Pretty terrible, if the 105 level warriors I've spoken to are to be believed. It's all relative to content, and when the trash mobs have multiple millions of hps, even DPS levels that would have made people cry years ago just doesn't cut it. I think the issue with warriors is that they don't have any sort of flashy damage abilities. While I'm reasonably certain the base dps of a warrior is higher than my paladin, I get slays against undead, which is always good for an oooh and aaaah (I've gotten into the 200-300k range with those, depending on weapon and other active abilities). Heck, I get nukes that can crit for 100k+ damage against anything, and much more against undead (which is nothing compared to most casters, but pretty darn fantastic for a tank). Warriors just don't get the big "wow' numbers, which I think adds to the perception that their damage is really bad.
I kinda feel for warriors really. To molo, they more or less have to take a healer merc. Which means they can fight just about anything all day long. The problem is that they will be fighting just about anything all day long. As in slooooooooooooooow. And unlike SKs or Paladins (or rangers for that matter), who can tailor their fights to their strengths, the warrior strength is that they are equally effective against everything. Which means there's not a lot they can do in terms of content choice to make their lives easier/faster.
The flip side is that they are desired for any content where tanking is a priority. So raids want them. And groups that are hitting tough named (which is where you're going to get content relevant drops) want them. But against "normal" content, it's a bit trickier. Even on the tanking side. I semi-regularly group with a guild member who's main is a warrior. So yeah, a warrior and a paladin with a merc each usually just tooling around doing HAs or trash content. Guess who's tanking? The paladin. Because it's just far far more efficient for us to hit medium difficulty content where I can self heal, and pull out two damage dealing mercs than any other method. When we run into a named though, he tanks, one of the mercs goes gets swapped for a healer, and I switch to support damage and heals (and cures since healer mercs don't cure stuff). Ironically, while not the fastest duo by any means, we can actually handle a fairly broad amount of content this way.
Uh.... So far more info than you probably were asking about. And no numbers (cause we don't need no stinking numbers on this forum!). But there you have it.
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