ClydesShadow wrote:
Pawk? What are you talking about? First of all, you sound mad... calm down, I'm just making a suggestion.
I'm not angry, I'm just fed up of the constant droning on about how a portion of the game that has been literally stated to be a tutorial for the game is being said to be too easy.
That is sort of the point to a tutorial. And then keep in mind the source of the suggestion in this case. How long have you played MMOs or games in general? How many games have you beaten? How experienced at playing games are you?
ClydesShadow wrote:
You're talking like I'm saying we need to make these dungeons IMPOSSIBLE.
No, I am saying you're missing the bloody point. You are treating the current content differently because instead of viewing it as a lengthy tutorial section, you're seeing it as a standard single-player storylined RPG, as well as missing why the content is gated to begin with.
ClydesShadow wrote:
No. I'm saying every dungeon shouldn't be a 100% "beat the boss on the first try." Maybe it takes me 2 times to beat the boss because I didn't know the proper strategy in the beginning, etc. You're making it sound like I'm suggesting only the most elite gamers in all the land can beat the dungeon...
But then, who are complaining about the difficulty? The newbies? People who have never played an MMO or an FF game before? You have to understand that there is a reason and a purpose, and you know how you don't do that?
ClydesShadow wrote:
You keep making the tired argument that the dungeons are content tied. So what??? Does that mean we should just be handed all the content in the game, with the only cost being the amount of time we've spent playing the game? Personally, I think some small degree of challenge contributes to the overall enjoyment of the game.
By ********* weak-*** statements like this. You see, you are confusing a statement of fact with an argument. An argument supposes that we are on differing sides of an opinion-based subject, like whether or not bananas taste good. Taste is subjective. Right now, you're trying to make an argument over whether or not a banana exists when there's a bloody damn banana sitting directly in front of you.
It's not an argument. It's a statement of fact, unless you can tell me how to sell on the Marketplace as a level 1 starting character with no missions done on my account. Why would they do that, Clyde? Really consider that, why gate things like mounts and airship passes and the marketplace? Why funnel people through these dungeons? What purpose is it serving? See, that's what every single, solitary person who argues difficulty at this stage of the game fails to even consider, and cannot answer, so they devolve into:
ClydesShadow wrote:
Sigh... I'm not playing another game. I'm playing XIV. I could give a sh*t what the neighbors down the street are doing.
Ahhh never mind, you guys apparently are happy with the difficulty as is, so I'll keep my argument to myself.
You see, if you want to discuss difficulty, you have to use perspective on why the difficulty curve is so gentle. Why is that? Really think about it, then tell me, is it a smart idea to make it harder to access content, or is it smarter to encourage players to move along that curve, learn all you want them to learn, so that at endgame, when you lay out a breadcrumb trail of hints based on what you've taught them before, they see it, and as opposed to relying solely on wiki articles and YouTube for strategies, they can actually see what needs to happen, and make it happen.