Shadanwolf wrote:
I'm responding to the comments about getting beaten by players with better gear....and have a few comments
-no one likes getting bested by another player
-why should a players who works hard to get good equipment not be rewarded by having better things than others who don't spend the effort to get those same things(like in the RW...those that work hard ...educate themselves....just might have a better car/house) what's wrong with that ?
-having factions makes it so you are not alone,but fighting with others in your faction against another factional group.Frontline is not one vs one pvp.
-perhaps we should punish crafters too.These people obviously have also spent too much time in the game compared to some others.Now they are making money others aren't..... completely unbalancing the games economy and creating high quality items others who haven't played as much might not be able to afford.
One of my points.
Like in the RW...I don't want a game world where no one can excel.where no one can have better.where more effort in not rewarded.
and I reject the idea of sameness and mediocrity some are advocating.
I don't think anyone is advocating sameness and mediocrity, at least I know I'm not. I think there should be some advantage of working hard and pvping a ton. I think the idea of gaining new abilities through pvp is a really great idea and I think having separate pvp gear is acceptable as well. What I don't think is acceptable is how MASSIVE a gap there is between someone starting and someone who's played for a while. I mean come on, an 80% damage difference from a new player to a veteran? That's a bit excessive don't you think?
I'd love to see pvp groups broken down where people who are new get matched up with people who are new, and people with experience get matched up with people with experience, unless you already have a pre-formed group. This way, you would still be able to go up against players much better if you're in a group with other experienced players, but if you are just starting out and trying to learn the ropes you can go against other people in a similar position. Maybe 3 different "ranks" that each have their own queue. If pop times get too long, make it inter-server.