Our old game (anyone reading here probably feels some attachment) has really had an amazing run. Amazing in part as it continues.
WoW is now an old game too (10 years) and remains the segment leader by far. This gives them a massive advantage in development as the staff is exponentially larger, and they have the advantage of a much newer base game they are tweaking from (they got to take "the best" of all the games prior and do their thing while avoiding some of the bad design choices EQ is still living with).
EQ probably hasn't done much innovation/market leading since about LDoN? (trying to think of a feature or approach that EQ pioneered [that was any good] after that and drawing a blank).
WoW's new expansion has some really interesting things to me as an EQ fan
-item squish (they are revising all the gear stats down to make endgame more reasonable as in no more 6 digit damage hits)
-the removal of a bunch of stats from the game (They weren't working ideally so we are getting rid of them basically)
-geography and lore altering changes (they revamped more areas with Cataclysm than EQ has ever dared)
-consolidation of spell/ability lines to get back to "reasonable and fun hotbars"
-updating of all the older race models to look better, not necessarily different
-a lot of stuff (heirlooms, pets, mounts) going account wide and accessable from their own inventory windows
Don't get me wrong, there is a lot of dumb in wow as a game (and a lot of stupid in the playerbase). The artificial faction separation of the playerbase is really messy in reality. Half the lore is so lame it makes Luclin storyline seem Pulitzer worthy. Everyone has massive shoulders for no logical reason... I happen to enjoy battlegrounds so that helps them keep me interested from time to time. I know EQ's dev team can't do everything WoW has or can do. I do think they should consider the successful examples and risks more though.
What WoW features, changes or approaches do you think EQ should or could do?
Edited, Oct 23rd 2014 8:18pm by snailish