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#1 Jul 05 2013 at 8:59 PM Rating: Excellent
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I know it's only one day of being able to use duty finder, but I'm a little worried about the community after queueing up all day for dungeons and guildhests. I'm worried for people who are not already a part of a solid community like we have. There's no talking, no getting to know each other. It's just get in and get out back to whatever your next focus is.

Don't get me wrong, I loved how easy and quick the duty finder was to use, but I feel like I might as well be playing a single player game with npc's.
#2 Jul 05 2013 at 9:53 PM Rating: Excellent
Hatamaz wrote:
I know it's only one day of being able to use duty finder, but I'm a little worried about the community after queueing up all day for dungeons and guildhests. I'm worried for people who are not already a part of a solid community like we have. There's no talking, no getting to know each other. It's just get in and get out back to whatever your next focus is.

Don't get me wrong, I loved how easy and quick the duty finder was to use, but I feel like I might as well be playing a single player game with npc's.


I noticed this as well. I'm on Ridill running around with my 1.0 character and it is silent. There are a lot of shells on my server though so everyone may be on LS chat and I'm just left out Smiley: frown I did run into a few ppl I played with 2 years ago when I quit which was cool. I almost want to just do a shout for all XI Asura players to together for a beer and shoot the sh*t.
#3 Jul 05 2013 at 9:59 PM Rating: Excellent
A silent community was one of the HUGE problems with Guild Wars 2, and hopefully it doesn't happen here... but I fear it's just one of the unfortunate side effects of solo play, and this game does have a lot of solo play worked into it.

The content finder will contribute to that, too, because there's really no reason to get to know people who you may never play with again.
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#4 Jul 05 2013 at 10:04 PM Rating: Decent
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Thayos wrote:
The content finder will contribute to that, too, because there's really no reason to get to know people who you may never play with again.


While I do like the content finder, this right here is a big reason why I'd hoped they'd start off with it not cross-server.

It's always possible to add cross-server functionality later if queue times are stupid... it isn't really possible to remove it.
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#5 Jul 05 2013 at 10:04 PM Rating: Good
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I look at using the DF as 'business'. You get in there do your thing and get out. If you want to be social you can certainly try striking up conversation. But I think most people will use it just to save time. And conversation isn't very time efficient.

On the other hand you have FC and LS for social tools and doing stuff with friends. I also feel like the slap dash feel of get in and get it done may be a product of this phase of the beta. Everyone knows we're back to square one soon so it's just a feeling of practice or something.
#6 Jul 05 2013 at 11:05 PM Rating: Good
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I feel that the community so far is very WoW-like.

Not in a bad way, but if any of you played vanilla WoW it was very much like this. At first people are busy leveling and experiencing the game. People talk at quest hubs and are generally looking for groups. Newbies ask questions, people answer.

Once the actual game starts and once the server establishes itself I think you'll see a community more like FFXI. Linkshells and (hopefully) a main city hub, will contribute to a more social experience.

----

In my DF groups there were a few people who would talk and ask questions. We'd also say hello, or gj after a completion. However DFs as stated, are business. LSes are where most of your social interaction will come from, as with most MMOs.

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A bit off topic:

Looking back at 15+ years of playing MMOs and other online games, it's difficult to think back at when I first played with other real people over the internet (or even forum posting for that matter). To the uninitiated it's very, very daunting.

Even to this day, I rarely public chat, let alone yell/shout, but am pretty lively in LS or in a group/PT.
#7 Jul 05 2013 at 11:30 PM Rating: Excellent
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The only thing I can really suggest is... get vocal in your groups! Be that *** who says hi, how are you? I know it's a foreign concept to a lot of gamers, but I really think a HUGE chunk of the people playing are just scared to mess up in front of others. If you make it known that you're here to have fun, just like they are, things will probably run a lot smoother.

So seriously, make that first move. Be nice, throw out a hey, how's it goin. No response? Ask them if they've ever run the instance before. Ask for tips. Ask what their favorite class is. I mean, if they keep not responding, fair enough... but I think a lot of people are just waiting for that person to really break the ice and be friendly. Yeah, it's just a game... but you'd be amazed how many people are still freaked out at the idea of social interaction. A little friendliness can go a long way.

