FilthMcNasty wrote:
Maybe the question was misunderstood...
If someone asks you what you think about XIV, you can't really reply with "It's good". If you do, you're likely to receive a follow up question. "What about XIV makes it good?". Assume you are talking to someone who has played other MMOs and wants to know specifically why they should chose it over any of the others.
You may not need grand innovation to keep a playerbase, but when you're charging a subscription fee and other options are free; people want to know why they should pay a subscription and exactly what it's for.
FFXIV 1.0 was a FF game and it flopped. They've already proven that they can't float it on name alone without some substance. If this was going to be the first launch I might be inclined to agree with you, but the redemption story is only redemption because of failure. It might not need to be exceptional, but it at least needs to separate itself from the pack.
OK, you want a sales pitch? For the uninitiated first,
FFXIV is one of the best, storyline driven MMOs you will play. It has a solid combat mechanic that enables you, the player, through reacting to easy to identify visual clues, respond and avoid enemy attacks. It has an easy-to-use interface, allowing you to focus more on your playing than spending hours working on a set of commands to be "perfect" at your job. The questing is not some grand mystery, so instead of having to hunt across internet forums, you can just use the in-game quest tracker to find out where you need to go, and instead focus on what you will do when you get there. You are provided with gear that will carry you just fine through the opening of the game, so no need to stop and gather money for the ultimate, perfect gear.
In short, FFXIV is about
playing a game, not
slaving in a virtual world. It is fun, easily understood, and easy to get into. And given the company's history on its previous game, we know that they will add a great deal of depth given the solid, strong base of what they had now.
For the FFXI player:
This game is everything you wished FFXI was. It plays well solo for the most part, requiring parties with teamwork for dungeons. However, you do not need perfect, idealized configurations to win. The mechanics allow for unorthodox setups to win, even if they need to be more aware when fighting. This game trumps ideal gear and job combos with a need for skillful, smart play. Get a good group rolling into a dungeon and you will steamroll it. Get a poor group and you can eek out a victory by brains and tactics.
This game has a stronger combat system, a more comprehensible quest system, and a vivid, fully realized world that you would expect from Square-Enix. Even to the smallest details, like NPC dialogue changing on the fly due to changing conditions around the NPC, the game is every bit as polished as we had wished FFXI would one day be.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality