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Define Final Fantasy!Follow

#1 Jun 03 2013 at 6:15 PM Rating: Decent
In the PVP thread, it was often mentioned and alluded too, what a "Final Fantasy" Is.... Tho i understand is all subjective Smiley: lol

What is Final Fantasy to you, What makes a game Final Fantasy, what are the elements needed etc etc.


P.S: The following comments will all be opinions, since the only one that has the answer to that is sakaguchi, please do not kill each other.
#2 Jun 03 2013 at 6:20 PM Rating: Excellent
As soon as this turns into a pissing match I close it. For now though I'll let it live.
#3 Jun 03 2013 at 6:23 PM Rating: Excellent
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Does "The last Fantasy I have before I croak" constitute as a valid answer?

Edited, Jun 3rd 2013 8:23pm by Aekotie
#4 Jun 03 2013 at 6:34 PM Rating: Excellent
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1,313 posts
A common enemy.
A group of people from different walks of life and disciplines with fates intertwined to face that enemy.
Moogles.
Magic (Thundaga, Ultima, Flare, etc.)
Jobs (Either set in stone, or loosely referred to)
Cid
A mix of past and future technology (as FF has been in the more recent years after 94ish?)
Chocobos
Excellent, excellent soundtracks
Beautiful, expansive worlds. Each unique with connections to past worlds.
The same damn monsters every game! haha!
Enthralling stories of love, hate, deceit, envy, selflessness, and courage.

I could go on and on. The heroes didn't fight each other though. They fought the bad guys (yes, I know. Anyone could be a bad guy from the right perspective.) I love PvP, I still don't see open world PvP realms fitting in to this game. They could write it in though, if the 3 nations go to war. Then we could have that.

*edit: Psssssssssss....

Edited, Jun 3rd 2013 8:35pm by Transmigration
#5 Jun 03 2013 at 6:35 PM Rating: Good
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262 posts
For me, it's almost like a general atmosphere to where you know for sure you're playing a FF game.

The music has always been superb and unique. The job system. Chocobos. Usually, wonderful stories with some varying degree of emotional impact.

It's having alot of familiar things that I've been used to since I was a kid in FF games, but also Squaresoft/SE putting unique tweaks and changes to where they try to make each iteration feel new and exciting.
#6 Jun 03 2013 at 6:45 PM Rating: Good
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Transmigration wrote:
A common enemy.
A group of people from different walks of life and disciplines with fates intertwined to face that enemy.
Moogles.
Magic (Thundaga, Ultima, Flare, etc.)
Jobs (Either set in stone, or loosely referred to)
Cid
A mix of past and future technology (as FF has been in the more recent years after 94ish?)
Chocobos
Excellent, excellent soundtracks
Beautiful, expansive worlds. Each unique with connections to past worlds.
The same damn monsters every game! haha!
Enthralling stories of love, hate, deceit, envy, selflessness, and courage.

All that plus:

Crystals
Nature vs. Technology
Co-operative play
Acts of sacrifice
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#7 Jun 03 2013 at 6:50 PM Rating: Good
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I think the definition of the FF games fits Squaresoft's crisis back in the 80's. Final Fantasy was their last-ditch effort to make a hit or else they were out of business. It was a dire situation at the time. Miraculously, they pulled through and the game was a massive success. So, to me, FF symbolizes that idea of giving your best effort with those around you and believing that things will come through in the end. The staples of the franchise are part of this, but it's that overarching idea of hoping through the despair and pushing onward that always comes to mind. The Dissidia games embody this theme very well.

Edited, Jun 3rd 2013 7:50pm by Atkascha
#8 Jun 03 2013 at 6:50 PM Rating: Decent
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1,163 posts
Probably anything that allows me to be within a fantasy. I would like to believe it is my last, too.
#9 Jun 03 2013 at 6:51 PM Rating: Decent
Most of what people have mentioned as well as (Sans XIII) the definitive tunes of the series. Prelude, Prologue, Chocobo/Moogle/Victory Theme, etc...

Oh, Gilgamesh and big bridges. Excalipoor/Excalibur, Masamune.
#10 Jun 03 2013 at 7:30 PM Rating: Excellent
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Main things that stick out to me are:

Music
Story
Memorable characters
Theme/Art Direction
Summons
Comedic relief
Novelty/Mini-Games
Immersion
A crazy villain, but a larger issue at hand, with undertones of social commentary.
An innovative spin on jobs/job system; materia, grid sphere, etc...
Grinding
"Open World"
Being suprised...

