When you die you lose either:
a) 0 xp, if you're level 1-3
b) 10% of the total xp cost for your current level, if you're level 4-24
c) 8% of the total xp cost for your current level, if you're level 25 or higher
d) 2400 xp, if 8% of the total xp cost for your current level would otherwise exceed this amount (actually translates to level 68 or higher)
This applies at the moment of death, no matter what happens after that.
When you get a raise, you get back:
a) 50% of the xp lost, if you level 50 or under, or are raised with R1 or Hymnus
b) 75% of the xp lost, if you above level 50 and are raised with R2
c) 90% of the xp lost, if you above level 50 and are raised with R3
What that means, at 75, is that a home point costs your 2400 xp, R1/Hymnus costs 1200 xp, R2 costs 600 xp, and R3 costs 240 xp.
Death in a level capped area results in loss of xp as if you were the level of the cap.
Edited, Dec 4th 2007 11:36pm by Jibini