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#1 Jul 27 2006 at 6:39 PM Rating: Decent
can someone tell me what buffs transfer over too the nerco's pet and then what buffs should the cleric give the pet. Also whats this about have 2 suits for a nerco. ( summoning suit).




Edited, Jul 27th 2006 at 7:40pm EDT by lopezz
#4 Jul 28 2006 at 10:07 AM Rating: Decent
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The necro pet has as many hit points as the necromancer had when the pet was summoned. This is why people have a summoning suit. The suit has 400 HPs and 101 con in it (both the maxes that are possible in any template). These are the only things that matter (I believe, but I confess I never played a necro).

After summoning, the necromancer then changes to his normal suit, which has things that other classes care about such as dex/resists/power/etc.


After summoning, the only thing that affects the necro pet are buffs cast on him.

You can give the pet all buffs except acuity and spec AF. For the necro shade, only dex, dex/qui and acuity will help him.

Edited, Jul 28th 2006 at 12:37pm EDT by thuri
#5 Jul 28 2006 at 10:44 AM Rating: Decent
Here's hwo it works. YOUR stats transfer over to your pet. So you want the cleric to buff you with everything that will increase your stats. Then summon your pet and he will have your stats, then have the cleric buff the pet, his stats will enhance again. The deal with having two suits, is one that increases your strenght, your dex, your quick and you Hit Points for summoning your pet, then you switch clothes to one that increases your intelligence, your dexterity and so forth.
#6 Jul 28 2006 at 11:33 AM Rating: Decent
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Because you are saying everything transfers Katie, I searched and I found a forum that discusses it. The person seems to agree with me that ONLY hits and con from summoning suit transfer to a necro. Str and other stuff can only be gained from buffing the pet afterwards.

I have heard conflicting reports about this, but I think I read a guide from a previous necro TL that concurred that a pre-summoning, you only have to worry about hit points from ITEMS (i.e. buffing yourself pre summon does nothing for the pet).

anyway, here is the conversation I found:

At summoning, only your hits are important in transferring to the pet.

This is why you will see people talk about their summoning suit. Usually 3 or 4 items can provide you with +400 hits, +101 con and this will give your pet maximum HP's when summoned. Only the +HP and +con from items transfers to the pet. Your "natural" or buffed shade HP's or con will not affect the summoned hits of the pet.

After summoning, you then remove your summoning suit and swap to your "normal" suit. Here, there are a number of things that transfer to the pet:

1 - Dex. You must have +101 dex in your regular suit. This is the only way to ensure you get 3 nukes per FP. Only +dex from items transfer to the pet, your natural dex (or buffed dex) as a shade does not affect the pet. This is, in my opinion, the most important stat in your regular suit.

2 - Resists. Resists all passively transfer from shade to pet, including your "natural" (race) resists, your resists from items and any buff resists. There is no reason why a necro can't cap all resists easily.

These are the only two critical stat(s) that transfer from shade to pet after summoning. Obviously, there are other stats you will want to include in your regular SC suit (such as +int for the shade and +str so you can carry more loot ).

As for buffs, the shade should have dex, dex/qui and int - this will reduce the cast-time of shade-cast spells. The pet should have everything except spec AF and int - this will make his absorb massive and allow you to get 3 nukes off per FP. Pets should always get red buffs! As you mention, they have no buff-cap, so they benefit fully from the higher spec buffs. You may also find it harder to get 3 nukes per FP if you use yellow buffs on the pet (although there are reports of people managing with yellow buffs and +25% ToA buff bonus. I haven't personally tested this, though).
#7 Jul 28 2006 at 11:44 AM Rating: Decent
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311 posts
okay, just to make sure, I went to the Necro VN boards. This is from the sticky at the top of the page on necros. It concurs with what I said. Read the summary at the bottom for the cliff notes version.



Stat Transfer, Summoning Suits, and Buffs

Greetings, I have been seeing the same questions on this topic showing up over and over, so I thought I would write this up so that I can stop posting the same info repeatedly.

The topic of this post is which stats transfer from the necro to the pet on summon, and which buffs are most important for the necro and which are for the pet.

