Monsieur Ebelch wrote:
I did find one legitimate mystery though; if you poke your head through the zone wall outside the entrance of Thurgadin*, there are some coordinates floating in the non-space of the zone. I have looked for them online, and have never seen or heard anything about them.
That's a safe room. Sometimes called a "cat room", because in some places, some dev put pictures of his cat on the walls (seriously, google "everquest cat room" and look at the images). Every zone (at least in the older expansions) has a room that's outside the normal reachable area of the zone itself. They will tend to have coordinates on some of the walls (and sometimes cats), so they may have been originally used for dev and testing of the zone designer tool or some such. In actual practice, it's like they are some kind of default starting spot in the zone layout (but not attached to any other part of the zone you can go in or out of), so when something goes catastrophically wrong (hah! Cat-astrophically. I kill me!), you'll end up there. This happens when the zone can't handle some position condition with your character.
I've been in them twice. Once was back in the day when zoning out of Befallen would sometimes pop you in EC about 100 feet NE from the befallen zoneline. If a bunch of people all zoned at once, and there was lag, people would stack on top of each other (say if a train happened). If enough people get stacked, it can't handle it and you get poofed to the safe room. The other time was when I tried to zone into a zone for a new expansion, but hadn't yet downloaded the zone file (or I had, but hadn't yet activated the expansion? Don't remember).
Through random chance, both occurrences I was playing my wizard and was able to gate out. If you were playing a non caster character back in the day before convenient gate/port items, or the "home" button in the login screen, the only way out was to petition a gm and wait to be saved.