Hyrist wrote:
How about being good?
There does not need to be any grand innovation to draw in and keep an audience, and it's a misnomer to think so. That's simply a gimick.
Final Fantasy already has its own Gimick - that's being a Final Fantasy game. It has its own draw, own reputation. Not to mention the fact that they're turning this game around after being such a monumental failure before.
The redemption story alone will gather it attention. Beyond that it does not need to be ground-breaking - merely appealing in its execution.
There does not need to be any grand innovation to draw in and keep an audience, and it's a misnomer to think so. That's simply a gimick.
Final Fantasy already has its own Gimick - that's being a Final Fantasy game. It has its own draw, own reputation. Not to mention the fact that they're turning this game around after being such a monumental failure before.
The redemption story alone will gather it attention. Beyond that it does not need to be ground-breaking - merely appealing in its execution.
I agree. More importance on connection rather than innovation. And the FF series has that in spades.
I also think people are confusing originality and innovation. You can be innovative but still copy someone else.
Much like Blizzard copied from EQ, and put their own spin on the genre; this is what ARR is doing right now.
FATES do remind me of GW2 quests, but they are done in a FF sort of way. And if all things were equal if there was a game with FF lore and public quests or GW 2 with the same public quests, I'd play the FF game because of the story.
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My First Impressions
I'm only level 10 right now, but I only really have positive things to say about it.
Story: Good. I don't want to say too much and to be honest I've only been half paying attention not to spoil it for myself. It's just like FFXI or 1.0 in this regard.
Quests: OK. Yes, they are very simple, but they are relatively quick and filler mostly. Rewards are where they should be.
Combat: I picked Gladiator first because I thought it would be boring, but when I started to fight for the first time I was amazed at how fun and fast it was. Maybe because it was compared to 1.0, but I really think the combat so far at level 10 is fine. It's a tad slow compared to other games but I think the pace is fine.
Visuals: Areas are completely changed for the better. The textures don't look as sharp as 1.0, but I'd rather have variety and character of areas than the best textures. The new areas are really, really well done.
Accessibility: It's very accessible.
Good Tutorials: They're fine, though I turned them off.
Crafting: Didn't craft, and usually don't in most games.
Pace of level progression: Pretty good, it seems a bit quick now, I would actually like it to be a bit slower but it's been fine so far.
FATES: Pretty fun, although I'd like to see a contribution meter or some cool gear come with it. I don't know if it does this in later FATES or not.
Fun: It's as fun as any new MMO on the market right now. It's a drastic change from 1.0 which was the antithesis of fun. GW2 might have been a bit more fun in the beginning, but again it was surface level. The story combined with the gameplay is what is setting ARR apart.
Uniqueness of systems: They aren't unique as much as it is Yoshi's spin on them. Like other's have stated I don't know if I'd weigh this as heavily as other things.
Music: Very, very good. I'm not joking when I say that it has the best music of any MMO today. And I've only been in Ul'dah and in and around Thanalan.
Overall rating: Around 7-8. By contrast 1.0 was a 3-4. GW2 at release was about an 8-9, but a month later what does that mean, when I don't want to play it anymore? Conversely I'd give WoW an 8 and FFXI a 7.5, but I played those games the longest because there was something about them.
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Of course this is just the 3rd Phase of beta and it seems like a finished product to me.
It reminds me of FFXII, and FFXI and a little bit like WoW. Fighting is a bit more deliberate.
Nothing more to say really. I think Yoshi has done a great job. Sure we can quibble on more of the mechanics of the game and what should or shouldn't be, but I think this is the best start I think the game could get.