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Yoshida Naoki Interview with VG247Follow

#1 Mar 19 2013 at 12:16 AM Rating: Excellent
21 posts

Hope you guys enjoy!^^

http://www.vg247.com/2013/03/14/from-the-ashes-ff14%E2%80%99s-director-on-failure-redemption/


#2 Mar 19 2013 at 12:55 AM Rating: Decent
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412 posts
Thank you kindly, good sir!
#3 Mar 19 2013 at 3:00 AM Rating: Good
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728 posts
Interesting interview.. read the comments at the bottom and sort of got miffed. Pretty much every time I read comments about the game I hear people QQing about how the subscription model will kill the game and everything needs to be F2P. I've played a fair share of F2P games and other than League of Legends, I have never stuck with them more than a month or two. Hell, I played GW2 a couple weeks and it got so boring I have barely touched it since. I guess it's the aura of the word "free" and the state of the economy that have gotten everyone on the bandwagon for F2P. Not every gaming model can use F2P properly, which is why many F2P MMOs are Pay to win. F2P is where an MMORPG goes to die a slow, horrible death. Even though GW2 was/is successful there is literally no incentive to level up past 5 so you can get into pvp. If EA can't even figure out a decent F2P plan for SW:ToR Altana knows SE would probably blow up two thirds of the world attempting to come up with one.

I guess it's good that those people probably won't bother playing the game anyway, they seem akin to those that wanted the welfare epics in WoW >.>.

Just got off from work late, back and head hurt, and didn't get to talk to his love muffin today. Sorry if b****y.
#4 Mar 19 2013 at 5:34 AM Rating: Good
21 posts

i didn't notice there are comments at the bottom, just read it and lol'd
the point that guy made about "Making the game FTP would solve the problem" is kinda funny :P
#5 Mar 19 2013 at 6:34 AM Rating: Excellent
Very nice read, thanks for sharing.
#6 Mar 19 2013 at 7:23 PM Rating: Good
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1,948 posts
People are just crazy for F2P. Has Guildwar 2 killed WoW? Certainly not, in fact WoW posted their subscriber base raised after GW2 release, something they haven't seen for the last few years. F2P doesn't kill P2P at any rate.
#7REDACTED, Posted: Mar 19 2013 at 7:43 PM, Rating: Sub-Default, (Expand Post) I dunno, I feel like using WoW as an example that P2P isn't dead is kind of unfair at this point.
#8 Mar 19 2013 at 7:44 PM Rating: Excellent
Problem is kids and dead beats don't have jobs, but they seem to play the most games. Kids for obvious reasons. Dead beats, well, we've all seen this video before. Make them conciously decide to drop $10-$15 to play a game they paid $40-$60 for, ha! Make them buy the game for $40-$60 and give them everything else free? We'll think about it. Give them the game free and make them spend "Just 2-3 dollars here and there" and they'll drop $20 a month and not even realize it Smiley: oyvey
#9 Mar 19 2013 at 7:44 PM Rating: Excellent
Poubelle wrote:
I dunno, I feel like using WoW as an example that P2P isn't dead is kind of unfair at this point.


Why, because it disproves your assertion that the only way XIV can succeed is if it goes F2P?
#10 Mar 19 2013 at 7:46 PM Rating: Excellent
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837 posts
Wint wrote:
Poubelle wrote:
I dunno, I feel like using WoW as an example that P2P isn't dead is kind of unfair at this point.


Why, because it disproves your assertion that the only way XIV can succeed is if it goes F2P?


You can also use Eve online. It may not be the biggest but it has more than 400.000 subscribers and it keeps growing. F2P hasn't affected it.


