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Is ARR too expensive?Follow

#127 Apr 12 2013 at 11:06 AM Rating: Excellent
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Ostia wrote:
Jesus where do you guys get your bear ? Bear is like 1.75-2.00 where i live Smiley: lol


To be fair, that's still a pretty bad price for huge, predatory beasts.
#128 Apr 12 2013 at 11:08 AM Rating: Excellent
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Yogi Beer and Boo Booze.
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#129 Apr 12 2013 at 11:13 AM Rating: Excellent
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KaneKitty wrote:
Ostia wrote:
Jesus where do you guys get your bear ? Bear is like 1.75-2.00 where i live Smiley: lol


To be fair, that's still a pretty bad price for huge, predatory beasts.


Thank you. It was driving me nuts that no one caught that typo in the comments.
#130 Apr 12 2013 at 11:14 AM Rating: Good
KaneKitty wrote:
Ostia wrote:
Jesus where do you guys get your bear ? Bear is like 1.75-2.00 where i live Smiley: lol


To be fair, that's still a pretty bad price for huge, predatory beasts.


:( Why Kane Why! :(
#131 Apr 12 2013 at 11:37 AM Rating: Good
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1,004 posts
to be honest i prefer a subscription based game. And if you think about it, if you actually use the cash shop in a free to play game, it costs you MORE money than a subscription based game. For example, at one point i was playing a game called flyff. free to play, but at one point they released a vanity item that was a snowboard. for around 70$. yes 70$. and i saw people with it. That was like 5 or 6 months of a ffxi subscription.

at least when i'm paying a subscription fee i know i have access to all the conent the game offers with no limitation. It also includes a guarantee of good service (sometimes **** happens though).

The only free to play game i know of that has a good free to play model is TERA. There isn't many limitations on what you can do with a free account, and you can't pay to win in the cash shop, it's all vanity items.
#132 Apr 12 2013 at 11:52 AM Rating: Good
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lolgaxe wrote:
Yogi Beer and Boo Booze.

Smiley: lol
#133 Apr 12 2013 at 1:04 PM Rating: Decent
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4,175 posts
Is XIV too expensive? No. It falls in line with just about any other subscription based MMO.

Is XIV worth the monthly fee when compared to the service you could get from other simarly priced MMOs? I think that's a better question to ask here and one that will likely be the deciding factor for most people. I know that players who already purchased the game will get a free month of service, but I'm hoping (for their sake) SE will decide to have a free trial that will introduce new players to the game without them having to plunk down the cost of the packaging.

I'm reserving judgement until after release, but I think it would be fair to say that there is a large gap between where XIV 1.0 was and where ARR will need to be if it's going to compete based on the level of service and content offered by the competition.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#134 Apr 12 2013 at 4:57 PM Rating: Good
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Quit trying to derail the thread, Filth; we all know that the discussion is on various alcoholic beverages of varied sources and their comparative deliciousness. Smiley: tongue
#135 Apr 12 2013 at 5:24 PM Rating: Default
FilthMcNasty wrote:
Is XIV too expensive? No. It falls in line with just about any other subscription based MMO.

Is XIV worth the monthly fee when compared to the service you could get from other simarly priced MMOs? I think that's a better question to ask here and one that will likely be the deciding factor for most people. I know that players who already purchased the game will get a free month of service, but I'm hoping (for their sake) SE will decide to have a free trial that will introduce new players to the game without them having to plunk down the cost of the packaging.

I'm reserving judgement until after release, but I think it would be fair to say that there is a large gap between where XIV 1.0 was and where ARR will need to be if it's going to compete based on the level of service and content offered by the competition.


Yep. That's more what I was asking... if the $15 is too much when people think about what they can get elsewhere.

I think the bottom line is that the inclusion of a few Final Fantasy symbols isn't enough to warrant a subscription over other similar games anymore.

The issue with Yoshi-P's direction is that he didn't take any risks, and he has a cookie cutter game that you could find from a bunch of other companies. Forget about an totally unique innovative game, I'm not even asking for that much. There isn't even a single feature that you can't find in a bunch of other games, under a different name.

The only big MMORPGs that get any success these days have at least one unique, defining aspect that they use as a hook for marketing. ARR has nothing like that.

Edited, Apr 12th 2013 7:27pm by Killua125
#136 Apr 12 2013 at 5:42 PM Rating: Good
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Quote:
There isn't even a single feature that you can't find in a bunch of other games, under a different name.


Name me another game that lets you change classes simply by equipping a different weapon.

