Ostia wrote:
SaitoMishima wrote:
Ostia wrote:
Wint wrote:
Yet I'm pretty sure you said several times they would never change things since it was so close to launch. You can't be happy about anything can you Ostia?
I am pretty sure i did not :) But you are welcome to find that Quote Also who said i was not happy ? Just because i point out that in beta phase 1-2 there was little to no advantage in holding a rotation over not holding one, does not mean i am unhappy, stop being a fanboy wint.
While I agree with you about combat.. I am positive you were the one who said in beta there would not be any drastic changes.
Drastic change would be making ARR combat system akin to Tera or GW2. Making some abilities not be tied down to your entire GCD is not a drastic change, is pretty simple, nor is increasing or lowering cool downs, what i meant by drastic changes, is that you are not gonna play beta phase 4, and then on release you are not gonna recognize the Game.
Also Wint i am not unhappy nor i am bashing SE, i think what they did with the NDA was very cleaver and wise to do, and so is addressing the combat system, i have not bash them for that, i only said that i am not sure if unlocking some abilities from the global cool down, will fixed it the way people want, since it will mean that now you have more abilitys ready to spam. Now if they address the encounters, and make them harder, then i am all for that, for i think that was more of the problem and not so much having GCD.
About a week ago, Ostia and I had a debate about whether BLM and WHM would be the same as every other class. I would like to reference that discussion and the comment above regarding the only change being exclusion of some abilities from the GCD.
First up, the changes described in the link show BLM to be quite different where spamming one spell is certainly not going to help. Whilst I am not completely clear on how this is going to work, spamming the same skill will cost significant MP and so will not be the best way to play the class.
Regarding changes, you omit to recognise the chaining referenced for PUG, the positioning referenced for other jobs and the wholesale changes to Mob AI and the use of weapon skills, the dynamic way we will be expected to move around to avoid attacks etc.
Whilst none of this is ground breaking in itself - it is completely different to the combat in alpha, beta 1 and beta 2. It shows a progression in the right direction. Right now surely that can only be a good thing even if it is not perfect in beta 3.
MMO's do tend to get better with time as things are balanced but these changes are fairly wholesale from a very simplified base.