Yes, things like Magitek, Moogles, Crystals and Chocobos (even Biggs and Wedge) too but I assume these things will be in every game. The above list is what makes them great and what keeps me coming back.
#12 Jun 03 2013 at 7:44 PM Rating: Good
Great music, story, graphics, character development, chocobos, large explorable world, side quests, mysterious characters , and of course a battle against corruption.
#13 Jun 03 2013 at 7:44 PM Rating: Default
chrisatron wrote:
Final Fantasy = already dead, being beaten with a stick



http://ic.pics.livejournal.com/meoinkie2/15090507/107485/107485_original.png
#14 Jun 03 2013 at 7:50 PM Rating: Good
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chrisatron wrote:
Final Fantasy = already dead, being beaten with a stick


If you are talking about the single player games, totally agree. The franchise? Nah, it has a lot of life left, if only SE would remember why it was fun to begin with.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#15 Jun 03 2013 at 7:50 PM Rating: Decent
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530 posts
A great story - where I feel I am part of it! Especially with the deep characters and their own past stories and backgrounds. Add in the deep and detailed cutscenes that help progress the story and you have an instant classic.

And in FF3 (or 5 depending on how you count them) you had to fight Gao before he joined you. BOOM! Open world PvP right there! (just kidding)

Final Fantasy always seem just a great story with a game inside of it, rather than a game with a story around it.
#16 Jun 03 2013 at 7:55 PM Rating: Excellent
Multiple levels of enemies.

-Trash mobs (normal monsters, for exping/level grinding, farming stuff)

-Minor bosses, big bads who must be defeated but whom are not inherently evil. In FFXI these were regular notorious monsters. In other games they were just roadblocks, sometimes with a different name than the trash mobs. Defeat them and move on to another area or get some nice drop.

-One or more "familiar" bosses - whom you may or may not need to fight multiple times. Sometimes your friend, ultimately your enemy. Defeating them may or may not -result in your protagonists being pleased about the situation. Kefka fits into this role until he gains the power of the gods. Sin and Seymour in X and Sephiroth are classic examples. Pretty much all the expansion bosses in XI fall into this category.

-One or more "epic" bosses. These are legendary beings of defined malicious intent. Happy to kill them and kill them you must! They may have been human at one point, but they've jumped the shark now and gotta go. Kefka's final form is this. Yu Yevon in X. Shinryu in XI.

The familiar bosses have the sting of ambiguous morality around their defeats. In FFX, the defeat of Yunalesca results in your party going "omg wtf have we done" because she was not supposed to be fought to begin with and you've just ****** up a thousand years of rituals.
#17 Jun 03 2013 at 8:05 PM Rating: Good
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Pawkeshup, Averter of the Apocalypse wrote:
Transmigration wrote:
A common enemy.
A group of people from different walks of life and disciplines with fates intertwined to face that enemy.
Moogles.
Magic (Thundaga, Ultima, Flare, etc.)
Jobs (Either set in stone, or loosely referred to)
Cid
A mix of past and future technology (as FF has been in the more recent years after 94ish?)
Chocobos
Excellent, excellent soundtracks
Beautiful, expansive worlds. Each unique with connections to past worlds.
The same damn monsters every game! haha!
Enthralling stories of love, hate, deceit, envy, selflessness, and courage.

All that plus:

Crystals
Nature vs. Technology
Co-operative play
Acts of sacrifice


Tack on all of that, but that strange experience that in spite of all of the world's supposed evils, all of our childhood naive hopes and dreams of goodwill and honor are not only alive and well in the world, but they triumph. Its that intangible feeling of an enduring and everlasting good, born not of a false idols or shady dealings, but of a genuine heart.



Also, seeming it's already been started.

Zip.
woooshhh- *Zap!*

AHHH! Who put the electric fence there!?
#18 Jun 03 2013 at 8:06 PM Rating: Good
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Moogles.
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#19 Jun 03 2013 at 9:15 PM Rating: Good
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Religion = Evil and corrupt story.
#20 Jun 03 2013 at 10:34 PM Rating: Good
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1,004 posts
Catwho wrote:
Multiple levels of enemies.

-Trash mobs (normal monsters, for exping/level grinding, farming stuff)

-Minor bosses, big bads who must be defeated but whom are not inherently evil. In FFXI these were regular notorious monsters. In other games they were just roadblocks, sometimes with a different name than the trash mobs. Defeat them and move on to another area or get some nice drop.

-One or more "familiar" bosses - whom you may or may not need to fight multiple times. Sometimes your friend, ultimately your enemy. Defeating them may or may not -result in your protagonists being pleased about the situation. Kefka fits into this role until he gains the power of the gods. Sin and Seymour in X and Sephiroth are classic examples. Pretty much all the expansion bosses in XI fall into this category.

-One or more "epic" bosses. These are legendary beings of defined malicious intent. Happy to kill them and kill them you must! They may have been human at one point, but they've jumped the shark now and gotta go. Kefka's final form is this. Yu Yevon in X. Shinryu in XI.

The familiar bosses have the sting of ambiguous morality around their defeats. In FFX, the defeat of Yunalesca results in your party going "omg wtf have we done" because she was not supposed to be fought to begin with and you've just @#%^ed up a thousand years of rituals.


true true true and true. you forgot the 5th level though which to me, is one of my favorite parts of an ff game. the "weapon" bosses. These guys don't mess around and are so fun to fight because you get to use all the over powered things you aquired throught your journey against them. And even with those things, they still pose a challenge. ( i think ff7 ruby weapon was the biggest pain in the *** for me. FF12 yiazmat was also a *******...but only after the first 7 hours of the fight lol.)

