Forum Settings
       
Reply To Thread

Final Fantasy XIV Crafting and GatheringFollow

#1 Jun 19 2013 at 6:15 AM Rating: Excellent
Michael "Ragar" Branham's article on crafting is up!

http://ffxiv.zam.com/story.html?story=32577
#2 Jun 19 2013 at 7:58 AM Rating: Good
**
599 posts
Good read!
#3 Jun 19 2013 at 8:09 AM Rating: Good
**
352 posts
Thanks fun read!
#4 Jun 19 2013 at 8:12 AM Rating: Good
***
2,214 posts
Looks really good, there is one mis-statement,
Quote:
When you start out crafting, you'll just have the one move that will give you some amount of Progress for ten Durability. If you manage to fill the Progress bar before Durability hits zero, you get your item and some crafting XP. If not, you might lose a material or two and go back to the Crafting Log to try again.


Should actually read:
Quote:
When you start out crafting, you'll just have the one move that will give you some amount of Progress for ten Durability. If you manage to fill the Progress bar even if your Durability drops to zero, you get your item and some crafting XP. If not, you might lose a material or two and go back to the Crafting Log to try again.


Yes, they actually made it so that if you complete the progress, you succeed, even if your last action brings you to zero!!! That was incredible:).
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
#5 Jun 19 2013 at 8:15 AM Rating: Excellent
I'll let him know!
#6 Jun 19 2013 at 8:25 AM Rating: Good
Alright, wording's been updated to be a bit clearer. Thanks for pointing that out.
#7 Jun 19 2013 at 8:36 AM Rating: Good
***
2,214 posts
Cool, thanx! It is awesome that the new gathering and crafting is getting much more love. I still consider myself a miner first, and a pld second:).
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
#8 Jun 19 2013 at 8:51 AM Rating: Excellent
***
1,218 posts
Good article. I liked gathering and crafting in 1.x, but it still needed improvement. Looks like the new system should be more interesting than hot and cold. Very helpful info, thanks.
#9 Jun 19 2013 at 8:59 AM Rating: Good
**
273 posts
Wint wrote:
Michael "Ragar" Branham's article on crafting is up!

http://ffxiv.zam.com/story.html?story=32577


Wint any word on when fishing becomes available?
#10 Jun 19 2013 at 9:07 AM Rating: Excellent
Parathyroid wrote:
Wint wrote:
Michael "Ragar" Branham's article on crafting is up!

http://ffxiv.zam.com/story.html?story=32577


Wint any word on when fishing becomes available?


Not that I've seen, rest assured I'll be posting here as soon as I hear anything.
#11 Jun 19 2013 at 12:18 PM Rating: Excellent
***
2,120 posts
I'd definitely like to find out what's up with the fishing. I've spent many hours just fishing away in XI & XIV 1.0.
#12 Jun 19 2013 at 12:30 PM Rating: Good
*
217 posts
Great article. I only got to dabble with Botany to level 4, but what a difference from 1.0. I really enjoyed it and can't wait to try out fishing and culinary.
#13 Jun 19 2013 at 12:34 PM Rating: Decent
*
154 posts
Looking forward to crafting in this game. The depth of it compared to crafting in other games will give me a greater sense of accomplishment.
#14 Jun 19 2013 at 12:41 PM Rating: Good
***
2,214 posts
I think my favorite part about the new gathering is that as you get areas that have nodes/trees/whatnot that give special bonuses, or it's the fact that ALL unknown items are a base 10% chance to get. I have literally gotten so mad that I couldn't unlock an item to find out what it was that I walked away after 15 minutes of trying for the same item. Then after I finally unlock it, I find out it is something I have an 80% chance of getting now that I know what it is... and I don't even want it.

Seriously, the frustration of that is a love for me. Not that I like the punishment, but that I really had to stick with it. Even if it wasn't something that I wanted.

And the bonus exp for gathering something for the first time makes it worthwhile. Even if I don't want the item, at least I got some exp to go with it.
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
#15 Jun 19 2013 at 2:03 PM Rating: Good
***
2,214 posts
Wint wrote:
Parathyroid wrote:
Wint wrote:
Michael "Ragar" Branham's article on crafting is up!

http://ffxiv.zam.com/story.html?story=32577


Wint any word on when fishing becomes available?


Not that I've seen, rest assured I'll be posting here as soon as I hear anything.

Unfortunately I can't give the link, but there was an interview from Famitsu on 6/17 where Yoshi is quoted at saying that fishing will be available in phase 4.
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
#16 Jun 19 2013 at 5:34 PM Rating: Good
**
259 posts
We can actually succeed on crafts if our progress reaches 100 and durability goes to 0 in that turn? That is amazing. Was so goddamn frustrating whenever you failed an attempt despite getting to 100 progress.
#17 Jun 19 2013 at 5:55 PM Rating: Good
***
1,330 posts
Arjuncorpse wrote:
We can actually succeed on crafts if our progress reaches 100 and durability goes to 0 in that turn? That is amazing. Was so goddamn frustrating whenever you failed an attempt despite getting to 100 progress.


...To be honest, I could have sworn this was in the game in 1.0 as well. All I know is that when I realized crafting was turn based in Phase 1, I was expecting this result.
#18 Jun 19 2013 at 6:07 PM Rating: Good
**
352 posts
Ravashack wrote:
Arjuncorpse wrote:
We can actually succeed on crafts if our progress reaches 100 and durability goes to 0 in that turn? That is amazing. Was so goddamn frustrating whenever you failed an attempt despite getting to 100 progress.


...To be honest, I could have sworn this was in the game in 1.0 as well. All I know is that when I realized crafting was turn based in Phase 1, I was expecting this result.


Im pretty sure if it reachs zero it breaks, i could of sworn i had it happen when i was gold smithing, but ill see for sure this weekend!
#19 Jun 19 2013 at 6:13 PM Rating: Excellent
***
2,232 posts
IMFW wrote:
Ravashack wrote:
Arjuncorpse wrote:
We can actually succeed on crafts if our progress reaches 100 and durability goes to 0 in that turn? That is amazing. Was so goddamn frustrating whenever you failed an attempt despite getting to 100 progress.


...To be honest, I could have sworn this was in the game in 1.0 as well. All I know is that when I realized crafting was turn based in Phase 1, I was expecting this result.


Im pretty sure if it reachs zero it breaks, i could of sworn i had it happen when i was gold smithing, but ill see for sure this weekend!


If you've got 10 durability left, and your next action completes your progress bar, durability will drop to zero, and the item will be crafted. But, if you have 10 durability left, and you try to increase the HQ meter, durability will drop to zero and you will fail the creation attempt. Actions that use CP but do not drop durability can also be used with only 10 durability left.

Edited, Jun 19th 2013 5:14pm by LebargeX
#20 Jun 19 2013 at 6:15 PM Rating: Good
***
1,330 posts
IMFW wrote:
Ravashack wrote:
Arjuncorpse wrote:
We can actually succeed on crafts if our progress reaches 100 and durability goes to 0 in that turn? That is amazing. Was so goddamn frustrating whenever you failed an attempt despite getting to 100 progress.


...To be honest, I could have sworn this was in the game in 1.0 as well. All I know is that when I realized crafting was turn based in Phase 1, I was expecting this result.


Im pretty sure if it reachs zero it breaks, i could of sworn i had it happen when i was gold smithing, but ill see for sure this weekend!


It doesn't, because I purposely go to 0 in all of my synths once I get Steady Hand.

Making Hempen Yarn is always Steady Hand -> Basic Touch -> Basic Touch -> Basic Touch -> (Progress button), for example.
#21 Jun 19 2013 at 6:42 PM Rating: Good
**
352 posts
LebargeX wrote:
IMFW wrote:
Ravashack wrote:
Arjuncorpse wrote:
We can actually succeed on crafts if our progress reaches 100 and durability goes to 0 in that turn? That is amazing. Was so goddamn frustrating whenever you failed an attempt despite getting to 100 progress.


...To be honest, I could have sworn this was in the game in 1.0 as well. All I know is that when I realized crafting was turn based in Phase 1, I was expecting this result.


Im pretty sure if it reachs zero it breaks, i could of sworn i had it happen when i was gold smithing, but ill see for sure this weekend!


If you've got 10 durability left, and your next action completes your progress bar, durability will drop to zero, and the item will be crafted. But, if you have 10 durability left, and you try to increase the HQ meter, durability will drop to zero and you will fail the creation attempt. Actions that use CP but do not drop durability can also be used with only 10 durability left.

Edited, Jun 19th 2013 5:14pm by LebargeX


Oh sweet thanks, guess i just didn really look to well then!
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 52 All times are in CST
Anonymous Guests (52)