IMFW wrote:
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Can i get an example, everyone keeps telling me that jobs are better party play, how?? Do you guys look at all the abilities you can get? How is Jump better for end game parties then blood for blood? Dragoonfire dive is a 10 min recast for 250 dmg, Chaos thrust is 2.5 recast for 100 dmg , so longer cooldowns = better end game lol?? Im not seeing it at all, so please let me get some examples on how jobs have the upper hand in party play?
My stance is every class or job will be fine at any role you wish to play, at any point in the game, it just boils down to how you wanna play.
Can i get an example, everyone keeps telling me that jobs are better party play, how?? Do you guys look at all the abilities you can get? How is Jump better for end game parties then blood for blood? Dragoonfire dive is a 10 min recast for 250 dmg, Chaos thrust is 2.5 recast for 100 dmg , so longer cooldowns = better end game lol?? Im not seeing it at all, so please let me get some examples on how jobs have the upper hand in party play?
My stance is every class or job will be fine at any role you wish to play, at any point in the game, it just boils down to how you wanna play.
Why are you making comparisons to things that are paired together?
Why is Jump Better than Blood for Blood? You have both as a Dragoon. There's no competition. The 5 extra abilities you gain by level 50 from your job are additive onto your class.
So instead of comparing Blood for Blood to Jumps, you realize that not only can you use Jumps DURING Blood for blood, each on their own individual cooldown (Free of GDC) But it also pairs with another Dragoon-specifi Skill. Power Surge, which adds another 50% bonus damage, which stacks on other bonus damage. (30% Blood Surge + 20% Raging Strikes + 50% Power Surge.)
Because of this, you've increased your spike damage in away not available by any other class combinations, period. Thus, Dragoon is a superior damage Spec to Lancer.
Second Example:
Marauder to Warrior and Gladiator to Paladin.
Defiance and Shield Oath respectively are vastly superior hate tools which push both classes into more potent tanking roles.
These abilities compound upon, not replace, the abilities native to the class of origin. They accentuate the class in a matter the hones their role into a party to a fine point, and makes them superior than their class counterpart at doing so.
It's not that you can't deal decent damage as a Lancer. It's that you'll be dealing superior damage as a Dragoon, based off of both additional abilities and altered stats.