cjguy wrote:
I was in the middle of a Heroic Adventure when a druid 85 and warrior 88 were looking for group so had them join me. I noticed the warrior when I would pull and get adds such as 3 mobs I would get owned yet he could tank them no problem even out dps me and steal my aggro. I am not sure how this is possible to steal my aggro when I use snare, disease and 4 or 5 poison dots along with a spell that is supposed to help me keep aggro yet warrior would still take it. I understand warriors have disciplines and disc but I feel like I got gypped using my money to buy a Heroic SK when the warrior out tanks me and ds me. I asked him what gear he had he stated fabled snare items and voa tier 2 gear which I replied well I have Reis glowing gear, we both agree we need to get to 92 and get fear touched but now I wonder should I just delete the sk and reroll a warrior, I understand I have a pet if you want to call it that, snare and fd but what good is it when I am outperformed sure he was 88 and I am 87 but 1 level I would not think that makes of significant difference.
At your level, you shouldn't have a problem with aggro vs a Warrior - but you will - and you just hit the DPS imbalance due to proficiencies.
You are about to hit a level range where SK terror spells ( your aggro spells ) are nerfed by omission compared to Warriors, whom will exceed you in initial aggro until level 100, when you can purchase the 3rd rank of Voice of Thule AA, a 72% aggro buff ( that was the dev's answer to the prior aggro nerf ). Even with the AA buff on post 100, there are ways a Warrior can generate more single target hate than an SK, at least initially. It is true SKs use to 'own' aggro a while back, but not like 'that' any more. C'est la vie.
DPS-wise, iirc, the proficiencies are available to Warriors at level 85, which is why you are getting out-DPSed. Prior to proficiencies, SK melee dps trailed Warrior melee dps slightly and the combination of procs, pet, spells, etc could potentially double it up (though at certain level ranges, spells were lacking). Now, even at 105, a Warrior with the same level, gear, AAs, buffs, etc can do two times the melee dps of an SK or more when both are using a 2her and the Warrior is using his proficiency. Using 7 DoTs, a spear, pet, and procs, an SK may equal them. This issue has not been resolved to date.
If you want to keep playing the SK - which is still a fun class, mind you, just currently in the weakest state it has ever been in dps-wise, respectively, plus a few other issues I won't get into here - you should change how you approach aggro. For one, your DoTs aren't your aggro spells - your Terrors / Challenge line are. Spear can be good aggro but the only DoT worth considering is the disease DoT line. On incoming, if up, use your Hate's Attraction AA followed by your best Terror, then your AA snare ( free while waiting on your spell casting timer ), then your second best Terror. Once in camp, work in your best spear plus your AE hate AAs if the situation allows and continue to cycle Terrors & your Challenge line ( aggro over time with AC recourse ) as needed. Until you get your Voice of Thule AA maxed, you probably won't have much time for a DPS spell other than a spear but once you do, you can weave in DoTs, taps, etc when aggro is 'good enough'.
That's a crash course on SKs in the game today - visit EGN for more info if you like. As with any class, careful who you listen to; there are always those that think their class should death touch but perhaps even more dangerous are those that always think their class is overpowered (these are typically trolls or folks who cut themselves in their mom's basement) - both types are delusional and sadly represented on EGN among the many good posters. Oh and wear a flamesuit - folks aren't polite on that board. ;)