Atkascha wrote:
Louiscool wrote:
electromagnet83 wrote:
It looks like they really were able to fix that "radial circumference blur draw-in," in Limsa Lominsa..if anyone knows what I"m referring to.
In 1.0 the textures on those stone walls would blur at a specific distance and the draw-in was extremely obvious as you'd move closer and further away. Looks like they cleaned it up..a lot. CHEERS!
In 1.0 the textures on those stone walls would blur at a specific distance and the draw-in was extremely obvious as you'd move closer and further away. Looks like they cleaned it up..a lot. CHEERS!
I absolutely know, it was such an eye sore and that's great to see it go.
ADD:
The walking sounds at 5:30, so good and... not to start this up again but..
Did you SEE the grass at the end!? Note to haters, you can stop with the grass :D
Edited, May 23rd 2013 1:44pm by Louiscool
I was hoping no one would bring up the grass -__- Of course you had to go and do it anyway, lol.
I'm over the grass. There's an option to turn it off. And honestly, in any game I feel like unless you are able to see real grass, like as in a full pasture that covers all the ground, why even have the effort at all? It looks better off on the beta (gridania :) )