One more story LOL.
My very first toon was a dorf warrior and when he got "old" enough he liked to adventure in Unrest, because of the great loot, solid XP, easy grouping, etc. Problem was that for a tank class the closest bind spot was Kaladim, which was 3 zones away. Then also once you acquired enough loot to start becoming encumbering, you had to run to a vendor to sell. Your options were the poison merchant on the island in the middle of Dagnor's Cauldron, or making the long hazardous run back to Butcherblock Mountains. The poison merchant was "smart" enough to know that he had a buyer's market monopoly in that zone so he paid a lot less than BB merchants. Plus getting to that island was a challenge all to itself having to swim there and avoid the wandering goblins and skeletons. So usually I would suck it up and make the run to BB.
Anyone who leveled up in Faydwer in those days will recall the creepiness of trying to run up west side of the lake, along the rocky shoreline, trying to avoid falling damage as well as the skells, gobs, snakes and rats that regularly wandered in and out of the water. Remember most likely this was accomplished without benefit of sow or lev or invis, and in those days, with the HPs of a level 16-20 toon, a couple of long falls could do enough damage to kill you. Plus you're trying to orient yourself so you can spot that one lonely half-dead tree that marks the beginning of the tunnel to BB. To top it off, the loot that's encumbering you is slowing you down lol.
I never forget that on one run I picked up agro from a skeleton who started whacking me from behind, giggling that insane laugh of his, and my HPs are plummeting as I try desperately to get to the zone, or at least to the "Fantastic Four"'s camp. Well, I'm down 50% and know I'll never make it so I turn and fight. The mob was a blue con so I had a shot but the real danger here was adds. Luckily for me I kill it but now I'm down to like 15 HPs which means one hit from another mob or a fall down a cliff side means I'm dead. I wasn't even sure where I was so a corpse run would be a nightmare. I decided the smartest thing would be to allow myself to regen and the only safe way to do that is to make my way to the zone wall, along which no mobs wander. Of course, the zone wall is very high and the paths to it are torn with sharp gullies and cliffs. I barely make it without taking more damage and then I sit down to allow the very slow regen process to bring my HPs to a respectable level. Some readers are thinking why didn't you click an invis potion, or log out and "Return Home" or use some other CURRENT game technique. Or just let yourself die and then summon your corpse in the GL? Yeah, right, none of that was even dreamt of in those days. (Who could even afford an invis pot? Probably would have cost as much as the loot I was carrrying to sell was worth!) Dying would have been a MASSIVE pain. I'd be very lucky to even find my corpse in that zone (no maps, of course) and trying to locate it naked meant I'd probably just die a second time to wandering mobs. My only hope would have been to find a high-level necro kind enough to "comp" me a corpse summon since no way I had the funds to buy that service.
Not to mention un-rezzed death was a major XP loss, in an era when XP earned was slow and precious. I didn't even KNOW a cleric high enough level to cast an XP-returning rez. The first rez of that sort I ever got was from a player in an Unrest pickup group who camped out his toon and logged in his raiding cleric to rez our whole group who had wiped. It was the first time I even knew that was possible!
Ultimately, I made it safely to BB and sold my loot, instantly feeling "rich" from the probably 5 or 6 platinum pieces I netted from the run. Then off to Kaladim to bank the money since money carried would be lost if you ever died and couldn't find your corpse. Then back to Unrest!
Such a game we shall never see again!
Edited, Mar 21st 2015 8:08am by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR