schneiderw wrote:
klooste8 wrote:
dare I say, release THF as a CLASS since it seems more of a solo or small group role. Maybe THF could be the lvl15 req for DRK and the 30 req for NIN?
That is exactly how I think thf should be implemented. I figure that the lore for drk is that something should tempt him off the pld path (i.e. thieving), and thf -> nin just seems like a no brainer unless they make ninja a class and assasin a job.
Another option would be to have THF and NIN branch off from the same class. They could dual wield short swords and daggers. THF could focus more on positioning for spike damage, whereas NIN would have access to Ninjutsu. I could also see THF centered around stealing things from the opponent–HP, MP, status buffs, and the like.
svlyons wrote:
Quistar49 wrote:
So in your opinion do you think that FFXIV's job system has more freedom than in FFXI? I don't know because i haven't experienced FFXIV's job system yet, only FFXI's. Thanks
I have only played Phase 3 Beta, so my experience is limited. However, I think FFXIV's job system has the potential to be more flexible than FFXI's job system. With FFXI, the subjob system gave your main job flexibility. However, you could only sub one job at a time. With FFXIV, you can get cross class abilities from more than one job at once. With access to 10 cross class abilities at 50, you could potentially cross class stuff from 10 other classes if the game every expanded to having that many classes.
You could say that the potential likely won't be realized, since you may only find 1 or 2 optimal sets of cross class abilities. But the same could be said for FFXI. i.e. you could have played as WHM/MNK, but that combination wasn't anywhere near as useful as the few optimal sub job choices that you had as WHM.
This explains things perfectly. Both systems have a lot of flexibility in theory but are limited by what's actually effective.