Kachi wrote:
And certainly after the travesty that was 1.0, when the community all but gave SE the okay to release,...
Um... the community was pretty much screaming at them about the problems and SE's responce was "We'll fix it". It was a far cry from the community giving them an all clear. Quite the opposite in fact. There were of course a select vocal community that was utterly devoded to just getting the game out, to the detrement of the game itself. However they were a sire few.
The situation here in ARR is is pretty much the opposit. The majority of the complaints is pushed forward by the same 10 people. (I made a list) While arguing was heavily preventive and whining existed, real feedback was fairly well discussed. And Yoshida took the time to address the major concerns for
each aspect of the game.
So criticism as it stand isn't so much as 'squeeky wheel'. There's a place to be critical of the game, and it's very well designated places that's been proven that if your feedback catches traction, it
WILL be addressed. (Not to be confused with 'fixed')
As far as my own first impressions, I'll make them when I've done up a character in all three nations and done some wandering around. I tend to be a bit methodical in my process of developing an opinion.
Killa, are you following any of the major storyline quest, like the one for your specific Class? They tend to be a bit more involved than running and killing things. Some of them are fetch, but each are meant to effectively reflect the role of the class.
Also, keep in mind you're still in the tutorial until you reach level 15. Level 10 you unlock other Classes, as well as guild leves, and level 15 is when the dungeons start opening up to you. Particularly I found combat most enjoyable in parties, and quests are more or less something leisurely that you do while not having the time to dive into anything specific.
Edited, Jun 14th 2013 5:57pm by Hyrist