That curving power scale where you start out hitting for 10 damage and have paltry fizzle spells, and end up dealing humongous proportions of damage and spells/abilities that take 30 minutes to complete their animation of world crunching magnitude.
Final Fantasy games would be better if they weren't named Final Fantasy. That way the stories and mechanics could stand on their own and not be propped up by the franchise label. As it stands, every mediocre entry further hurts what little is left of the franchise, diminishing the few and far between enjoyable experiences.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
Final Fantasy games would be better if they weren't named Final Fantasy. That way the stories and mechanics could stand on their own and not be propped up by the franchise label. As it stands, every mediocre entry further hurts what little is left of the franchise, diminishing the few and far between enjoyable experiences.
*sniffs at it then walks away*
That's not a topic to take up in this thread.
Taking up the discussion of which and what titles 'deserve' the name Final Fantasy is the exact kind of pissing match Wint would lock the thread over. And given the RPG market as a whole I'd say the term mediocre is neglecting the context of its genre.
Atmosphere... That to me is what makes a FF game, i will use an example, Last Oddysey(Sp) while made by sakaguchi, had none of the majority of the elements, some people have pointed out in this thread, yet it felt as much as a final fantasy, as any other, Last Story is also another title that while not being a FF, nor having moogles or any of the staples, felt much more FF than most recent entry's.
When you get a chance guys, give Last Remnants a try :)
I own The Last Remnant and I happen to really like the battle system it had. I don't feel as if the story is as rich as a Final Fantasy title is, but I can definatly agree it has that sort of Atmosphere you're referring to.
Hyrist i will agree and disagree, i think the game is as rich in story as any other FF title, but it's story was delivered in a totally different fashion, in your regular FF game, the story is told as you play the game, very little is left to side quests or up to the player to flesh out, in LR the main story is told, but the overall story of the world, characters, items, lore is left up for the player to seek out, if you only play the main scenario, you will miss out 60% of the worlds story.
It's exactly that reason why I don't give it as much of a praise.
FFVI in particular was very good in flushing out story in both side stories and the main plot. A deep exploration of what the world was like continued to flourish even beyond the main plot-line in multiple Final Fantasy games, yet, you never really felt unsatisfied with the story just following the main plot.
The Last Remnant is the opposite. Not only were you left a bit out of sorts if you didn't do the side quest, but the side quests themselves weren't as flushed out and as enriching as say, Gau's or Realm's/Shadow's stories. Though there were some golden moments in there, I won't deny. They didn't feel followed through on well.
The entire thing felt a little too impersonal to me, even though I enjoyed the game thoroughly.
Atmosphere... That to me is what makes a FF game, i will use an example, Last Oddysey(Sp) while made by sakaguchi, had none of the majority of the elements, some people have pointed out in this thread, yet it felt as much as a final fantasy, as any other, Last Story is also another title that while not being a FF, nor having moogles or any of the staples, felt much more FF than most recent entry's.
When you get a chance guys, give Last Remnants a try :)
Lost Odyssey did have an FF feeling to it, I will give you that. It also took the combat system pre atb FF. And used the timing mechanism from Legend Of Dragoon. I disagree with The Last Story being FF like and I think Sakaguchi was aiming for that.
I like Last Remnant but it felt more like what an americanized Suikoden Hi Def would be, if we received one. Very similar to Suikoden V.
Had FFXIII taken place in an open world and had more sidequests, varied sidequests. It is the closest thing to FFVII combat aside that SE did this gen. Which Is why I do not want a FFVII remake. I did enjoy XIII unlike you Ostia. But I admit the progression was far too linear and not enough getting sidetracked options.
I'm ready for the FF after Versus and if Ito doesn't take the helm. So help me god, I will erupt like Vesuvius.
Lol. Hey can I make a what defines Xenogears thread?
Final Fantasy games would be better if they weren't named Final Fantasy. That way the stories and mechanics could stand on their own and not be propped up by the franchise label. As it stands, every mediocre entry further hurts what little is left of the franchise, diminishing the few and far between enjoyable experiences.
*sniffs at it then walks away*
That's not a topic to take up in this thread.
Taking up the discussion of which and what titles 'deserve' the name Final Fantasy is the exact kind of pissing match Wint would lock the thread over. And given the RPG market as a whole I'd say the term mediocre is neglecting the context of its genre.
Actually I totally understand what he is saying. It's not against the thread or talking about titles "deserving" the name. It's more that there are entries people feel are weak. I personally detest FFVIII, and I really did not give two @#%^s to even play more than an hour or so into XII.
However, that is the nature of a franchise. It will wax and wane, and at some point, you need finality to simply move onward. It would be awesome if each game could have been simply branded as its own, unique title, but that's not how it works. Look at Ico and Shadow of the Colossus. These games are, thematically, in the same series. Yet, they are not a series, and SotC is not Ico's sequel. That's what Gaxey is on about. Let's say they called VII Dirge of the Planet or The Reunion, and VIII Time Fracture or something approximating the theme. Then there would be no "weakest of the series" talk, and each game could be judged as its own game. There would be less pressure to make a game be "Final Fantasy" oriented.
