Hairspray wrote:
I was not in any kind of organized LS or Free Company (what's the difference anyways?).... but I must have tried Bowl of Embers like 6 times before finally just moving on and winding down the beta last night...
Maybe it was just poor luck queuing up with randoms for it, or maybe it's something else... but I kept killing the add as soon as I saw it pop and we still got wiped every time.
Is there anything else I'm missing that I should have been doing?
I guess we have a month or so to debate this before the servers come back on for Phase 4 but I'd really like to hear your take on how you finished this instance.
Thanks in advance.
That wasn't Ifrit Prime (that's the hard version later on).
Granted, I've never played beyond level 22 Archer in 1.0 but I found it really easy. I was the tank and he *did* hit fairly hard with his conal breath and swipes, but the group damage was fairly minimal unless people are slow and/or just don't give a damn about moving.
The fight consists of attacking him and dodge ground circles, killing the spine when it comes down, heal after Hellfire, and continue to attack him and dodge circles.
That's it.
Either you weren't healed fast enough or the spine didn't die before he went airborne (and died while he was actually casting). There's not really anything magical to it because it's really the first boss fight in the series of dungeons where the party as a whole is presented the idea of "Just because a healer doesn't excuse you from being responsible for preventing your own death!"
Except for maybe some server-side execution fail of lowering the damage when destroying the spine, that's about the only reason I can see of continually failing it. The mechanics aren't hard, but it's a fight where the game's trying to hammer home the idea of "This is Final Fantasy, and those Potions/Hi-Potions aren't really an option" and not many people get it.
Edited, Jul 15th 2013 12:14pm by Viertel