Edited, Jul 6th 2013 1:31am by BartelX
#8 Jul 06 2013 at 5:01 AM Rating: Excellent
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BartelX wrote:
The only thing I can really suggest is... get vocal in your groups! Be that *** who says hi, how are you? I know it's a foreign concept to a lot of gamers, but I really think a HUGE chunk of the people playing are just scared to mess up in front of others. If you make it known that you're here to have fun, just like they are, things will probably run a lot smoother.

So seriously, make that first move. Be nice, throw out a hey, how's it goin. No response? Ask them if they've ever run the instance before. Ask for tips. Ask what their favorite class is. I mean, if they keep not responding, fair enough... but I think a lot of people are just waiting for that person to really break the ice and be friendly. Yeah, it's just a game... but you'd be amazed how many people are still freaked out at the idea of social interaction. A little friendliness can go a long way.

Edited, Jul 6th 2013 1:31am by BartelX



This almost sounds like dating advice.

But no really... people will interact with you as long as you interact with them. People tend to be super-serious about THE MISSION above all else.
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#9 Jul 06 2013 at 5:29 AM Rating: Good
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my wife and I noticed this last night. It took some convincing to even just get her to try a dungeon with a random group (something we haven't had to do up until this weekend). We got in and I said hi (the tank responded with "hey". I mentioned we hadn't done this dungeon before, and it was dead silence... the next communication came 15 minutes later when we all died in a room and was simply "skip that room", Right before the boss, the tank gave us a rundown on the boss mechanics and that was it. I don't think out healer said a word the whole time.

On a side note, I haven't played with auto-translate much... it doesn't seem as easy to use as it was in FFXI...
#10 Jul 06 2013 at 5:57 AM Rating: Excellent
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I used the duty finder all day yesterday. To my surprise, there seemed to be plenty of people that wanted to be social. I also noticed how hard that is when your constantly in battles. If i tried to type a sentence during a fight, my tank probably would have died lol.
I think that communication in FF XIV will happen over a headset during dungeons and stuff. The chat box is fine for open world stuff, but there isn't much time to type when fighting.

Now, for those people that just don't communicate at all, well there isn't much we can do about that. I ran into quite a few of that kind also.
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#11 Jul 06 2013 at 6:35 AM Rating: Good
Well in ultros the last 3 weeks it was chatty, everybody was talking about random stuff etc etc, this weekend hit, and BAM! No shouts going off, no chat, etc etc, everybody is zombing thru the game XD!

Hopefully at release it will not be like that <.< Good thing the LS does talk.
#12 Jul 06 2013 at 6:40 AM Rating: Excellent
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Keep in mind the duty finder was made for people who have trouble finding groups. Yes it would be good to do it within your server to help, build, relationships but if you log in, want a 30min run, finding anyone who wants to do it, regardless of server, is the way to go. Yoshi even said it wasn't intended for socializing, he wanted it to be a means to an end. Breaking the FFXI cycle of /sh Do you need it, /wait 60min, Mover out, only to lose one guy. We don't have time for that, 10years later. He even said, what if you are on night shift and no one is on or wants to play in your server, searching the other servers will yield something. I see the problem but at the same time, I can log in with the intention of playing 45min and be able to do one run, no problem. I like that, FFXI I felt like I wasted so much time and it always made me so sad. As much as I liked watching shouts and people say crazy stuff... I would have rather spent my time farming and not waiting for a party that never developed.

It would be a good idea to add a check box to turn the "any server" on and off.
#13 Jul 06 2013 at 6:43 AM Rating: Excellent
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I have been playing XI lately until release of XIV (or i get a key... ugh) and I have made more friends last few weeks then I did years playing. That being said, GET OUT THERE PPL, wave, crack a stupid joke, talk about something other than in-game topics. It kinda let's ppl relax a bit and realize that we aren't all super elitist and we can just chill and have fun. If ya die, so what?!? Mission completed, fricking awesome. Beers for everyone.

My point being is yes it will take some time for ppl to settle but I am sure once that occurs it will be fine. Anyway, more 'ranty' then making a concise point but you get my drift....

Hope Beta is going well for all in it. Good luck!!!