Edited, Mar 19th 2013 9:47pm by Teravibe
#11REDACTED, Posted: Mar 19 2013 at 7:55 PM, Rating: Sub-Default, (Expand Post) well, my point was that those games have been out for a decade. just because they have a lot of subscribers doesn't mean newer games can survive on a P2P model.
#12 Mar 19 2013 at 7:57 PM Rating: Good
Poubelle wrote:
I dunno, I feel like using WoW as an example that P2P isn't dead is kind of unfair at this point.

subscription models are very much dead and I definitely wouldn't be surprised at this point if FFXIV goes F2P.

it seems like they're attempting to capture a wider MMORPG audience and not their current "Final Fantasy fan"-only audience


This post I can respond to sir Smiley: thumbsup I also agree that the subscription model is not as popular as it once was. Using WoW is kind of unfair, given that most of their subscriber base is most likely "established" for at least a year now, and the fact is it is in pop culture now. FFXI also has this attribute of having most of its playerbase being older players (game-time wise, not age.) I think the subscription model can still work, but you have to make it worth it. You also need to attempt to not over-reach. Not in the way SWtOR did (way too much budget and wrong priorities), but in trying to appeal to too many people. There will not be another WoW, at least not on purpose. SE needs to capture anyone who enjoyed FFVI and beyond and slowly bring in the FF virgins.

They're not pulling people from WoW, XI, Rift, or EVE. A few here and there, but those populations aren't going to see a massive exodous upon release of ARR. Need to convince people playing Persona, Mass Effect, and while we're at it, take a bite out of that damn Call of Duty playerbase! Wishful thinking, I know. At the end of the day, SE has the current "FF fan" population. Hence why we're all here, and why they have so many people in beta (not going to speculate on Yoshi's numbers.) We're at least going to try it. If it is a satisfactory game, then we all stick around and word of mouth does its magic. If it's bad, then we cry about the last 3 years and go to therapy.
#13REDACTED, Posted: Mar 19 2013 at 8:01 PM, Rating: Sub-Default, (Expand Post) That's what I meant. WoW has this solid base of players who have been at it for a really long time, and are still hopelessly addicted.
#14REDACTED, Posted: Mar 19 2013 at 8:06 PM, Rating: Sub-Default, (Expand Post) also, I have to reply to this.
#15 Mar 19 2013 at 8:29 PM Rating: Excellent
Poubelle wrote:
Wint wrote:
Poubelle wrote:
I dunno, I feel like using WoW as an example that P2P isn't dead is kind of unfair at this point.


Why, because it disproves your assertion that the only way XIV can succeed is if it goes F2P?


also, I have to reply to this.

Why do FF fans seem to get personally offended when anyone recommends that the game go F2P?

like it will make the game 'lesser' in their eyes or something. or that the Final Fantasy franchise is too majestic to be among the lowly ranks of the F2P games.

get with the times. People like the F2P model better. It's more convenient for everyone, and it makes more money. and being a F2P game doesn't NECESSARILY mean that it will be 'pay to win', too greedy, or whatever.


Who said I'm offended? Frankly I'd rather have a subscription based game with a lower overall population than a F2P game where any moron with a keyboard can get in, but that's just me. Quality over quantity.

I would rather pay to have full access to everything than have to nickle and dime my way into a complete game.

I'm shocked you actually replied to me this time btw.

