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Crafting in FFXIVFollow

#1 May 01 2013 at 7:48 AM Rating: Default
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speaking of crafting is Alchemy halfway useful in this game?

In FFXI it really wasnt since the only decent thing you got from it was hktk clusters which didnt sell fast/often/.everday because ppl werent going on ohat runs daily and potions/ethers were ever really only need on CoP and again ppl werent doing that everyday.. Alchemy wasnt half as profitable as cooking (ppl always used food) or the crafts that made weapons/armor (because well ppl always needed weapons and armor lol) is Alchemy just like that in FFXIV or does it actually have a greater use now than it did in FFXI?
#2 May 01 2013 at 7:53 AM Rating: Decent
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I dont believe anyone can answer you due to NDA. But im pretty sure they have worked out most the kinks with crafting to make them all useful. Also with the Market board it will help sell/buy so will be much easyer to sell alch items.
#3 May 01 2013 at 7:57 AM Rating: Decent
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well actually they can answer my question because Im was really refering to 1.0 not ARR... since ARR is supopsedly so much better than 1.0 if Im told alchemy was somewhat useful or useful in 1.0 then it would be logical for me to assume on my own that it would be just as useful or better on ARR
#4 May 01 2013 at 8:01 AM Rating: Decent
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The little time i played 1.0 i lvled alch but with the bazaar system the only way i could make money was selling stuff to my friends or stand near the crafting area and shour and hope ppl needed things. At high lvl i ahve no idea how it went but that was my 1.0 experience with alch.

#5 May 01 2013 at 8:05 AM Rating: Decent
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http://ffxiv.gamerescape.com/wiki/Guide:Alchemy_Guide_by_Lilyheart

You can click each item and see what it was used for. Prolly the only way to guess its usefullness
#6 May 01 2013 at 8:34 AM Rating: Good
I couldn't get into crafting in 1.0 because it was so damn confusing.

Based on what we've seen in officially released info alone, they've improved the crafting system greatly and alleviated a lot of the confusion.
#7 May 01 2013 at 9:27 AM Rating: Good
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6,899 posts
I think a better question to ask would be, what crafts/gathering professions do we think will be the most useful in ARR? I can see logging/woodcutting being important for the eventual shipbuilding they've mentioned, as well as mining for all the ores needed for blacksmith/goldsmith/armorer. If they do it right, all of the crafts should be relatively useful. As long as recipes don't take like 8 tiers of items to make 1 chestpiece, I'll be happy.
#8 May 01 2013 at 9:41 AM Rating: Good
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3,599 posts
Alchemy was ok, not great. I imagine it will have a much larger impact in ARR.

I don't think this is breaking NDA, but if it is I'm sorry. But as part of the early questing around Gridania, you are given Potions to help with your soloing, as well as ethers, etc. In 1.0 this wasn't a viable means of sustain in fights, but they seem to emphasis consumable much more in ARR.

The best crafts, for money, were Clothcraft, Goldsmithing, and Armorer. Mainly, this was because these items were commonly used to either create the best materia, or socketted with double and triple melds, often resulting in blowing up everything, making them pretty consumable..

As a Bsm, I could only make gil by creating ingots for Armoring and selling them, as Most people would use Primal Weapons, or Grand Company Weapons. Though, the Relics come from Woodworking and Blacksmithing.

Cooking got the shortest stick though... early food in the game's life, food was useless so it never quite stuck as essential even after it was hugely buffed.

Woodworking did well with Arrows but since arrows are now infinite, that craft is in Limbo..


I made all my money with Mining. I heard Botany was pretty good though. But Mining was a license to print gil, and print I did. I leveled mining strictly for Hamlet, to work towards a relic, but I'm so happy I did.

Edited, May 1st 2013 11:42am by Louiscool
#9 May 01 2013 at 12:43 PM Rating: Good
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Louiscool wrote:
Alchemy was ok, not great. I imagine it will have a much larger impact in ARR.

I don't think this is breaking NDA, but if it is I'm sorry. But as part of the early questing around Gridania, you are given Potions to help with your soloing, as well as ethers, etc. In 1.0 this wasn't a viable means of sustain in fights, but they seem to emphasis consumable much more in ARR.

The best crafts, for money, were Clothcraft, Goldsmithing, and Armorer. Mainly, this was because these items were commonly used to either create the best materia, or socketted with double and triple melds, often resulting in blowing up everything, making them pretty consumable..

As a Bsm, I could only make gil by creating ingots for Armoring and selling them, as Most people would use Primal Weapons, or Grand Company Weapons. Though, the Relics come from Woodworking and Blacksmithing.

Cooking got the shortest stick though... early food in the game's life, food was useless so it never quite stuck as essential even after it was hugely buffed.

Woodworking did well with Arrows but since arrows are now infinite, that craft is in Limbo..


