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#1 Jun 27 2006 at 3:06 PM Rating: Decent
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Hey I just started up DAOC with some friends of mine, and we were hoping it would be fun. The game itself does look alot of fun and I remember I loved playing a bard, so I found minstrel much to my liking.

I created a rogue on albion, and got to level 5 and got minstrel. I realized that I have to be using an instrument to cast my spells as a minstrel which I found quite disapointing, but I figured I can live with that. The problem I was having was switching through weapons and instruments, I mean there has to be a quicker way to do that then actually moving the weapon/instrument into your hand from the inventory menu every time, but I just couldn't figure it out. So if anyone knows how I'd really appreciate it because that really got my hopes up on minstrel, since I wanto play one, but I wanto play one as I used to, melee dmg and songs for buffs/regen and speed. But idk how I can do that if it's only one thing or the other, also I realized there are different type of instruments like drums. Where can I get drums from? And do I have to switch drums and lute and weapon all the time aswell? Becuase that is really discouraging...

Also I was wondering if anyone knows if a Skald (which would be the midgard form of a minstrel/bard I suppose) needs to use instruments or something to cast their songs. Or can they just melee like they should and sing the song as a spell or what not without having to go through a bunch of hard and annoying switches.

Also while I'm asking, I don't really understand how to gain stats. I say this because my highest guy is lv5 and so far he hasnt gained any (Base) stats yet, but he has gotten +stats from different peices of armor which I don't understand at all either. Some armor gives stats and some doesn't? But the ones that I've picked up that gave me stats didn't say one thing about raising stats, and what's AF really? It seems as if the higher AF the better the armor is, but so far that hasn't been the truth with my gear. I've had 6 AF gear that gives stats, put on 10-12AF gear and lost stats and gained nothing....absorption still the same an all.

So whats AF then?

Anyways I may have more questions later, but thanks for any answers in advance, really appreciate it thanks. =)
#2 Jun 28 2006 at 9:50 AM Rating: Decent
Yes, Skalds/Bards/Mini's all have to use instruements. You move threw them quickly by putting them on your hot bar just like a spell. As long as you have it equipped this will switch for you. Unfortunantly you can only equip 2 which leaves you with the third.

AF= Armor Factor. Dont qoute me but I think that describes weather it is cloth/chain/plate and the level of the armor.
#3 Jun 28 2006 at 1:42 PM Rating: Decent
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311 posts
AF affects the amount of melee damage you take.

There are multipliers to it.

For cloth, the base AF is equal to the armor's level
For all others, the base AF is equal to 2*level, so a level 20 piece of chain has a base AF of 40

Now, classes also have a multiplier, so two toons (of different class) wearing the same armor would have different AF's. A paladin can exceed 1000 AF, even though he only wears six pieces of maximum 102 AF (level 51 plat * 2). This includes buffs, but I forget exactly how it works...anyway, higher armor factor means less damage.

Now, there is one more thing to consider. Do you know how to delve an item? if you click on it, and hit shift-I, it shows you another menu, perhaps you never saw it before.

There is a thing called clamped AF. this is the armors actual AF on you based on your level (compared to the armors level), its quality and its condition.

If you are level 20 and wearing a piece of Level 20 chain, (level 40 Base AF), and the piece of armor is 95% quality and in 90% condition, the clamped AF would be 40*.95*.90. Even if you were wearing a level 40 piece of chain, at level 20, 40 would be your max.

I know it is all confusing. I saw the formula once for how damage is applied based on AF, but it was not a simple formula and I can't even give you a guess as to what it is.
#4 Jun 28 2006 at 1:48 PM Rating: Decent
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311 posts
oh, and stats will raise starting once you select a primary class.

Only three stats will rise (and HP's).

Your primary will raise every level (45 total)
Your secondary will raise every two level (23 total I think)
Your tertiary will rise every three levels (15 total I think).



Minstrels, bards and skalds all have to switch between instruments and weapons. There is a quicker way of doing it. You can drag say your drum to your quick bar..then when you hit that number on yoru quickbar, it will switch to this. you can have yoru sword on the quickbar also, and switch back to a weapon to fight. Worse yet is most spells require a different instrument, so this is a PITA. All high level music classes either have Phoebus Harp, or the champion instrument, which at least allows you to play any song or spell without switching instruments (that is one instrument is enough, not 4 different types). you still have the weapon/instrument switch though. At least there are three quickbars now..used to be only one and imagine how bad it used to be. There is even a way to /qbind a quickbar buttons, so you can make say "W" equal weapon on your keyboard and hitting the "W" key will re-equip your weapon. I'm not big on /qbinds, and not an expert..perhaps talking to a minstrel would be better to getting advice as I have never played one or any of the other two music classes, so I may be confusing something to a degree
#5 Jun 28 2006 at 3:11 PM Rating: Decent
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311 posts
Also forgot the armor/weapon stats things


If you buy armor from an NPC, it will have no stats on it (it will have AF and absorption of course). Almost every drop will have osme stats on it. You can see these from delving it (see above post).

Most items will have +stats (you can have a max of level*1.5), resists (you can have maximum of 1+level/2) or skills (you can have a max of 1+level/5). You want to try to find items with stats that are important to you. for a minstrel, that would be con, dex, quic, str, and charisma. resists take what you can get at an early level, but the three melee ones are definitely most important (crush, thrust and slash).

A good place to level would be in aurulite dungeons inside Catacombs. Not only do you get money here, but you get aurulite to purchase weapons and armor that are fairly good.
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