Trappin wrote:
SOE soldout for good reason - old online games are money sinks. Progression / unique rule set servers seem to be one way for DBG to churn player interest. Is it a passing fad? Or do progression servers represent a stable subscription base equal to the new expansion-hardcore raider population base?
Past progression servers seemed to show us: There is a huge amount of initial interest (aka sub $) that wanes as each expac era unlocks, that at some point past OoW the population will be "low" but... still 100% paid. Also that as long as one guild is pushing unlocks (if that is part of the ruleset) then these servers will catch up to live. Whether a server mostly being one guild's private thing warrants the server remaining up is a $ argument only Daybreak knows.
However, some aspects of past progression didn't help things: 2 servers with same rulesets launched at same time, I believe in every case the 2nd opened server (even if only a day later) was much sooner to be in serious decline. Another thing is the voting as this seems to have been divisive and ultimately unproductive. Vulak server for example saw a huge overnight drop in population when the Kunark vote passed. The casual guild I was in went from 200ish characters, 80ish on a night to dead. Main reason? most of the guild hadn't leveled to the voting age in time and wanted to go slower.
Ragefire/Lockjaw had a lot of good lessons applied to them, but the box-army types and top guild drama turns a lot of people off.
Phinigel seems to be showing us: -larger server capacity is good, instances so guild set their own pace is good, /picks is good, no voting works better... even though most people not in the top guilds would have liked even 4 month unlocks better, at least with no voting it is predictable and not taking sudden right turns. Right now, even if Phinny loses population along the average curve of past progression servers, I think it makes it past SoD easily still holding at least a medium population.
Basically Phinny is a recipe that works. They can do Phinny 2.0 in a couple of years once this Phinny is far enough along and probably milk this for a couple of cycles... even if the live game were to stall in development.
I'll be surprised to see any more voting progression servers, and kind of surprised if any more get launched that allow the one computer box armies... people voted against that with their $ it would appear. I won't be surprised to see a racing unlock progression server loop started, as that is a different beast that appeals to a different crowd. We might also see a PVP attempt at some point, and maybe a locked (like the old mac server that lived on fumes for years locked in PoP) server.
If they can make money at it, or think they can... why wouldn't they?
On the bright side, if you hate progression it's alright, as it seems that it puts more money into the company than it takes out (especially if Phinny 2.0 is just starting up the same server. They've already done all the coding work).