I made all my money with Mining. I heard Botany was pretty good though. But Mining was a license to print gil, and print I did. I leveled mining strictly for Hamlet, to work towards a relic, but I'm so happy I did.

Edited, May 1st 2013 11:42am by Louiscool


I don't consider it in limbo. Just think about how popular the housing aspect of the game will be. Woodworking will be a big part of making/changing houses.
Also, alchemy was profitable if you had fishing leveled up early. I know people who made a killing fishing up the fish needed to synth crystals/shards and or by synthing crystals/shards themselves and selling those. I can't think of anything more consumable. Also, at the last stage of the game before server shut down, I know those same people had made a lot of money making potions like elixirs or mega potions that increased stats (very similar to food). Alchemy will definitely have it's place in ARR. I'm sure once we get into the content meant for higher levels, we'll see it even more.
#10 May 01 2013 at 12:46 PM Rating: Decent
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Quote:
Also, alchemy was profitable if you had fishing leveled up early. I know people who made a killing fishing up the fish needed to synth crystals/shards and or by synthing crystals/shards themselves and selling those.


Good point there. I forgot about that. I actually used this method sometimes.

And yeah, WW will have a use, I just meant that we have no idea what it will be or how successful.
#11 May 01 2013 at 12:56 PM Rating: Good
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676 posts
Louiscool wrote:
Quote:
Also, alchemy was profitable if you had fishing leveled up early. I know people who made a killing fishing up the fish needed to synth crystals/shards and or by synthing crystals/shards themselves and selling those.


Good point there. I forgot about that. I actually used this method sometimes.

And yeah, WW will have a use, I just meant that we have no idea what it will be or how successful.


I'm hoping very successful. It's my highest craft. lol. I leveled it mainly to try and make my own sarnga, but eventually I just purchased one and melded it myself. I got so lucky.... I got it first try. :) I spent all of about 3 mil on 1 NQ bow and 1 tier 4 heaven's eye materia and got it.
#12 May 01 2013 at 2:22 PM Rating: Decent
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3,599 posts
swisa wrote:
Louiscool wrote:
Quote:
Also, alchemy was profitable if you had fishing leveled up early. I know people who made a killing fishing up the fish needed to synth crystals/shards and or by synthing crystals/shards themselves and selling those.


Good point there. I forgot about that. I actually used this method sometimes.

And yeah, WW will have a use, I just meant that we have no idea what it will be or how successful.


I'm hoping very successful. It's my highest craft. lol. I leveled it mainly to try and make my own sarnga, but eventually I just purchased one and melded it myself. I got so lucky.... I got it first try. :) I spent all of about 3 mil on 1 NQ bow and 1 tier 4 heaven's eye materia and got it.


WOW.

That's actually why I started leveling Blacksmith, as I planned for Drg Relic but now I'm undecided.. It will depend on how Summoner tickles me, as I love Pet jobs.
#13 May 02 2013 at 3:45 PM Rating: Good
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676 posts
Louiscool wrote:
swisa wrote:
Louiscool wrote:
Quote:
Also, alchemy was profitable if you had fishing leveled up early. I know people who made a killing fishing up the fish needed to synth crystals/shards and or by synthing crystals/shards themselves and selling those.


Good point there. I forgot about that. I actually used this method sometimes.

And yeah, WW will have a use, I just meant that we have no idea what it will be or how successful.


I'm hoping very successful. It's my highest craft. lol. I leveled it mainly to try and make my own sarnga, but eventually I just purchased one and melded it myself. I got so lucky.... I got it first try. :) I spent all of about 3 mil on 1 NQ bow and 1 tier 4 heaven's eye materia and got it.


WOW.

That's actually why I started leveling Blacksmith, as I planned for Drg Relic but now I'm undecided.. It will depend on how Summoner tickles me, as I love Pet jobs.



Lancer is a fun class/job. I was in love with bard until I experimented with lancer. I tried it only because my LS didn't have enough dedicated dragoons to help with the relic quest. There at the end, I ended up having more playtime on dragoon than bard. Eventually, once I saw how awesome sauce it was in cutter's cry, I started to have trouble deciding if I liked bard or dragoon better. :( I went with the artemis bow for my relic, so I guess I'll have to stick with bard until I can start my 2nd relic. ;)

EDIT: lol I forgot to mention that I decked out my dragoon with all triple melded armor pieces to have all stats maxed out once I finally got the dragoon relic. Now that's it's all changed, it'll be interesting to see how worthless all that gear was that I spent millions of gil on.....

Edited, May 2nd 2013 5:48pm by swisa
#14 May 06 2013 at 1:24 PM Rating: Decent
Let me get this right... In order to get your relic before you had to have mining lvled? Unless you bought the seals?
#15 May 06 2013 at 2:13 PM Rating: Good
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Louiscool wrote:


I heard Botany was pretty good though. But Mining was a license to print gil, and print I did.