Actually, aside from FFXI, are there any MMOs that allow class changes at all?
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#137 Apr 12 2013 at 5:47 PM Rating: Default
Archmage Callinon wrote:
Quote:
There isn't even a single feature that you can't find in a bunch of other games, under a different name.


Name me another game that lets you change classes simply by equipping a different weapon.

Actually, aside from FFXI, are there any MMOs that allow class changes at all?


Plenty.

I've never heard of one that does one weapon per one class, but that seems more like a restriction than a feature.
#138 Apr 12 2013 at 5:56 PM Rating: Good
What are all of these "cookie-cutter games" that have had so much success? Not WoW success of course, but there aren't that many great MMO's out there at the moment. A lot fo MMO's these days suffer from some sort of significant flaw. Pacing in DCUO, endgame in SWtoR, pacing in GW2, lack of a whole lot of anything in FFXIV 1.0, to name a few of the big ones. If SE manages to release a game that can be really good at a couple things, avoid being particularly bad in any one thing, and average in everything else, then they have a much better chance of being a successful game. I think we can all agree that a "success" for FFXIV: ARR is not necessarily WoW numbers, but a steady subscription base of 700k~ people. I think if they can keep their lowest score on any gameplay mechanic above a 6, they should have no problem reaching that goal (barring some insane new OMGWTF game coming out that buries all the other MMO's).
#139 Apr 12 2013 at 6:02 PM Rating: Default
IKickYoDog wrote:
What are all of these "cookie-cutter games" that have had so much success?


None. That was kind of my point. These MMORPGs that keep getting pumped out in the dozens per year really don't get a whole of success.

The only MMORPGs that sell well these days are the ones that have a few unique features and make those features the whole focus of their marketing and hype.

XIV doesn't have a single feature like that, which is why I think we're seeing stuff like Terra's Theme fanservice. They have no idea how to get people interested in their game.
#140 Apr 12 2013 at 6:22 PM Rating: Good
Killua125 wrote:
IKickYoDog wrote:
What are all of these "cookie-cutter games" that have had so much success?


None. That was kind of my point. These MMORPGs that keep getting pumped out in the dozens per year really don't get a whole of success.

The only MMORPGs that sell well these days are the ones that have a few unique features and make those features the whole focus of their marketing and hype.

XIV doesn't have a single feature like that, which is why I think we're seeing stuff like Terra's Theme fanservice. They have no idea how to get people interested in their game.


I would argue that they know exactly how to get people interested in their game. FF fans anyway Smiley: sly Final Fantasy has also never had a huge presence the likes of Call of Duty, Assassin's Creed, Halo, Madden, WoW, etc. Their games tend to sell higher than average, but not in record breaking amounts like those I listed before. I don't believe RPG's will ever have that kind of presence in the gaming market, due to the "nerd stigma" attached to them. Whether that status is deserved or not is irrelevant, but it is still a relative factor on sales.

SE, I believe, knows they are first and foremost an RPG gaming company and will have to be content with what spoils that brings. They can do their best to top that market, but in RPG's each niche has it's own leader. WoW for MMORPG, Final Fantasy for console RPG (though that has come under fire in recent installments), and maybe Elder Scrolls in the Action-RPG genre.

The game tanked the first time around. It was a flat-out embarassment and slap in the face to FF fans. Until Yoshi and team prove that this time around is different, some of that animosity will remain and that process can't begin until the game is released. If they do become successful, it will be because they release an average - above average MMO to start, then release quality patches and expansions to make a rich virtual world worth visiting that players from other games are willing to migrate to.
#141 Apr 12 2013 at 6:26 PM Rating: Good
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Killua125 wrote:
The issue with Yoshi-P's direction is that he didn't take any risks, and he has a cookie cutter game that you could find from a bunch of other companies. Forget about an totally unique innovative game, I'm not even asking for that much. There isn't even a single feature that you can't find in a bunch of other games, under a different name.

To be fair, it could be argued that the 'innovative' idea was what they tried the first time around with guildleves, the 'classless' class system and the market wards. I also would have liked something for this game to stand out from the rest(TERA's action based combat system for example). I think ultimately Yoshi's decision to move back toward the mainstream came mostly from players(myself included) preferring functionality over individuality.

Killua125 wrote:
The only big MMORPGs that get any success these days have at least one unique, defining aspect that they use as a hook for marketing. ARR has nothing like that.

