Quote:
WOW the PS3 version looks horrible. I'm surprised they were willing to post that video in public. so much lag
This confirms to me that you're one of those absurdly nitpicky people with graphics. Let's say a videophile to be nice... what in my day we called a "graphics *****." OMG a bit of framerate lag! Looks HORRIBLE! Embarrassing!You can see the seams, and they're coming apart! The world is crumbling before my eyes!
I barely notice a difference.
Archmage Callinon wrote:
In one sense, creating a system as diverse as FFXIV's (or FFXI's for that matter) means that people will think they need to cherry pick the best of the best combinations and reject all others as hopelessly inferior.
Usually this is a ridiculous thing to do.
Now there are obviously combinations that are just silly... like, oh say, BLM/WAR... or maybe MNK/SMN. But most sensible combinations are perfectly fine, deviating only 1 or 2 percentage points off the "optimal" build.
As long as what you're picking makes sense, you should be able to compete, and that's the design challenge with a system like this.
Usually this is a ridiculous thing to do.
Now there are obviously combinations that are just silly... like, oh say, BLM/WAR... or maybe MNK/SMN. But most sensible combinations are perfectly fine, deviating only 1 or 2 percentage points off the "optimal" build.
As long as what you're picking makes sense, you should be able to compete, and that's the design challenge with a system like this.
Archmage Callinon wrote:
In one sense, creating a system as diverse as FFXIV's (or FFXI's for that matter) means that people will think they need to cherry pick the best of the best combinations and reject all others as hopelessly inferior.
Usually this is a ridiculous thing to do.
Now there are obviously combinations that are just silly... like, oh say, BLM/WAR... or maybe MNK/SMN. But most sensible combinations are perfectly fine, deviating only 1 or 2 percentage points off the "optimal" build.
As long as what you're picking makes sense, you should be able to compete, and that's the design challenge with a system like this.
Usually this is a ridiculous thing to do.
Now there are obviously combinations that are just silly... like, oh say, BLM/WAR... or maybe MNK/SMN. But most sensible combinations are perfectly fine, deviating only 1 or 2 percentage points off the "optimal" build.
As long as what you're picking makes sense, you should be able to compete, and that's the design challenge with a system like this.
Funny that you mention that. This is an artifact from the Dungeons and Dragons era, which still relies on basic statistics like power and intelligence to modify skills. Systems which rely less on these modifiers and design absolute values (or value modified by something other than character statistics) don't have this problem. When those skills are modified by interchangeable attributes, like weapon rating, it's much easier to balance. With assigning absolute values that scale up by level (e.g., the level 20 ice spell does 50 damage, at level 40 does 100 damage), you take away a lot of the mathematics of determining ideal configurations, but make it incredibly easy to balance. If you wanted, you can also use that approach to totally do away with any balance differences whatsoever... e.g., axe skills and fire magic do the exact same DPS at every level.