Wyldkat wrote:
You can get quest item drops, kill credits toward quests and hunt logs, and some XP on other people's mobs as long as you do enough damage to them. The online manual never is specific about the % needed, most likely to stave off people doing swoop ins for easy credit for a little while.
It's not so much that there is no claim as there is no hard claim. I loved it in GW2 as it tends to foster more community when people realize there's a benefit for helping people instead of just watching them die. Unless you are farming for drops, it's very beneficial to pile on the mobs to kill them quicker.
It's not so much that there is no claim as there is no hard claim. I loved it in GW2 as it tends to foster more community when people realize there's a benefit for helping people instead of just watching them die. Unless you are farming for drops, it's very beneficial to pile on the mobs to kill them quicker.
I love it as well, I hated feeling resentment toward others in FFXI just because they clicked a mob before me.
I want to say that if you are about the same level as someone else it takes about two abilities to gain EXP off of the mob. However if the person is much higher than you it becomes quite a pain to actually get credit for the kills. This can suck at times, even in FATES.
Parathyroid wrote:
*sigh* semantics snobs...
^ This XD