IKickYoDog wrote:
After getting to devote real time to the beta this week, I have made a solid decision on how I feel about one thing. Archers are annoying as hell. Especially the ones who don't wait for the tank to grab hate, then just run in spamming abilities and running in circles. As a Lancer, it gets very tiresome chasing the dumb ARC all around Copperbell Mines trying to complete combos.
I would really like SE to change this mechanic before launch. Whether by making moving interrupt your attack, or imposing a significant accuracy penalty. I should not miss vorpal thrust so many times in a row that my combo effect disappears when fighting a giant gigas.
And Archers, it's almost the same principle as FFXI, for those of you who played. Don't run away when you're in a sealed, instanced zone. You will ultimately take more hits from ppl not gaining hate than you can dodge by running around like a fool.
I agree with you but,I LOVE ARCHER!!!
Not when archer pulls hate of course. Archer was the last of 11 classes that I learned and for me, its by far the best. However,
you need to learn how to balance damage with hate. If I were a healer, I wouldn't heal the archer, that would teach that class.
As an archer I use a Pug trait, Featherfoot for dodge, and cure from Conj . I'm bleary eyed from playing. I made it to level 13. no more time to spend on the game, but 11 classes later, and heck, Archer doesn't run out of ammo! In ffxi I had to make my own arrows.
Targeting is still an issue even after workng 11 classes. I hope to work with the filters some more to resolve this.
Oh, p.s.
the first archer I saw was jumping up and down to avoid getting hit. It was very funny.
Edited, Jul 12th 2013 7:06pm by Grandmomma
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