On average I was making 500k an hour on Botanist (On a very good day it was more the million mark) most of it coming from harvesting and less so from logs/branches, I was spending most of my days just harvesting / logging (4 hours+ a day)

I enjoyed the system and even had the lag delay down to a fine art, It was second nature to know exactly where the sweetspots were if I missed the first swing. I preferred crafting / gathering than I did anything else, It was the joy of seeing a +1 item appear in the log and knowing you just made 150k easy with little to no effort.

Everything was sellable as well, it was a win win situation.
#16 May 07 2013 at 4:23 PM Rating: Decent
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130 posts
Was that back when item-breaking meld mechanics had the servers burning through mats like crazy? I don't think I've ever played a mmo with that high a native production and consumption level before, it was nuts. Will be interesting to see how they balance gear not going *poof* when they don't meld, and what that does to blacksmith and goldsmith crafts.

Based on dev comments, crafting is now meant to ease transitions into the next tier of content so you don't have to spend so much time repeating the current one to fill out your gear. This is where crafting settled out in rift. You'd use it to speed your twinks up or for new players to catch up to the progression curve of the game faster. With that style of design, it's hard to really make solid money with it because the people with all the money don't need the crafted gear.

I'm wondering if the consumable crafts will be where it's at initially. Food and potions?
#17 May 10 2013 at 8:31 AM Rating: Decent
Is there some sort of mini game that goes along with fishing? like in XI so that the bot fishers were kept on the lower side? or is it just drop your bait and wait for a fish?
#18 May 10 2013 at 8:52 AM Rating: Excellent
Mmoderator wrote:
Is there some sort of mini game that goes along with fishing? like in XI so that the bot fishers were kept on the lower side? or is it just drop your bait and wait for a fish?


XI botting is still super easy, they send the rod motions in the data coming from the server, it's easily picked out and translated. I haven't played in a while but fishing in Beaucedine Glacier is a joke, there are SOOOO many AFK'ers there. I'd shoot random tells at them to see if anyone would respond.
#19 May 10 2013 at 9:32 AM Rating: Good
RampagingAnts wrote:
Louiscool wrote:


I heard Botany was pretty good though. But Mining was a license to print gil, and print I did.



On average I was making 500k an hour on Botanist (On a very good day it was more the million mark) most of it coming from harvesting and less so from logs/branches, I was spending most of my days just harvesting / logging (4 hours+ a day)

I enjoyed the system and even had the lag delay down to a fine art, It was second nature to know exactly where the sweetspots were if I missed the first swing. I preferred crafting / gathering than I did anything else, It was the joy of seeing a +1 item appear in the log and knowing you just made 150k easy with little to no effort.

Everything was sellable as well, it was a win win situation.


Same here. When I quit playing all my craft classes were 30-35 while my highest combat class was 20.
#20 May 10 2013 at 9:33 AM Rating: Decent
Do you think yoshi is planning ahead for botting? Cause I really frown apon that bs! ?
#21 May 10 2013 at 9:59 AM Rating: Good
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Botting was super easy in FFXIV as well.

Bots are very complex these days. The best way to combat botting is to de-insentivise it. Either by making it fun, or by making it much less of a grind so that the risk is not worth the reward.

Everything done in FFXI to combat botters only hurt legit players. People gonna cheat, just make it less tempting.
#22 May 10 2013 at 11:08 AM Rating: Excellent
Trying to combat botting with complexity is the wrong direction for sure. If it's in the code, you can decompile it and find it. People are very good at it, and only get better. I think Louiscool is right.
#23 May 10 2013 at 11:26 AM Rating: Good
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2,010 posts
Wint wrote:
Trying to combat botting with complexity is the wrong direction for sure. If it's in the code, you can decompile it and find it. People are very good at it, and only get better. I think Louiscool is right.


That's just because of the inevitable evolution of machines. They are becoming more like us with every innovation - no longer are they relegated to crunching numbers and other menials tasks. They can see, can reason, and frankly it's only a matter of time before we have a rebellion of Geth on our hands. Only a matter of time.

Let's see Yoshi-P plan for THAT!
#24 May 11 2013 at 10:52 AM Rating: Good
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I'll never understand botting. Must be fun letting your computer play the game you bought ;)
#25 May 11 2013 at 10:54 AM Rating: Good
Veagan wrote:
I'll never understand botting. Must be fun letting your computer play the game you bought ;)


A friend of mine in XI said she fish botted because it allowed her to work on her cross stitch while she fished. Smiley: lol
#26 May 11 2013 at 2:10 PM Rating: Good
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9,997 posts
Veagan wrote:
I'll never understand botting. Must be fun letting your computer play the game you bought ;)


Botting is usually a symptom of poorly designed progression features. People don't use bots to play for them. They use bots to work for them. The moral of the story for designers should be that if you're going to add a feature, do it right. Granted, that does present a danger of feature creep.
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