XIV 1.0 didn't, but we still can't say for sure whether or not ARR will (at least not without incurring the wrath of Wint's mighty hammer of silencing).
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#142 Apr 12 2013 at 6:28 PM Rating: Excellent
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3,737 posts
Quote:
Plenty.

I've never heard of one that does one weapon per one class, but that seems more like a restriction than a feature.


Interesting. I've never heard of any other game allowing for class changes. Could you name one for me please?

I'll be pretty disappointed if it's a Chinese f2p MMO that exactly 6 people outside of China have ever heard of though.
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#143 Apr 12 2013 at 6:30 PM Rating: Good
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3,530 posts
IKickYoDog wrote:
I don't believe RPG's will ever have that kind of presence in the gaming market, due to the "nerd stigma" attached to them. fact that, every now and again, the player might have to think about something.
#144REDACTED, Posted: Apr 12 2013 at 6:50 PM, Rating: Sub-Default, (Expand Post) What kind of game are you looking for? The Chinese game you are thinking of is probably Eden Eternal, which is really just like the Final Fantasy job system. (it's not one of the games I had in mind, but for your information, it has more players than 1.23 ever had)
#145 Apr 12 2013 at 7:03 PM Rating: Good
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3,530 posts
There are bad Japanese games just as there are bad English games.

All I know is that I look at the current and upcoming games I'm excited about at this very moment and see Dark Souls 2, Bravely Default, Fire Emblem: Awakening (just got it^^), Monster Hunter 3, Etrian Odyssey IV, and Soul Hackers -- every last one of them a type of hardcore RPG, every last one of them free from the tropes you speak of, and every last one of them Japanese.


Edited, Apr 12th 2013 9:05pm by KaneKitty
#146 Apr 12 2013 at 7:07 PM Rating: Default
KaneKitty wrote:
There are bad Japanese games just as there are bad English games.

All I know is that I look at the current and upcoming games I'm excited about at this very moment and see Dark Souls 2, Bravely Default, Fire Emblem: Awakening (just got it^^), Monster Hunter 3, Etrian Odyssey IV, and Soul Hackers -- every last one of them a type of hardcore RPG, every last one of them free from the tropes you speak of, and every last one of them Japanese.


Edited, Apr 12th 2013 9:05pm by KaneKitty



I know that. I've played or am looking forward to all those games, and my favorite games of all time are pretty much all Japanese.

However, I think the existence of those games with the tropes and stuff that people outside of Japan wouldn't understand, is a reason for the stigma that the above poster was referring to.
#147 Apr 12 2013 at 8:00 PM Rating: Excellent
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3,530 posts
Certainly there are stigmas for every genre, which is why it's really up to the individual to be smart enough not to judge each new game through the lens of some other, unrelated product. We must consider that stigmas go both ways, though, and there are plenty of reasons to shy away from Western titles as well.

Essentially all I'm saying is that, for every game-ruining loli present in a JRPG, there's a beef-necked military moron leading another Western FPS. Smiley: thumbsup


Edited, Apr 12th 2013 10:04pm by KaneKitty
#148REDACTED, Posted: Apr 12 2013 at 8:30 PM, Rating: Sub-Default, (Expand Post) I don't know about that. There are a handful of really popular western games with those burly, roided out tough guys types... but I don't see those characters as a staple of western gaming.
#149 Apr 12 2013 at 8:56 PM Rating: Excellent
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1,122 posts
Oh lighten up. So people like games with characters that aren't completely plain here.

WRPGs are just bland.
#150 Apr 12 2013 at 10:58 PM Rating: Excellent
KaneKitty wrote:
IKickYoDog wrote:
I don't believe RPG's will ever have that kind of presence in the gaming market, due to the "nerd stigma" attached to them. fact that, every now and again, the player might have to think about something.


hey, You're Preaching To The Choir Kane.

My Phone Won't stop Capitalizing Every Word....
#151 Apr 13 2013 at 12:09 AM Rating: Good
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837 posts
Archmage Callinon wrote:
Quote:
There isn't even a single feature that you can't find in a bunch of other games, under a different name.


Name me another game that lets you change classes simply by equipping a different weapon.

Actually, aside from FFXI, are there any MMOs that allow class changes at all?


Well to be honest there are a lot of games that let you change classes..from lineage 2 to World of warcraft.


And to answer to killua though no it is not a restriction to be able to have 1 weapon for each class. Thats how it was and thats how it will always be in rpg. You can't have an archer killing stuff with a sword.

The class system it has is really good from what i've seen. Take it from a guy that tried as you as well i guess, a lot of MMOs. Its fast and you can change it really easily.
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