-Tradeskills in EQ have always been sadistic in design, despite some advancements in the systems (Abysmal Sea Quests, Crescent Reach, "new" interface with recipies, auto combine, etc.) --but don't forget the taking away of being able to spend GM points in tradeskills, which was cut back significantly (especially recall this for research).
-Tradeskills in EQ seldom give a reward at the level as you level... so there is a lot of timesink for no real reason
-The failure rate on trivial recipes has always been ridiculous.... you are 200+ points beyond mastery of something you should extremely rarely fail to make it.
-tradeskills could be more fun, for more players if some tweaks were made.
I do believe tradeskills can reflect the difficulty in-era on a progression server, but I believe that said progression should be retroactively altered in a couple of ways.
1. For Kunark-LDoN era more combines need to be added to make useful things in the era, at the level. This can be existing in-era items, or even Kunark items from drops become tradeskillable in Velious and so on. This precedent could carry forward up to present era... and would mean lots for tradeskillers to do in every era. I don't mean highest-end raiding stuff (Though you could do that 3-4 expacs later really...) just useful content that providing an alternate route to would add some fun.
2. GoD gave us the Abysmal Sea "Freebies", which if you have ever done them are a bit of a timesink, but at least you know you will get your skill ups without having to farm mats too. In my view, GoD's freebie should of happened in Luclin, but it didn't. However, add in a 100 level skill, 150 level skill, 200 level skill and rework the TSS freebie to take you to 250 skill. This puts you in the territory of having good reason to pursue the rest of the skilling up.
3. If #2 is too hard to swallow, Add simple (in design) tradeskill daily tasks that you can do the task for (example) for a brewing merchant in PoK to collect some brewing items (old zones, not sadistic low drop rates either) to get +10 skill ups for doing the task. The tasks would rotate, and basically add in the benefit of teaching people where to farm their mats. 20 days of straight farming the brewing task to get 200 skill is not a game-destroying easymode.
What other tradeskill comments do all of you have?
TwoScoopsOfHot wrote:
Yeah, it would be really nice if they sped up the auto-combines. Working up Baking, for instance, is an enormous pain. Every skill-up combine has like 3 or more sub combines, some using different containers. So you have to run to the brew barrel and do 100 combines and then do 100 in the Mixing bowl, then 100 more in the mixing bowl, then off to the oven to do the final 100.
It'd be nice if you could just select the top-level item and have it perform the sub-combines for you.
Or perhaps the auto-combine could speed up as it goes. So, like, the first 10 combines take the normal amount of time each. But the next 10 go a little faster. And so on. Or perhaps after a while it does 2 at once, then 3 at once and so on.
Or maybe you should be able to queue the combines up to be done while you're offline. You have to have all the mats and everything, but once you go into the auto-combine process a "Combine Offline" button activates (like Buyer mode) and lets the process finish while you don't have to sit and watch it.
Seriously, trying to work up tradeskills just takes too much time sitting watching items combine. Thousands of combines. It's really, very boring.
It'd be nice if you could just select the top-level item and have it perform the sub-combines for you.
Or perhaps the auto-combine could speed up as it goes. So, like, the first 10 combines take the normal amount of time each. But the next 10 go a little faster. And so on. Or perhaps after a while it does 2 at once, then 3 at once and so on.
Or maybe you should be able to queue the combines up to be done while you're offline. You have to have all the mats and everything, but once you go into the auto-combine process a "Combine Offline" button activates (like Buyer mode) and lets the process finish while you don't have to sit and watch it.
Seriously, trying to work up tradeskills just takes too much time sitting watching items combine. Thousands of combines. It's really, very boring.
Sippin wrote:
I think they should just one BIG button, like a super-hot-key. It says on it BAKING 300. You hit the button and <boom> you're 300 in BAKING! Then there'd be a BREWING 300 giant hot button. Hit that, and <boom> you're 300 in BREWING! Then another one for SMITHING....
Wait a minute, how about an even BIGGER BIG hot button that says ALL TRADESKILLS 300. Hit that and <boom> you're 300 in all available tradeskills!
Am I being sarcastic? Of course I am! This coming from a player (me) who maxed all the tradeskills back before the the auto-combine button was available. However I did buy Draught of the Craftsman. The players who can really be sarcastic are those who preceded me and didn't even have the Draught to save them the loss of mats.
Wait a minute, how about an even BIGGER BIG hot button that says ALL TRADESKILLS 300. Hit that and <boom> you're 300 in all available tradeskills!
Am I being sarcastic? Of course I am! This coming from a player (me) who maxed all the tradeskills back before the the auto-combine button was available. However I did buy Draught of the Craftsman. The players who can really be sarcastic are those who preceded me and didn't even have the Draught to save them the loss of mats.