Edited, Mar 19th 2013 9:29pm by Wint
#16 Mar 19 2013 at 8:30 PM Rating: Excellent
Also, I need to stop now, I don't want to waste my 10,000th post arguing with Poubelle.
#17REDACTED, Posted: Mar 19 2013 at 8:46 PM, Rating: Sub-Default, (Expand Post) Probably should have given you a second to reply before I jumped on you. sorry about that.
#18 Mar 19 2013 at 9:00 PM Rating: Decent
Good Read! I would really like for him to speak openly about game design.... But oh well.
#19 Mar 19 2013 at 9:09 PM Rating: Good
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230 posts
Honestly I hate F2P.. Every F2P game I have played just seemed.. Like they were low end games/mmos.. I know the argument can be made that P2P takes advantage of you in that you feel you have to play so much a month to get your money worth but everytime I play a F2P game I always feel cheated paying for the little transactions.. seems like you pay more to experience the game but if you decide not to pay for the transactions it takes you 100 times longer to progress through the game.. I personally feel like P2P has a more noble feel to it. Again thats just me.. Probably because I came from FFXI and it is what I am use to. Also just because P2P isnt as popular doesnt mean FFXIV should forsake it.. However, my dislike for F2P isnt why I think FFXIV shouldnt make F2P their model for FFXIV. While I agree that some change, innovation, and the next hot new thing is good.. I feel like everyone rushing to it and always trying to be ahead is silly. Stop and enjoy your roots/beginings. Grab firmly to what you began with and stand the test of time. Final Fantasy in general has always held to its own traditions and brought those same traditions forward. That is why they have such a strong unyielding fan base that is not quick to give up. When i look at SE it seems as though the road started getting bumpy when they tried to be TOO innovative. Its ok to change and adapt to some extint but as presented with FFXIV 1.0 (and to some even ff13) trying to create something so distant from what made you popular in the first place has damaged you several times now. Dont get me wrong I respect innovation and change. But I have a greater respect for a classic (such as final fantasy) that continues to build on a foundation that has already been established and withstands the test of time. My main reason for FFXIV NOT going f2p is that SE established the foundation and trend for the ff mmo as p2p.. Keep the P2P as you have already established but make the MMO in such a way that regardless of what the times are saying ("oh P2P is dying you need to switch F2P") people still flock to it. Dont just submit and say, "Well the general standard for MMOs these days is F2P so we will start there!" Nah.. Keep what has been established and let loose your swagg in such a way that you defy the times, current trends, and future trends with the old school foundation but better bells and whistles than the compitetion. I.E Turn based battle but better graphics/story..which accounts for several final fantasies. Again.. Holding on to your foundation (turn based) but build on it (better graphics/story the addition of mini games etc). Thats why I respect SE.. In most cases they stick with what they started with. Yeah they dont always do it but when they do they are loved for it. Anyways thats my two cents..
#20 Mar 19 2013 at 9:15 PM Rating: Good
Seems like a good ol' clash between people wanting stuff for free and hating getting nickeled and dimed.
#21 Mar 19 2013 at 10:35 PM Rating: Good
21 posts

IKickYoDog wrote:
Seems like a good ol' clash between people wanting stuff for free and hating getting nickeled and dimed.


lol yeah... but they might not expect F2P can get pretty bad. Free to play is not free!

F2P could be worse than P2P in terms of "money spend per month" and in most cases they are worse, i've played an expensive jp game that is P2P with official real money store (like you paid 980yen for exp bonus, 980yen better items drop etc.), most of the time the money i've spent with the official real money store is way more than the monthly fee. like people said before, it's nickel and dime here and there, u dun feel pain at the beginning, but u will feel the pain when your bill comes at the end of month.

#22 Mar 19 2013 at 11:04 PM Rating: Good
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412 posts
Poubelle wrote:
Wint wrote:
Poubelle wrote:
I dunno, I feel like using WoW as an example that P2P isn't dead is kind of unfair at this point.


Why, because it disproves your assertion that the only way XIV can succeed is if it goes F2P?


also, I have to reply to this.

Why do FF fans seem to get personally offended when anyone recommends that the game go F2P?

like it will make the game 'lesser' in their eyes or something. or that the Final Fantasy franchise is too majestic to be among the lowly ranks of the F2P games.

get with the times. People like the F2P model better. It's more convenient for everyone, and it makes more money. and being a F2P game doesn't NECESSARILY mean that it will be 'pay to win', too greedy, or whatever.


The same reason that they get upset when FFXIV has similar gameplay aspects of WoW. There is apparently this Final Fantasy prestige I guess. I think your position has merit. There are negatives that comes with the F2P mode however. The biggest for me is, nothing is ever free. Those attached strings may not be very good in the long run.

People often have the opinion that F2P also attracts the most unsavory people. Yes, that is true, as a person would be less likely to purchase a game and pay the fee just to troll. F2P, people can just keep making new characters bringing negativity to the game.

There is a really fine line when it comes to pay to win. Eventually, it always comes to this. People like to compete, and paying to get ahead works in real life. So far, over the past decade, people have proven they will spend hundreds of thousands of dollars on digital items.

