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Frankly, I'm sensing that you don't know enough about the subject to articulate a strong defense, and are just being an apologist for game designers
I'm not sure exactly how you thought that wouldn't be insulting.
I'm also fine not agreeing with you on this. It will not, however, stop me from presenting my position in conversation with other people in those areas where I have experience. Dealing with endgame leadership structures happens to be one of those areas. Game design is not my primary background, however I do possess critical thinking skills and the ability to be objective.
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(which, if you knew them in person, you'd probably better understand how deeply jaded, flawed, and uncritical they can be regarding their work)
This parenthetical is actually quite illuminating when it comes to understanding where your position is coming from. I suspected it, but I didn't have quite enough information to draw a conclusion until then. In general I've found that designers (of all sorts) tend to be their own harshest critics. Of course that's never stopped anyone from armchair quarterbacking (or armchair game designing as the case may be).
Clearly I'm not going to convince you of my position, but I think you might want to take a step back and examine yours a little more objectively. You may be assigning a little too much emotional bias to it. Don't get me wrong there, it's good to be passionate about things, that's how things get done. But maybe look and see if what you're saying really makes sense critically.