DamienSScott wrote:
I'm all for more face melting arpeggios in this game XD.
I'm on the fence about how bard is currently. So far the songs are very generic, only restoring MP/TP, lowering enemy elemental resistances, and increasing movement speed. Only having to cast them once and letting them stay up allows the Bard to focus more on damage, but with the 20% reduction to your output who knows how effective they will be. They do bring a lot of utility to the table, but most of it is in the from of attacks, not songs.
I suppose it is just a relic of the terrible system they had in place previously that they couldn't really change because they didn't want to delete/reset 1.0 characters. The whole Class > Job system seems to be more detrimental to the growth of the game than helpful. Oh well, it is what it is, We'll have to deal with it.
Well I said I would like to see a musical approach to Bard.
Staccato- shortened notes
Legato- smoothly connected notes
Trill- rapid alternation between two adjacent notes
Chord- Set of three or more notes heard simultaneously
accelerando- Gradually increasing the tempo
allargando- broadening, becoming a little slower each time
altissimo- very high notes
andante- at a walking pace; i.e., at a moderate tempo
arpeggio- String of notes breaking a chord up
bridge- Transitional passage connecting two sections of a composition
canon- a theme that is repeated and imitated and built upon by other instruments with a time delay, creating a layered effect
I could proceed and list a bunch of muscial terminology. But I would like to see SE take this and have different terms play into how notes are performed to alter the effect and the circumstance.