As we all know, the necromancer is a unique class as our pet is our 'combat avatar' and we, in shade form are unable to directly influence our environment (to a certain extent). Because of this unique situation, our pet is able to receive bonuses to its stats based on the gear that we are wearing, some at time of summon, some all of the time (will get into this shortly).

Before I go into detail on which stats do what, I need to cover some details on how the different stats effect the pet and necro. Firstly, the base (un-modified by gear or buffs) stats of the necro do not effect the pet. The only base stats that are important for a necro are Dexterity and Intelligence, a good suggestion for an inconnu would be +10 dex +15 int. Constitution, quickness, strength etc do not effect the pet in any way, points placed there initially do nothing, so if you are thinking of putting points into constitution when you roll your new necro, don't, as it will gain you nothing.

Next up are buffs, if you have a bot, or group with a buff spec player, there are a few things you need to keep in mind. The necro does not need any buffs other than acuity, dexterity, and dexterity/quickness. EVER. Buffs on the necro do not transfer to the pet. Once the pet is summoned, you can buff it with armor, constitiution, dexterity, dexterity/quickness, and strength/constitution. The reason I have not listed baste str is the fact that the minimal increase in damage output from the str buff does not warrant taking buffs away from other members of the group or the bot, and is just a waste of concentration points. The above buffs effect the pet in the following manner: AF - increase absorb, Con - increase absorb, Dex - decrease pet casting time AND increase absorb, Dex/Qui - decrease pet casting time AND increase absorb, Str/Con - increase absorb.

Now for the fun part, stats derived from gear. When your pet is summoned, it's hit-points are determined by the amount of constitution and hitpoints that the necro has at the instant the pet arrives. These are the only stats that transfer to pet on summoning. After the pet is summoned, it gains the benifits of +dex and resists from the gear that is worn. This situation has led many necros to start using a 'summoning suit' which allows them to cap their constitution and hit points before summoning pet, then after pet is up, they change back to the items that cap dexterity, intelligence, resists, and power pool.

A note on Realm Abilitys. The 'augmented stat' RA's do not transfer to pet, however, the Toughness RA DOES transfer to pet, so if you are going for the toughest pet possible, this is the RA of choice.

To Summarise:

*Base stats do not effect pet - new necros only need to add to int and dex attributes.

*Buffs on necro do not pass to pet at time of summoning.
*Stats that pass at time of summon: hits and con
*Stats that are in effect after summon: dex, resists
*Cap hits and con for summoning suit
*Cap int, dex, resists, power pool for fighting suit
*Armor and con buffs add to pets absorb, dexterity adds to absorb and lowers casting speed


I hope this is informative and helps people out. If you see anything that is in error, please let me know.

Tkdzzix
#8 Jul 29 2006 at 8:51 PM Rating: Decent

thx u very much guys for the info. Very much apprecaited :)
#9 Sep 11 2006 at 2:31 AM Rating: Decent
i play a 50 necro on percival and i can say from experience that your str,con,dex,hp, AND AF all transfer to your pet apon summoning. i do use 2 suits. 1 for summoning my pet, and my usual caster releated gear. now i wouldnt worry about having a 2nd suit of armour just to summon your pet untill later lvls, necros solo just fine in the early lvls without it. as far as buffs, you get some self buffs for your pet no matter which line you choose to spec. my necro is 50 Deathsite with the rest in deathservent which gives him a str buff, 1 dex buff, a dex/quick buff. when you group with a cleric, have the cleric buff you with everything, then summon your pet.. he will gain all your stats from before the buffs, and after the buffs. once your pet is summoned, drop some of the buffs if the cleric needs the conc to buff other group members, i usually drop the AF,con, and str buff, usually leaving me with peity,base dex, and spec dex. then have the cleric buff your pet with AF,spec and base dex,con,spec con. after that, you got yourself a mean pet to go slaughter **** with =)
#10 Sep 17 2006 at 7:58 PM Rating: Decent
With all due respect to Coronoman above^^^
Much of what he states is in direct contravention to the the Necro posts and players of DAOC. The two posts above his are the accepted wisdom of many players.
However, bottom line is play as you like, try both ideas and have fun
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