The /pick feature is very useful but it can be erratic. I've seen as many as 8 instances of Crushbone available at the time, all with under 10 players each, while the "primary" version of CB had under 20 players itself. Yet since the last patch I'm only seeing 2-3 versions, even when the primary version has 25 players, which is a LOT for this smallish zone. I wonder if they were generating new instances too quickly before and now they've toned it down. I kinda liked being almost alone in a zone like CB.
Also bear in mind if you're in an instance and you zone out (like to escape a train) when you zone back in, you're back in the non-instanced version of the zone. If you were grouped you need to remember which instance to /pick.
CB has some oddities which I sure don't remember from the past. Mobs run sometimes at as high as 46%. Seems to me the rule has always been 15%. A runner at 40% can be a real PITA. And sometimes they don't run at all! I fully understand the "logic" of runners, for example how when you are engaged with 2 mobs the first won't run while the 2nd is still alive. But the rules in Phinigel's CB seem to be different. Not end of the world but worth pointing out.
I've also had DB orcs walk right past me without aggroing, AND THEY CON KOS, which is also weird.
Honestly, I also kind of like DBG's new attitude toward camps. I can respect the concept of camping a small area with very static spawns, particularly if there's a potential named involved which drops something people seek. But I notice in CB some players trying to "camp" what amounts to practically an entire quarter of the zone. IIRC, the usual camps of CB were throneroom, tower, slaver pits, mines, tents, trainer and that's about it. The rest of the zone was pretty much FFA (free for all.) Like some players seem to think they claim "divine right of kings" to everything from the zone-in, over the bridge to the left and up to the mines. I don't think so.....
Edited, Dec 17th 2015 8:37am by Sippin
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR