sandpark wrote:
If your reaction is negative, you are blowing it out of proportion. There is still going to be plenty of leveling. Look at all the classes and jobs. I think what he was trying to convey is that an offline FF fan could progress through the 90% main story just as they do in offline titles. He is only stating things as of now up until the level cap.
Huge Point not said: He doesn't state if this is the way the main story or progression will be after the level cap raise or expansions.
Keep my bolded statement in mind before all the negative comments come. Also there will not be 100% unique class story because this game doesn't follow the alt formula. FFXI didn't have a 100% unique story per job through the whole leveling process either, so do not try and hold ARR to some devilish standard. ARR will probably end up having more classes/jobs than Xi in the end if it stays around.
Edited, Jun 25th 2013 4:02pm by sandpark
Woah!! First of all I can see absolutely no reason why I was rated down, I simply posted an article by Yoshi with what I thought was a title that could grab some attention? Second of all, my reaction was in NO WAY negative... I've never played a game where leveling is meant to be done quickly, so the "real game starts at level cap" can begin... Not my words Yoshi's. Thus I at this point don't have an opinion on that element of the game. I just know I am enamored with what I've played so far.
I'm in love with this game even though it's out of my comfort zone... Don't know where you got a negative reaction out of my post?
Quoting Yoshi “we believe the game up to level 50 is basically your tutorial. The real game begins from level 50. We have the real challenges begin there. â€
This game is NOT about the leveling process, it's about the end game content and the relationships you build there... He even says modern generation gamers won't stand for a game that has a long leveling process. Furthermore, in the article posted in Wint's post the other day, Yoshi states that "he often wishes he has a button which could take him right to the level cap so the real adventure could begin."
I'm sorry if your asses were chapped, get some baby powder.
Edit: I don't understand why people see "level progression" and determine that this is either a good thing or a bad thing... Gaining access to new gear in endgame is absolutely no different than level progression.
It is functionally the same thing. The more you play the better your character of a certain job class becomes... This is in essence the same thing as "the more you play, the more the number next to your stat that says Lv. reads."
Edited, Jun 25th 2013 4:57pm by Parathyroid