There's great potential for any quested stuff being loopholed, if not now then at some point in the future. The Devs have enough of a hard time not stepping on themselves right now. Adding additional paths to the same result significantly increases that complexity.
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It costs ME nothing, but that's NOT the point. And, BTW what does it cost raiders if non-raiders have access to raid gear via other still challenging game methods?
It devalues their efforts. Doubly so if "still challenging" isn't actually very challenging at all. Fair or not, the intent of EQ is for player interaction. They've made concessions to the solo/box players (significant ones IMO), but I don't think it's a bad thing that EQ still restricts the "very best stuff" to players who interact socially with other players to cooperatively achieve goals. I just fear that if you create alternative paths that allow solo/box players to just spend more time, but achieve the same rewards as raiders, then we'll have a game one day that's just a bunch of individuals all doing their own thing and no one working together. There's nothing inherently wrong with that sort of game, but that's not EQ.
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No offense, but this is the classic mindset of the devoted MMORPG guild raider. "We're special, and we don't want anyone else getting our stuff." I've played since 1999 and I've been on both sides of this issue. I've been a raid leader for a cutting edge guild, albeit "way back when." It never bothered ME to think my friends who didn't have the time or inclination to raid might have access to high-end gear if they're willing to devote time and effort through another path.
Of course it would have. Because 80% of your raid force would stop raiding in favor of just spending their own time on their own schedule to achieve the same result. The difficulty of raiding isn't the raw amount of time (although there is quite a bit of that spent), but that you must coordinate with other players. If you offered most raid participants an alternative path to obtain the exact same gear that took 50% more time, but that time could be spent on their own schedule rather than on a raid schedule, I think that most would stop raiding in an instant.
Which would be kinda unfair to the players who like raiding. I guess I just see the current tiered process as a means of making everyone happy and maintaining interest for the maximum number of players. It's vastly better than it used to be, but I think eliminating the "special" gear that you can only get via raiding isn't a positive goal.
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The Epic 1.0 quests are a good example, in my mind. Remember the ridiculous amount of work to acquire what amounted to not-so-hot armor in the Plane of Fear in the original game? Epic 1.0 came along with Kunark and the epic weapons were miles ahead of whatever raiders could acquire. This was a move in the right direction but it didn't continue, probably because the epic quests required a ton of developer work. And, again, those quests did require full-blown raids for some steps, but not raids that required weeks of daily participation in raids that could run past midnight.
Epic raids were arguably the most difficult raids in the game at the time that content was current. In order to complete most epics you had to successfully raid in all three planes (and some dragons too!). When the planar armor was top dog, it was by far the best armor in the game (hardly "not so hot" by the standards of the day). Kunark introduced semi-equivalent armor with clicky effects (but slightly less stats), some of which were group obtainable, but most required raids. They actually made a mistake IMO making that armor tradeable for kinda the exact reason I'm talking about. Because people could just buy kunark armor, raiding for the old planar armor (even though it was still slightly better) suffered a hit.
If you provide a non-raidable way of obtaining raid equivalent gear, people will take it. Fair or not, raiding is considered to be the most difficult thing to succeed at in EQ. It has to provide the greatest rewards, or it's not balanced.
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Look, anyone who has raided also knows that being in a raid doesn't necessarily mean you're contributing much more than the time to sit at a keyboard for several hours. We've all played with raiders who just fill a seat with their **** so they can earn dkp's and then bid on drops when they come around. (As a raid leader more than once I've had to wake up raiders who fell asleep at the keyboard. No surprise there!) Being a raider doesn't in any way mean you're more skilled or devoted to the game than a player who only solos or groups---unless you're the raid leader or assistant leader. Those guys work their butts off in most raiding guilds. I'd give them double dkp if it was up to me!
Sure. We've all encountered our fair share of worthless raid participants. But again, that's not the point. They spent their time coordinating with a large number of other players to achieve a common goal. If it were so easy to do this, then we would not be having this conversation. There's nothing preventing anyone from just sitting in a raid and not doing anything and reaping the benefits, right? Clearly, there's more to it than that. It's about the social aspect. And yes, it's flawed, but I don't blame the EQ dev team for sticking to the ideal of that social behavior in their game.
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This is an endless debate and I doubt Sony would ever move away from their "raider-preferred" philosophy when it comes to game design.
I disagree that it's "raider preferred". I think "raider acknowledged" is a more accurate way to put it. Allowing folks to gain the same rewards solo would effectively tell raiders that their game play isn't valuable at all. There's nothing at all about the current reward structure of EQ that should lead one to a "raid or bust" conclusion. There are plenty of rewards for the casual player. Heck. More than most casual players are going to have the time to experience. I just don't see how my enjoyment of the gear I can get with casual play is in any way diminished by the knowledge that raiders are getting better gear. I'm more than happy to just play with what I get for what I do without feeling the need to compare myself to those with a different playstyle.
Edited, Nov 19th 2014 2:23pm by gbaji