/em goes back to farming zinc ore for Tenshodo/Norg fame....
#14 Jul 06 2013 at 6:51 AM Rating: Good
I imagine on release that Ul'dah will have lots of talk going on, but nothing beyond that. I agree that shells are typically the main reason things are so quiet everywhere, especially when you consider some shells have massive 50+ rosters.

Overall in 1.0, any PUG for end game events or final missions were quite talkative, hoping for the same thing again.
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#15 Jul 06 2013 at 7:54 AM Rating: Excellent
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I'm not a MMO veteran, having only played EQ1 and WoW for a total of maybe 3 years, but this stuff seems day-to-day. I'm not worried. Some days everyone is friendly and talking, some days people just want to get in, kill, loot, and get out of an instance, and some days you wish people would stop talking.

The key is finding a good talkative guild (linkshell in FF XIV? I'm still a bit unclear) so you have a solid base no matter what.

There will always be jerks and always be cool dudes. Just like the gym. Or cupcake shop. Or . . . . shrimp . . . store . . where they sell shellfish.

Just don't be a jerk yourself :)

EDIT: And yeah, if you ever experienced the LFR tool in WoW, it seemingly BREEDS jerks. But, luckily, those people out themselves early on and the group usually just boots them. I'm guessing there's a similar tool in the duty finder? Haven't had a need for it yet.

Edited, Jul 6th 2013 9:56am by Yotis
#16 Jul 06 2013 at 1:43 PM Rating: Default
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I was worried about this duty finder as well. Last night I was running around Limsa Lominsa for like an hour doing FATE's by myself with no other players to be found. A Free company mate made a great comment. "Well, we are suppose to be testing the duty finder during this period, so maybe a lot of people are just really trying to test the duty finder like they were asked to do."

I ran about 4 duty finder missions, and for the most part they went ok, but my cousin made a good point as well. Duty finder is nice for time's sake, but it will be mainly used for those who don't have many friends, don't have time, late night work shifts, and stuff like that that Yoshi-P stated. I think later on, the majority of the community will run with linkshells, and server players, rather than just rely on the duty finder.

It's cool, but partying with the unknown can become uncool, especially with no real reason to become social for the few minutes you guys see each other, and return to your servers never to see each other again lol. If you remember FFXI had something similar to duty finder, not as good, but similar and no one ended up using that thing from fear of who you might actually get. LOL

I had a friend who kept using Duty finder to do the Ifrit battle resulting in 6 losses. I eventually formed a party to my liking for him, and we went in there and knocked it out getting him the win. Like someone else said, other than saying hi, explaining the battle plan, and asking who's done this before... Other than that with the amount of targeting/pushing combos and such, not much room for talking during the fights. In FFXI we could talk through those auto attack tp building moments. Smiley: laugh
#17 Jul 06 2013 at 2:02 PM Rating: Excellent
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BartelX wrote:
The only thing I can really suggest is... get vocal in your groups! Be that *** who says hi, how are you? I know it's a foreign concept to a lot of gamers, but I really think a HUGE chunk of the people playing are just scared to mess up in front of others. If you make it known that you're here to have fun, just like they are, things will probably run a lot smoother.

So seriously, make that first move. Be nice, throw out a hey, how's it goin. No response? Ask them if they've ever run the instance before. Ask for tips. Ask what their favorite class is. I mean, if they keep not responding, fair enough... but I think a lot of people are just waiting for that person to really break the ice and be friendly. Yeah, it's just a game... but you'd be amazed how many people are still freaked out at the idea of social interaction. A little friendliness can go a long way.

Edited, Jul 6th 2013 1:31am by BartelX


^^ This, every single group. The only reason WoW LFG devolved into the state it is today (And it's truly not terrible, as long as your expectations are appropriate; i.e. a majority of people in LFG are newer players, raiders who are comfortable with dungeons and dungeon mechanics are a small percentage of the overall population), is because players let it. Every game I play I talk among the people I'm grouped with, and more often than not before the actual fighting begins, people are friendly and sociable. The truly silent person is very rare, and often-times just speak a different language, a point found out when they say good run and bye in their native language before teleporting out. Once the run starts going, even among people I've played with for years, chatting stops in the chat box unless it's important.

Say hi when you get grouped initially while buffs are going out, make a few nice remarks, a wave or two (Lalafell waving to Galka is ALWAYS amusing), and don't be surprised that once combat starts, talking stops. There's a lot to learn and pay attention to for new players, so don't be surprised if they don't have the time to answer. It only gets more intensive as you get into and past the 30's. It's really up to us, the community, to engage the community and keep it going.

