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Contrary to how some of my posts may sound there is room for individual accomplishment in MMO. And it's highly rewarding in a psychological sense. There are better ways to make me feel I am part of a social environment than to simply allow Jane Anyone to jump in on my claim and grab credit for what I almost killed.
I'll agree there's room, but emphasis shouldn't be on the expense of others. GW2's achievement system has gone through a bit of a metamorphosis since the game's launch, but right now I think it's a decent system of "things to do" that an individual might chase. Personally, I'd never flesh out the PvP category, but stuff like, "Kill 10/100/500/1000 spider type enemies" is something workable, even if a bit grindy. I think tracking what FATEs we've participated in would also be fun, with little rewards tied to completing categories in zones. Fair access is generally what I shoot for.
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And players will get angry for whatever. So we move from "you took my claim" to "why didn't anyone jump in and help me". We're simply removing one extreme expectation for another. Suddenly I will become responsible for the the player who bit off more than he/she could chew because I happened to be passing by. Extreme perhaps. But not unlikely.
I touched on this a bit, but I also think there's something to be said about willfully biting off more than you can chew. If you're willfully engaging mobs levels above you, the possibility of death should be on your mind. As is, people have a higher potential of being able to help with XIV's system compared to XI. In turn, should they be willing and aware (the telepathy I also mentioned includes all kind of personal intent), they have the means to step in instead of waiting for someone to CFH (if they ever did, because CFH meant loot/EXP loss). If anything, XI's system encouraged watching people die, as you could then snipe a weakened foe for profit. MPK was also quite real, especially at HNMs like Fafnir/Nidhoog and Tiamat.