Atmosphere... That to me is what makes a FF game, i will use an example, Last Oddysey(Sp) while made by sakaguchi, had none of the majority of the elements, some people have pointed out in this thread, yet it felt as much as a final fantasy, as any other, Last Story is also another title that while not being a FF, nor having moogles or any of the staples, felt much more FF than most recent entry's.
When you get a chance guys, give Last Remnants a try :)
Lost Odyssey did have an FF feeling to it, I will give you that. It also took the combat system pre atb FF. And used the timing mechanism from Legend Of Dragoon. I disagree with The Last Story being FF like and I think Sakaguchi was aiming for that.
I like Last Remnant but it felt more like what an americanized Suikoden Hi Def would be, if we received one. Very similar to Suikoden V.
Had FFXIII taken place in an open world and had more sidequests, varied sidequests. It is the closest thing to FFVII combat aside that SE did this gen. Which Is why I do not want a FFVII remake. I did enjoy XIII unlike you Ostia. But I admit the progression was far too linear and not enough getting sidetracked options.
I'm ready for the FF after Versus and if Ito doesn't take the helm. So help me god, I will erupt like Vesuvius.
Lol. Hey can I make a what defines Xenogears thread?
Edited, Jun 4th 2013 6:09pm by sandpark
Hmm! I dint find anything relating to Suikoden in TL, the only thing even close is, the abundance of characters ? And suikoden has 108, TL did not even went beyond 20. The war scenes where like 4-5 total in TL, in suikoden they are much more varied in terms of gameplay etc.
As far as Xenogears.... You can try, but you must offer the proper respect to Xenogears... Or you will get it
Oh how I want to make a xenogear thread but my body cannot contain the exquisite pleasure. Hmmmm. http://ffxvhome.com/index.php Including the concept planning and pre-production phase, the game has already been in development for over 4 years. It entered full production in January 2010, a month after FFXIII was released in Japan. Since then it has had a development team of just over 200 people. The director is the same person who directed FFVI, FFIX and FFXII. [Hiroyuki Ito] The co-director led a small part of the development team to make Tactics Ogre for the PSP in parallel with FFXV. He's currently multi-tasking as lead UI designer of FFXIV 2.0 and co-director of FFXV. [Hiroshi Minagawa] The game design and battle system will be a major evolution of FFXII. The game will be open world and have sprawling, crowd-filled cities on par with Assassin's Creed. The battle system now allows you to target different parts of an enemy's body like in Vagrant Story. Yoichi Wada (president of Square Enix) wants the game to have a world scale and volume of content that surpasses The Elder Scrolls V: Skyrim. He also wants the game to surpass FFVII in worldwide sales and critical reception.
Two of the FFXII heads are leading FFXV. But if Yoshida is doing ARR. Who is doing the art for FFXV? Who is doing the writing with Matsuno gone?
Sounds interesting, but it also sounds like a disaster in the wait..... Everything there points at an attempt at a yazmat world... A.K.A FFXII-2
The gameplay will be something related to XII (Which many people hated, i personally loved it) a much bigger world, tho i am 50-50 on that, in XII the world was huge by FF standards, but this trying to out do skyrim at skyrim seems silly... unless you have the proper content.. no point in having a huge world with nothing in it (XIV1.0)
And well w/o yazmat... The story will not even be as good... So! They better get him
Sounds interesting, but it also sounds like a disaster in the wait..... Everything there points at an attempt at a yazmat world... A.K.A FFXII-2
The gameplay will be something related to XII (Which many people hated, i personally loved it) a much bigger world, tho i am 50-50 on that, in XII the world was huge by FF standards, but this trying to out do skyrim at skyrim seems silly... unless you have the proper content.. no point in having a huge world with nothing in it (XIV1.0)
And well w/o yazmat... The story will not even be as good... So! They better get him
Well the title is not FFXII-2. People didn't hate XII or the battle system. It was like 50-50 because it was such a huge departure from previous FF. What people either loved or hated was the drawn out story pacing and kudos to the star wars IP.
Many years have passed since XII. And now many other games have prepped gamers for this type of experience. Xenoblade, Dark Souls, XI, Vesperia, Skyrim, White Witch, GTA, Red Dead, etc. Open world, real time to semi real time battles is the big thing right now in the industry.
It references scale and content to Skyrim but it doesn't say seamless world without zones. Corridor dungeons would not fit in a third person rpg imo. People often ask for a FFVII remake. Well this isn't a remake but it is taking elements from XII, a spiritual successor if you will. Will gambits be in this entry? How could the adb combat be improved? Will they get the pacing a little tighter this time around?
I am very excited for this since Ito is heading it. Sakaguchi may have been the heart/engine of Final Fantasy. But I think Ito was the Mind/Engineer of Final Fantasy. The games he took a big part in were the most critically acclaimed.