Edited, Jul 6th 2013 4:03pm by Medieve

Edited, Jul 6th 2013 4:04pm by Medieve
#18 Jul 06 2013 at 2:35 PM Rating: Decent
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there is plunty of time to chat in instance runs. I love the DF and I get in there and chat away. Its always better to be lighthearted in the beginning so if things to happen during the run people are less likely to get mad/upset. If players dont wanna talk than I dont mind I will put some music on and get the instance done asap. :)
#19 Jul 06 2013 at 3:52 PM Rating: Excellent
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I play in gugnir which is currently a jp server and jumping into a df group wasn't too silent given the fact we are strangers to oneaanother. We jump in greet each other and buff up. People let me know if a mob got away from me when I'm taking and strategise (sp) how to fight dungeon boss. We say congrats to whoever that gets good loot. All this with language barriers amongst a mixed up Community. I think there's still how for an out going community. Sorry for typos I'm on my phone lol
#20 Jul 06 2013 at 4:14 PM Rating: Good
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Wouldn't blame soloists. In fact, I wouldn't blame the duty finder o any iteration of LFG tool for silence. Some may dislike the fact that people simply wish to get in and get out, and quirky as it sounds, not everyone is trying to make a friend at every given moment. For now, since you can't befriend or interact with people cross-server outside of the DF, those particularly yearning for server-specific groups to make friends with still have the option of assembling groups the old fashioned way via shouts and scouring your friend list/guild. It may not be as fast you'd prefer, but again, for some the objective is more imperative. The rest is just sometimes someone actually has to begin the communication, but don't get angry because people would rather focus on the task at hand.

I'd suggest people leave feedback on the OF about a server-specific toggle. Some will use it. Some won't. Should cross-server interactions improve in the future, I'd throw out there it wouldn't be implicitly needed. Large communities aren't a bad thing. Though like most games, I suspect people will eventually largely isolate themselves to their guild for getting things done. I don't agree with that, but I also blame some leaders for fear-mongering loyalty stipulations.
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#21 Jul 06 2013 at 4:54 PM Rating: Excellent
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Hatamaz wrote:
I know it's only one day of being able to use duty finder, but I'm a little worried about the community after queueing up all day for dungeons and guildhests. I'm worried for people who are not already a part of a solid community like we have. There's no talking, no getting to know each other. It's just get in and get out back to whatever your next focus is.

Don't get me wrong, I loved how easy and quick the duty finder was to use, but I feel like I might as well be playing a single player game with npc's.


While there may be a little less chatter going on, and I think some of your concerns do have some validity, I also still see plenty of shout action going on... some people were even sending LFG shouts.

I think one great benefit that many are overlooking with regards to the duty finder is that linkshells will form even tighter knit groups than ever before now... If you want to play with people you know, you'll rely much more heavily on your shell mates.
#22REDACTED, Posted: Jul 06 2013 at 5:09 PM, Rating: Sub-Default, (Expand Post) This is honestly the least social MMORPG I have ever played.
#23 Jul 06 2013 at 5:12 PM Rating: Excellent
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Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


You've clearly not played very many MMOs then.
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#24 Jul 06 2013 at 5:35 PM Rating: Excellent
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Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


You're honestly the most negative person I've ever had the displeasure of reading posts from.

Edited, Jul 6th 2013 9:24pm by ClydesShadow
#25 Jul 06 2013 at 6:58 PM Rating: Excellent
Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


LOLBETAS. Also, not many people are attempting to create meaningful relationships as of yet, in phase 4 I'm sure there will be more sociability as things are planned to be concrete (short of a game destroying bug/malfunction that would cause SE to wipe the character slate clean).
#26 Jul 06 2013 at 7:10 PM Rating: Excellent
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Quote:
(short of a game destroying bug/malfunction that would cause SE to wipe the character slate clean)


That seems pretty unlikely at this point. The two big things that could have done that have happened already.

1: The new datacenter
2: 1.0 character imports

Those two things had a real potential to cause massive problems. While they certainly didn't go flawlessly, they went well enough that we should expect things to work properly at launch.
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