Archmage Callinon wrote:
Quote:
So no, WoW has nothing like Relic weapons because even the "legendaries" get replaced in the next raid tier.
Sort of... since Wrath, legendaries have been best-in-slot for the length of the expansion.
I'm not sure it's really healthy for a vertically-progressed game to have gear you never replace. Eventually you'd get to a point where you don't need to do new content because it's literally impossible for you to get anything out of it.
Except that with the exception of the healer mace in Ulduar (which was quickly outpaced and rendered obsolete in sheer healing capabilities in ToC weapons as the proc was broken), every single legendary has cropped up in the last raid of the expansion so that's not really saying much. The majority of the populace didn't bother with the one deviation (Ruby Sanctum in WotLK) due to the fact that the majority of the gear actually wasn't really better than the previous tier (mostly side-grades, which was really odd for WoW).
I don't...mind.... a completely vertical progression path of gearing but I would actually prefer a blend of the two, yet I don't think it's realistically possible. Theoretically, sure. Realistically in implementation I doubt it could ever work because it would be too much of a hassle to try to keep the push and pull worth the balancing nightmare. FFXI's sidegrade mess only really works for people that continually try to keep up with the new content. For someone coming into the game late there's always been this massive "catch up" race that's only lately begun to not be a problem (but FFXI's current state of affairs as far as Adoulin/Delve/gear is a whole other topic beyond this one...).
You see you need a few relic pieces that are augmented (which is a grind of itself), you need NNI gear, you probably need a few things from Abyssea, you possibly could still need an OLD abujuration with augments that are decent, you need salvage II gear, there's more than likely pieces from Voidwatch you *need* for TP/hybrid setups, you need bayld and outdoor delve items, etc... and this is all just to get you ready for the current content. By the time you've actually gotten everything (if S1 boss drops don't decide to say "FU" as the rest of the pieces are ridiculously easy to get now) you're months behind and are playing catchup on what you missed while getting what you were already missing, etc. OR, you just grind money for a month and hope someone's selling megaboss KI clears to just bypass the majority of that.
Then you have 95% of the other MMOs that go vertical where you replace virtually everything every patch. For the upgrade feeling of getting more powerful (which FFXI didn't really do too well since most adjustments outside of your weapon can't even be seen outside of parses) it's great, but gear becomes less meaningful but it's significantly easier for latecomers to catch-up to friends and actually be useful.
It's a nightmare on both sides.
There's always Firefall's "No one drops gear, just components" but that doesn't actually strike me as particular fun even if it's technically better.
Edited, Jul 26th 2013 1:22am by Viertel