If 2.0 goes F2P (which I don't think it will), then so be it. It made it's effort and it will eventually end up P2W.
#23 Mar 20 2013 at 4:19 AM Rating: Excellent
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2,153 posts
There is no such thing as "Free to Play".
There is "Free to Try"
and "Pay to Win"
and "Buy to Play"
and "Free to Play as a second class citizen of the world unless you pay a lot more than you would in a subscription-based game".

But I guess the last line was too long for tha average FtP gamer to understand.
#24 Mar 20 2013 at 4:32 AM Rating: Good
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728 posts
I was going to post some of this in it's own thread last night but it became tl;dr so I scrapped it and went to bed. For as much as the F2P/B2P model has been gaining popularity, when I look at recent games following this model I notice something similar for each one. Other than League of Legends, not a single one has much staying power. Now these are my opinions about the ones I have played but here goes..

Diablo III was a complete and utter let down. It alienated fans by not including PVP for over a year and by destroying the largest community the game with the addition of the AH: traders. EVERYONE I knew bought this game. NO ONE I know still played it after 2-3 months.

Guild Wars 2, the supposedly super-successful game changer... There is very little, if any, real end-game content and even less incentive to level beyond 5 so that you can PvP. The game was awesome in the beginning, but after a couple weeks the great graphics were about the only thing I enjoyed.

I didn't play Planetside 2 yet but reviews claimed that it could take upwards of 20 hours to unlock a single gun... they are now merging servers.

I know SW:ToR didn't start out as F2P but it has hands down the worst F2P model I have ever seen outside of Facebook games.

A lot of my points were already touched on by previous posters but the F2P model just doesn't lend itself well to some genres. While I suppose it would be completely possible for an MMORPG to hit it out of the park in the future, I don't think that the industry has enough experience with this model yet.

And yes, FFXI and WoW are a decade old but their quality (primarily FFXI) kept them making a profit for that long. It might just be me, but I would much rather spend $15 a month on a game that I feel is worth playing and will spend 1000s of hours playing then go out and drop $60 bucks on a 10-20 hour, mediocre, big-name title once or twice a month.. A subscription model actually saved me money.





Edited, Mar 20th 2013 6:35am by DamienSScott
#25 Mar 20 2013 at 4:42 AM Rating: Good
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728 posts
Rinsui wrote:
There is no such thing as "Free to Play".
There is "Free to Try"
and "Pay to Win"
and "Buy to Play"
and "Free to Play as a second class citizen of the world unless you pay a lot more than you would in a subscription-based game".

But I guess the last line was too long for tha average FtP gamer to understand.


League of Legends is pretty much the only one that has gotten it right in recent years. Completely F2P and nothing you buy with real money gives you an advantage over other players. Real money is used to buy champions you don't feel like grinding the free currency on, cosmetic skins for champions, and limited use EXP/"money" boosts (which seem pretty worthless unless you're leveling up a 2nd account). You are only able to buy Runes with the free currency you get from playing matches. This is the only "power" you can really buy and everyone has access to it. Even additional rune pages can be bought with this currency, although you can buy more of them in a bundle if you pay a little bit of money.

They really hit the nail on the head and after putting many hours into the game I finally bought some skins and a champion or two for real money. However I have a friend that has played longer than I have and is avidly against spending a dime on it. He has everything I have (well, minus the skins of course), if not more and is still probably a better player in some aspects than me.

Edited, Mar 20th 2013 6:45am by DamienSScott
#26 Mar 20 2013 at 5:17 AM Rating: Excellent
I would be fine if they let people play to level 10 or so for free, but they would really have to change things up. Think of how much content they would enjoy for that free 10 levels.

After level 10 I think a sub is in order, I wouldn't want any other model than a free to try type thing. You could get new blood in to see if they want to keep going or not, but you could get burned in the end by firing up all those extra servers to handle the freeloaders at launch and then have some never log in again. I think they're really making the only choice they can in their shoes.
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