Edited, Jun 4th 2013 12:35am by Keysofgaruda
#21 Jun 03 2013 at 10:55 PM Rating: Good
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Keysofgaruda wrote:
Catwho wrote:
Multiple levels of enemies.

-Trash mobs (normal monsters, for exping/level grinding, farming stuff)

-Minor bosses, big bads who must be defeated but whom are not inherently evil. In FFXI these were regular notorious monsters. In other games they were just roadblocks, sometimes with a different name than the trash mobs. Defeat them and move on to another area or get some nice drop.

-One or more "familiar" bosses - whom you may or may not need to fight multiple times. Sometimes your friend, ultimately your enemy. Defeating them may or may not -result in your protagonists being pleased about the situation. Kefka fits into this role until he gains the power of the gods. Sin and Seymour in X and Sephiroth are classic examples. Pretty much all the expansion bosses in XI fall into this category.

-One or more "epic" bosses. These are legendary beings of defined malicious intent. Happy to kill them and kill them you must! They may have been human at one point, but they've jumped the shark now and gotta go. Kefka's final form is this. Yu Yevon in X. Shinryu in XI.

The familiar bosses have the sting of ambiguous morality around their defeats. In FFX, the defeat of Yunalesca results in your party going "omg wtf have we done" because she was not supposed to be fought to begin with and you've just @#%^ed up a thousand years of rituals.


true true true and true. you forgot the 5th level though which to me, is one of my favorite parts of an ff game. the "weapon" bosses. These guys don't mess around and are so fun to fight because you get to use all the over powered things you aquired throught your journey against them. And even with those things, they still pose a challenge. ( i think ff7 ruby weapon was the biggest pain in the *** for me. FF12 yiazmat was also a *******...but only after the first 7 hours of the fight lol.)

Edited, Jun 4th 2013 12:35am by Keysofgaruda


**** yeah, they should totally bring back weapons as roaming world bosses. There have to be some world bosses, come on, even the other MMO has em. FFXI did them magically.
#22 Jun 03 2013 at 11:44 PM Rating: Excellent
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148 posts
Final Fantasy to me is just.... Nostalgia.

Memories from childhood.

That's all. :)
#23 Jun 04 2013 at 12:23 AM Rating: Decent
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Transmigration wrote:

A mix of past and future technology (as FF has been in the more recent years after 94ish?)

Edited, Jun 3rd 2013 8:35pm by Transmigration



pretty sure we havent gotten THAT far yet >.>
#24 Jun 04 2013 at 12:35 AM Rating: Excellent
We could have gotten a lot more mileage from this thread by defining Final Fantasy in Haiku form.


Warriors of light
Airships, crystals, chocobos
Epic quests await.
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#25 Jun 04 2013 at 12:48 AM Rating: Excellent
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Directors: Sakaguchi, Ito, Kitase
Custom combat systems: ATB, CTB, ADB, Tsuchida, Ito, Matsui
Artwork: Amano, Yoshida, Nomura
Music: Uematsu, Hamauzu, Mizuta
Writers: Nojima. Matsuno, Watanabe
Custom Creatures: Moogles, Chocobos
Custom machinery: Magitek
Custom races: Banga, Viera, etc
Unique characters: Sephiroth, Kefka, Kuja, etc
Unique FF minigames: Blitzball, Triple triad, etc.

To me while I like FF style of doing things. Everything besides what I listed above is not only SE.
Other games have norse mythology, great story, evil entity bent on conquest, band of heroes uniting, threat to the world, summons, job system, some form of tp, turn base, magic, weaponskills, minigames. quests, gear, etc, etc.

But even though other games have some form of the latter. SE does it like I prefer it.

I love Square now and always have.


Edited, Jun 4th 2013 3:01am by sandpark
#26 Jun 04 2013 at 1:14 AM Rating: Decent
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sandpark wrote:
Directors: Sakaguchi, Ito, Kitase
Custom combat systems: ATB, CTB, ADB, Tsuchida, Ito, Matsui
Artwork: Amano, Yoshida, Nomura
Music: Uematsu, Hamauzu, Mizuta
Writers: Nojima. Matsuno, Watanabe
Custom Creatures: Moogles, Chocobos
Custom machinery: Magitek
Custom races: Banga, Viera, etc
Unique characters: Sephiroth, Kefka, Kuja, etc
Unique FF minigames: Blitzball, Triple triad, etc.

To me while I like FF style of doing things. Everything besides what I listed above is not only SE.
Other games have norse mythology, great story, evil entity bent on conquest, band of heroes uniting, threat to the world, summons, job system, some form of tp, turn base, magic, weaponskills, minigames. quests, gear, etc, etc.

But even though other games have some form of the latter. SE does it like I prefer it.

I love Square now and always have.


Edited, Jun 4th 2013 3:01am by sandpark


Amano, Uematsu and Nojima were extremely important as well.
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