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Help For RvRFollow

#1 Apr 21 2004 at 5:23 AM Rating: Decent
I am trying to form a viable group for RvR, tired of getting wiped everytime :)
Can anyone tell me what could be the best composition, what classes should/must be in the group... and what each should?
Thank you in advance for any reply
Gothidor level 50 paladin on Orcanie ( French server)
#2 Apr 22 2004 at 4:04 AM Rating: Decent
I have had good luck with....

buff bot parked at pk
1) 50 armsman for dammage
2) 50 armsman for dammage
3) 50 Paladin for chants
4) 50 Cleric
5) 50 Cleric
6) 50 Minstrel for speed
7) 50 Sorcerer for mez
8) 50 Theurg for pbt

There are many good combos tho, I prefer 2 clerics over 1 because you get mo' heals mo' faster.

I dont see many ice wizzards in rvr, I would like to try them out :)
#3 Apr 22 2004 at 2:21 PM Rating: Decent
Ahh.. Minstrels are a very important part of RvR. Expecially one with a croc tear ring at lvl 10. -grin-
#4 May 12 2004 at 11:04 AM Rating: Decent
I think you need more range than daspope has in his grp. I would replace 1 cleric with a friar and one arms with a necro, scout, or wizzie for range. Combo of wizzie and friar should cover arms loss and friar can assist heal fine if balanced. Just my 2c worth from bg3...lol...I know not truly rvr yet.
#5 Jun 12 2004 at 11:00 PM Rating: Decent
A question we all wish had one simple answer but then that's what makes RVR fun... sometimes. I'm still <a href="http://www.ntsearch.com/search.php?q=learning&v=56">learning</a> RVR but it took me a while to realise my 50 friar is better off hanging back and healing rather than jumping into the fray. It sucks carrying a staff too, you're often the target of an assist train of 4 tanks...

Well, there's also some exclusively RVR guilds, you'll find them on each <a href="http://www.ntsearch.com/search.php?q=server&v=56">server</a>, just look up the guilds on www.camelotherald.com for your particular <a href="http://www.ntsearch.com/search.php?q=server&v=56">server</a>. RVR guilds take it seriously. You won't be running out into emain without having a balanced group, but then you have to be able to join the guild in the fist place, and they might want you to be RR3 or higher in some instances. Also having your MLs from TOA done is a help in RVR.

Just to conclude, i've been in some good grps in emain and also DF and there's no hard and fast rule, but in emain or frontiers having a mins for speed, a sorc for mez (mins also has mez so it's a nice way to double up on mezzing capablities), 2 tanks (merc or arms) and a pally to keep their end up, and then at least one cleric with the remaining a friar to heal or another caster.

Hope it's a helpful post i'm stuck in the philippines here without my PC and been unable to play for over a month. Hope to get back <a href="http://www.ntsearch.com/search.php?q=online&v=56">online</a> soon,

Jendelwynn 50 friar lancelot
Vyktoria 24 armswoman 732 weaponcrafting
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