Stilivan wrote:
ClydesShadow wrote:
sandpark wrote:
D, There are reasons to explore maps already. Aetherytes, dungeons, new zones, cities, fates,etc. The world itself should provide incentive to explore and if it doesn't SE needs to add vista achievements, quests, or redesign the landscape so it does. Why should the cost of fast travel be expensive? The option exist to go the long way if you wish. And if you don't wish too, well that just sucks. I'd like to travel the world more often than I do. But the cost of travel in terms of time is too great. One to five times flying somewhere is ok, but if I travel there constantly, yeah it wears you down.
I offered a solution with a monster hunter alternative. It provides an avenue for players who want this content while not funneling the players who don't care for notorious monster type systems. The only con would be that you want to tackle this on let's say dragoon.
This type of system I put forward let's you get what you want and Rinsui gets what he wants.
Those reasons listed for map exploring are almost exclusively one time occurrences. After you've visited a dungeon or aetheryte a single time, there is never a reason to return. I never said the cost of travel should be high, I merely mentioned that currently the time expense outweighs the monetary expense. That's the reason we're having this conversation in the first place... People were saying they don't want world bosses because of the time cost (and some others because "it just isn't fair" excuse me while I get my violin to play these people a sad, sad song.)
Nonetheless, I will always advocate more content over less content. Beyond the fact that some people are diametrically opposed to it, I don't see how it decreases the experience of the game...
One last point, with the new "everyone can join the action" battle system... If these rare spawns did occur, if they were made strong enough, it is likely numerous people would be able to join the action and share in the loot.
Skyrim and Oblivion had these issues as well... that Fast Travelling was just TOO easy.
Do you know what their response was? Don't use it if you don't want to. It's completely by CHOICE.
Therefore, for the people who prefer to teleport and such, let them use it, for the people who wish to walk, go for it.
Though I do agree the game should definitely have more content and, while I'm not used to the World Boss concept, I'm definitely for it. As long as it remains optional, it shouldn't hinder anyone's experience.
Stillivan, I certainly don't wish for the elimination of quick travel, it is most certainly a great thing..... What I did say was, let's think of ways to make it so that there is some actual incentive to travel by foot, beyond "ohhh look at the pretty polygons." Meaning, at current I have essentially two option:
A. Quick travel for a small gil fee
B. Walk by foot or chocobo, for what in terms of gil that could be made doing something else, is a considerable time fee (albeit the zones are still fairly quickly traversed.)
Therefore, if i am to choose option B., there needs to be some other incentive provided to the player being the pretty polygons. My world boss idea was just that, an idea. I'm sure there are numerous other ways they could increase the incentive for the player to choose option B. Nonetheless, these ideas in no way hamper the player's ability to choose option A.
As to the world bosses, as Bartel suggested, with some careful planning they could certainly make them pop in the right places while still eliminating the camping effect.
sandpark wrote:
This is how I view travel. First to a couple of times traveling to a particular region in world is magnificent. Having to travel that same road 10,20,30, or 50 times starts to wear me out. Sure you can make each trip a bit different with detours or small talk. Sometimes I take in the wonders and sometimes I wish the trip was over now. It's called options.
This is truly puzzling me. No one and I mean no one is suggesting the elimination of quick travel. We are only offering up ideas to promote traveling by other means.
Edited, Aug 1st 2013 3:10pm by ClydesShadow Edited, Aug 1st 2013 3:13pm by ClydesShadow